DrTenabrae Posted July 1, 2019 Report Share Posted July 1, 2019 My list of buff/debuff ideas Buff/Debuffs for generic effects Rather than have specific effects for a lot of things, you can have generic effects and combine them... e.g. if you're cold you might take small health over time & movement speed penalty There are plenty more you could add (like lucky to give better loot or whatever) but this is a list of things I think are relatively essential for json modders to be able to add to make magical potions, tech stuff, and some world changes (like gravity). Health over time - poison (-), sickness (-), magic (+/-), being on fire/lava/etc. Movement speed - weight, bulk, gravity, magic, strength Jump height - gravity, strength Ignored by AI - invisibility, animal scent (hunting), wind direction ? Attracts AI - strong meat smells, lures, injury Repels AI - fire, smoke, repellant salves/plant Resistance to damage types - mostly magic but could also be being soaked = resist fire Suffocation - this could be a state rather than just an effect of certain terrain types, thus it could easily be added to gasses, weapons, traps Suffocation immunity/resistance - magic or technological, maybe wet cloth over mouth for minor resistance to some types if you wanted it granular but probably too far. Flight - magical or technological Immobile (cannot move) - magical, poison, trap, etc Dazed (wobbly drunk style) - magical, drunk, poisoned Radiant (casting light) - magical, technology, wearing an illuminating item 1 Link to comment Share on other sites More sharing options...
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