Tyron Posted May 22, 2019 Report Share Posted May 22, 2019 Lively VintariansVersion 1.9.7-rc.1, an unstable release, is now ready for download in the account manager. [Edit:] v1.9.7 is up as well now! Should fix a crash when loading/connecting to old worlds. Also Portuguese translations! This should be a nice one. Another animal added to the creature roster. Looks real nice in-game. Saraty and Luke did a great job on this one. We also added another important link in getting started on the game - text describing how some of the crafting mechanics work. Lastly we got improved game server connecting times and a new butterfly behavior \o/ I also did work some more on implementing the static translocator, but its not there yet. As mentioned before, I will still do one or two more small-ish updates then begin work on another major feature release. Screenshots Added Hares. Don't forget to protect your crops Added some basic crafting mechanic documentation to the survival handbook. In a future update perhaps well prettify it with animated gifs and stuff. Added padlocks. These can be used to lock doors and chests so that other players cannot access it. You need to use it in combination with the block reinforcement or land claiming system for it to be effective. Butterflies now sometimes chase eachother Game updates Feature: Essential ingame documentation: The handbook now contains information on some of the game mechanics, such as knapping, clay forming and smithing Feature: Added Hares Quickest animal in-game Come in 9 variants, including a desert and arctic one Will eat your crops or any loose vegetables dropped on the ground Is hunted by foxes and wolves Feature: Added padlock item Allows players to lock doors, trapdoors and chests Most useful in combination with block reinforcement or land claiming Created on the anvil from any bronze or iron (no functional difference between the metal versions) Feature: Improved game networking. Now compacts all data packets above 5 Kb. Should yield in much faster connecting and chunk loading times on slow/distant connections. Example: Initial connecting to a server now only needs to transmit 300 Kb instead of 8 Mb - a reduction by a factor of 25 Feature: Added 3 new emotes and 2 new animations (hoeing and watering). Type /emote to see what emotes are available. Feature: Added butterfly chasing behavior. Sometimes butterflies fly after one another. Butterflies are slightly larger now. Tweak: Doubled strength of reinforced blocks. Reinforced blocks can no longer catch fire Tweak: Chickens now walk and flee somewhat faster Tweak: Can now right mouse click to pick up raw pot, raw ingot mold and raw tool mold Tweak: Shortened animals flee response time Tweak: Animals now a bit less idle Tweak: Animals killed through falling or by other animals now only have half the drops when harvested Tweak: Inside block rending now disabled when in creative mode Tweak: Added debug logging to clay forms for players that have their game freeze when they start to clay form Tweak: Added debug logging for Mac OS users where mouse / keyboard controls don't work properly Fixed: Bug in client position interpolation. Should fix Dead animals floating in air Players getting teleported on laggy connections Animal movement more jerky than they should be Fixed: Debug text and name tags on dead animals not above their heads Fixed: Various bugs with the flower pot and planter Fixed: Rewrote recipe selection, should fix any issues where one recipe as chosen but another got selected Fixed: Using a temporal gear made it not disappear in other players hands Fixed: 3rd person clipping through walls (not 100% fixed but less now) Fixed: Two year old bug. Soil in inventory wrongly tinted. Fixed: Music no longer playing after a while Fixed: Traders not spawning in some cases Fixed: Rarely Lakes generating inside some trader huts Tweak/Fixed: Minor stuff. One possible cause of glitchy repeating animations, planting seeds now runs the place animation, might fix an issue with the plumb and square, first launch info dialog now adjusts to the height of the text, updated translations, tweaked fox spawn conditions API Updates Feature: Completed work on BEAnimatable. Lets you animate block entities. See BlockEntityStaticTranslocator for an example Feature: Added networkapi.DidReceiveChannelId Tweak: Added RegistryObject.CodeWithVariant for entities, blocks and item. This method forms the future on how to get variants of the same block Tweak: Animals can now also eat loose items on the ground (current use: For Hares) Tweak: Collectible.Variant is now ordered, added Tweak: *byType and {type} is now recursively replaced (i.e. can do {type} inside a byType "*" variant) Tweak: EntityPartioning.WalkEntities callback now with boolean return to stop the search Tweak: Filled Flower pots and planters now configured through json on what they drop Tweak: Cinematic camera system no longer obfuscated Tweak: Better crash feedback on wrong asset data in 2 cases (i.e. wrong entity texture) Fixed: ItemCreature did not respect creature mod domain Fixed: Creature interaction was not cancel-able through the action system View full record 2 Link to comment Share on other sites More sharing options...
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