Running Posted May 14, 2022 Report Share Posted May 14, 2022 I think the global rift activity should mostly remain at calm and only start ramping up days before a temporal storm begins and ends. 2 Link to comment Share on other sites More sharing options...
RobinHood Posted May 14, 2022 Report Share Posted May 14, 2022 (edited) I have an idea how to destroy a Rift. Hold a temporal gear in one hand when you are in the near of a rift. But beware - risk of accident, in 5-15% of all cases you don't destroy this rift, now even drifter monsters did spawn! 5% if you have easy game difficulty, 15% if you have hard game difficulty (depending on temporal storm settings). Now, you say, why f*cking destryoing rift?! Hmm, maybe 5-15% chance to get a very positive effect - for example - you get some informations, coordinates about a treasure or some coordinates about a Teleporter! Information, the destroyed rift loot a book with these coordinates. Edited May 14, 2022 by RobinHood 1 Link to comment Share on other sites More sharing options...
Tsingismaani Posted May 14, 2022 Report Share Posted May 14, 2022 i think rifts should be active for a shorter time, drifters would run out of it like orcs from the dark portal. and if you vanquish it you can get stuff like ores, treasure maps!! Link to comment Share on other sites More sharing options...
RobinHood Posted May 17, 2022 Report Share Posted May 17, 2022 (edited) I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten. Edited May 17, 2022 by RobinHood 1 1 Link to comment Share on other sites More sharing options...
daretmavi Posted May 17, 2022 Report Share Posted May 17, 2022 4 hours ago, RobinHood said: I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten. This would be really interesting, but the probability should be low. Maybe higher if you have temporal gears in your inventory. Food should stay intact, if it is in you inventory, because it moved though the time with you. For multiplayer some area could be moved in time and than in few minutes the stability could be restored and time should move back again. (Probably too complicated to implement) Link to comment Share on other sites More sharing options...
Recommended Posts