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Some (bad) random events


RobinHood
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I whish some bad random events in this game, harder survival.

=> Animal diseases - by bad husbandry (factory farming e.g.) but also swine fever (bad random event) in the nature, they will die also.

=> Rabies. Wolves, Hyenas, Bears, Lions are then even more dangerous, double bite damage. But the good thing, wolves from rabies die after a few weeks/days. Even a Fox is dangerous if it has rabbies.

=>Rabies bite should also be dangerous for the player, permanent poisoning. Cure should be a rare mushroom :D

=> rats, mouse, grasshoppers plagues - they can climb walls and fences, grasshoppers fly like bees, they destroy your farmland much more than a bunny. Against mouse and rats u can use cats (good effective) maybe also dogs (less effective).

Crop failures - unusual cold snap, unusual heat - in supposedly climate-friendly areas. What about a year wothout summer, like in 1816, after Tambora? Very bad random event, now you are unable to get enough food, aggriculture for this year now nearly impossible, you freeze even in summer and even in warm regions, it rains every day - the only good thing, the sunrise and the sunset have very nice colors - https://en.wikipedia.org/wiki/Year_Without_a_Summer

The other extreme - a worldwide drought for a year - like this - https://en.wikipedia.org/wiki/1540_European_drought

Some regions should be climatically really severe, like in Canada. From intense heat to winter cold within hours and vice versa, especially in autumn/spring.

Deserts, some deserts should be even more hostile - great heat during the day, but freezing cold at night.

Mountains should also be more dangerous. Extremely fast weather change in minutes/seconds. Mild in the sun, but minutes later icy snowfall or dangerous fog or heavy rain.

Also the seraph can get sick, get a heavy cold, malaria (in tropical/subtropical regions), as mentioned, rabbies. Against Malaria, the player should eat ginger and look for this :D - if not, he can die within few days. 

Edited by RobinHood
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Oh wait, against rabbies, there is no medic, maybe, like traders, we should have shamane in that game, like traders he/she lives in a drawn carriage, and only she/he can cure bad illness. Oh, medic ist not free, you should pay one or mor rusty gears for good medic :D - maybe shamen kind of trader - medic-trader & shamane in one person.

Edited by RobinHood
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3 hours ago, Tsingismaani said:

drought and a year without summer sound horrible. they should be limited to like 3 days it wont be fun at all

I agree. Same with illnesses, especially the proposed rabies.

Especially for new players and/or in a new world, getting infected and then having to hunt down a very rare remedy, while on top also having to deal with a new start, sounds not at all like fun.

The VS team should be very careful not to go down the same path like Rimworld, which got more and more complex (and in my eyes, hard and beginner unfriendly) during its development. Sure, veteran players might enjoy some stuff like that. But new people won't, and I am sure I wouldn't either.

So if anything, it should be made an opt-in option.

Edited by Garjouan
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On 5/16/2022 at 10:03 AM, RobinHood said:

Oh wait, against rabbies, there is no medic, maybe, like traders, we should have shamane in that game, like traders he/she lives in a drawn carriage, and only she/he can cure bad illness. Oh, medic ist not free, you should pay one or mor rusty gears for good medic :D - maybe shamen kind of trader - medic-trader & shamane in one person.

Please no. Every illness should have natural medicine (some plant, or recipe).
It is really not fun to look after some trader/shaman.
At least the medicine should be enough common and suppress the illness, till you found the shaman.

Maybe some really annoying illnesses should be restricted to high unstable areas.
Of course, it should be something really worth in such areas, so you want to take the risk.

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