321BoltsOfLightning Posted June 15, 2022 Report Share Posted June 15, 2022 clicking leather in the handbook seems to consistently crash (at least, it did twice so far). Here's the crash log that popped up each time: Quote Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.0-pre.1 (Unstable) Loaded Mods: game@1.17.0-pre.1, creative@1.17.0-pre.1, survival@1.17.0-pre.1 6/15/2022 12:13:59 PM: Critical error occurred System.ArgumentNullException: Value cannot be null. Parameter name: Unable to find a texture for texture code 'handle' in item game:shield-woodmetalleather. Giving up. Sorry. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements) at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource) at Vintagestory.GameContent.ItemShield.GenMesh(ItemStack itemstack) at Vintagestory.GameContent.ItemShield.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) at Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY) at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) at Vintagestory.Client.ScreenManager.Render(Single dt) at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 6/14/2022 12:11:25 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1715359538913174117, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.16.4.0 P3: 10.0.19044.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\THEGFA~1\AppData\Local\Temp\RDR5618.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER5629.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER562A.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER563C.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER565C.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 484001e2-92e0-4558-a314-7bed30cd453e Report Status: 268435456 Hashed bucket: 2de2e32f95852db547ce2e698aff6265 Cab Guid: 0 } Link to comment Share on other sites More sharing options...
Stroam Posted June 16, 2022 Report Share Posted June 16, 2022 Thanks 1 Link to comment Share on other sites More sharing options...
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