Tyron Posted April 12, 2016 Report Posted April 12, 2016 TLDR: Screenshots below Since I have full freedom on what I want to work on next, I often just focus on area for a short amount of time and then continue with something else. It keeps my daily coding on the game a bit more colorful! The entity system got a complete rewrite, including some basic implementations of attribute trees and entity property system. These two system will allow to attach/detach behaviors and attributes to any entity which makes it a lot easier to add different entities in the future. The Vintagecraft tree generator is now migrated to Vintagestory, which is a very flexible piece of code to generate a large variety of trees. It took some extra efforts to make it load the various tree types from external json files, instead of being hardcoded like it was in Vintagecraft I'm a strong advocate for using a good toolset to achieve good results, so I am often spending time on adding stuff that help me spend less time on adding stuff ;-) Since last update I added automatic reloading of server mods, you just save the changes, the server immediately recognizes the change and reloads all mods. This speeds up development when I have to do many small changes. The creative inventory now shows an item tooltip when you hover over a slot, also I implemented moving items between slots using the mouse. I also added a new sun texture to replace the one from manic digger. I spent quite some time on getting the glow around the sun just right. I continued working on components required for worldgeneration. Before worldgen works as planned, many components have to be in place and working. I did some playing around with fog, which will be a big part of the game as part of a weather system. Pictures on https://imgur.com/a/5R4IS View full record 2
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