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maculator

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Thank you. I looked at some mods and decided against them. I want to experience the Game as vanilla as possible. Tanking it is a possibility, but i think i'll just build a better smithery infront of my house. To future readers: If it looks and feels like temporal instability, it probably is You can use a mod to generate a map and double check and you can mod it away of you so wish. To prevent it from happening Just tripple check your location of choice. Check where you want to build, ad a radius for safety, Check again and then add even more radius and check once more.
  2. I used a mod to draw a map that shwos stability... and its surface instability a tiny dot on the map. Its like 10*20 blocks, just medium, and just touches 2 rooms of my house I added to do my smithing in lately. Lol Thats a bummer. But at least now I know. Didn't notice it because its a hill and I just dug those rooms in the side. When checking the area for my house I walked along the small cliff, deemed it sceenic and a good border of my landclaims. Welp... should've climbed a few meters back then. No hobbit-hole-smithery for me.
  3. Hi I got a big Problem. Recently (like 9 Month living in the same place) my sanity starts dropping when Im in my house. Its just a verry small area arround my house. Not even 100 by 100 blocks. I marked the perimeter where it stops with points on my map. First I thought it might be a rift somwhere under my house, but I did not find any cave or anything for that matter. I then switched into creative an no-clipped a sneak peak into the ground. Since I did not want to spoil myself I just stuck my nose in until I could see the silouetts of the closest caves, and there is nothing down there in a 50 block radius arround the "center" of my instable anomaly what I did not discovered erarlier. A small cave, a sink hole, thats it. I also don't use any big mods. Just a hand full of small QoL ones, nothing that really adds content besides better ruins. I just don't know what to do. Since I made the mistake many did an settlet in an unstable area for my first time playing I quadruple checked my second time playing. And I lived there happily and sane until now (september year one). HAs anybody an idea what yould cause my backyard to be haunted? Or at least how to get rid of it without disabling temporal stability alltogether?
  4. Craft a probe stick out of 3 regular sticks, ricktclick the ground and it tells you how many soil blocks are there between you and the first rock layer. If you deem it worth the effort, based of your probing, take your hammer in your offhand and a support beam in the other hand and start driving that thing into the ground. If you have enough of them in you inventory you will eventually hit the rock layer and turn the whole collum into a kind of quay. Do this with along a line and you got yourself a quay wall, protecting you and the pit you want to dig from collapsing soil.
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  5. Pick up a stone and throw it at another stone on the ground (must be a naturally generated one). This leaves stone bits on the ground. Shift ricktclick the bits with your empty hand and it tells you if there are surface ore bits in a radius X arround you.
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