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1.17.0 pre1 crash when clicking leather in handbook


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clicking leather in the handbook seems to consistently crash (at least, it did twice so far). Here's the crash log that popped up each time:

Quote

Running on 64 bit Windows with 32 GB RAM
Game Version: v1.17.0-pre.1 (Unstable)
Loaded Mods: game@1.17.0-pre.1, creative@1.17.0-pre.1, survival@1.17.0-pre.1
6/15/2022 12:13:59 PM: Critical error occurred
System.ArgumentNullException: Value cannot be null.
Parameter name: Unable to find a texture for texture code 'handle' in item game:shield-woodmetalleather. Giving up. Sorry.
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(String type, AssetLocation name, CompositeShape compositeShape, MeshData& modeldata, ITexPositionSource texSource, Int32 generalGlowLevel, Byte climateColorMapIndex, Byte seasonColorMapIndex, Nullable`1 quantityElements, String[] selectiveElements)
   at Vintagestory.Client.NoObf.ShapeTesselator.TesselateItem(Item item, MeshData& modeldata, ITexPositionSource texSource)
   at Vintagestory.GameContent.ItemShield.GenMesh(ItemStack itemstack)
   at Vintagestory.GameContent.ItemShield.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
   at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
   at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
   at Vintagestory.API.Client.SlideshowItemstackTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY)
   at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime)
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
   at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt)
   at Vintagestory.Client.ScreenManager.Render(Single dt)
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt)
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
   at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start)
-------------------------------

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 6/14/2022 12:11:25 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1715359538913174117, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.16.4.0
P3: 10.0.19044.2.0.0
P4:
P5:
P6:
P7:
P8:
P9:
P10:

Attached files:
\\?\C:\Users\THEGFA~1\AppData\Local\Temp\RDR5618.tmp\empty.txt
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER5629.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER562A.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER563C.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER565C.tmp.txt

These files may be available here:


Analysis symbol:
Rechecking for solution: 0
Report Id: 484001e2-92e0-4558-a314-7bed30cd453e
Report Status: 268435456
Hashed bucket: 2de2e32f95852db547ce2e698aff6265
Cab Guid: 0 }

 

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