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I have an idea how to destroy a Rift. Hold a temporal gear in one hand when you are in the near of a rift.

But beware - risk of accident, in 5-15% of all cases you don't destroy this rift, now even drifter monsters did spawn!

5% if you have easy game difficulty, 15% if you have hard game difficulty (depending on temporal storm settings). Now, you say, why f*cking destryoing rift?! Hmm, maybe 5-15% chance to get a very positive effect :D - for example - you get some informations, coordinates about a treasure or some coordinates about a Teleporter! Information, the destroyed rift loot a book with these coordinates.

 

Edited by RobinHood
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I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten.

 

Edited by RobinHood
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4 hours ago, RobinHood said:

I also have an idea for Rifts. But Time-Jump only works for single player worlds. A rift can mess up space-time if the player is too close to the rift for 2-3 seconds. At best, he only jumps a few hours into the future, now it's suddenly night and he's still in the same place. At worst, however, this rift catapults him from summer 1390 to winter 1391 and 10.000 blocks further away. It means also, especially by time jumps for days, weeks, months - player lost all or part of his food, this is now rottten.

 

This would be really interesting, but the probability should be low. Maybe higher if you have temporal gears in your inventory.

Food should stay intact, if it is in you inventory, because it moved though the time with you.

For multiplayer some area could be moved in time and than in few minutes the stability could be restored and time should move back again. :D
(Probably too complicated to implement)

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