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Cranching

Vintarian
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Wolf Bait

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  1. Thank you for the fence post note, will try. It never occurred to me to use an existing pond. Nor have I tried sitting (didn't know you could spear while sitting). Thanks! We use a slab at 1.5 - 2 blocks height next to the kill center to harvest drifters throughout the storm (else some disappear at the end). A good heavy storm sometimes returns 5-6 blue gears, 15+ brown gears, 30+ flax. Will try it with the fence post! I hope the folks finding storms lethal can see that once they build the right trap, they are a harvesting opportunity, instead!
  2. You build a kill box! At first, we felt helpless, made tens of flint spears, stashed inventory, and ran around during storms dying over and over. Run away, kite, throw a few spears, run away, pick up spears all over. Our base was near spawn so we would just run back upon death and try to kill enough drifters to harvest a couple of blue gears. Then we read a few Streetwind things and built a panic room (kill pit), essentially a 5x5 room above a 7x7 water pit, flowing water around the perimeter pushing drifters (who walk up to the room and fall in) to the center of the pit, where we spear them from above through a hole in the middle of the 3x3 floor. There is no way to climb up. Infrequently something gets into the panic room, I would say we've been surprised to find a single drifter show up in there about 1/10 of the storms, and only since 1.18. Our particular design (which is evolved for our own laziness) might let them climb up? We had to do the spear & kite, run & gun for quite a while. The breakthrough item for turning storms into a far lesser threat is the copper saw, which lets you make buckets (to get & place the water that controls the drifters), and also doors on the kill pit so you can run back in if you fall into the hole (which can happen if you aren't crouching). Temporal storms have become another farming task. Going into deep holes is still pretty tough.
  3. [comment no longer relevant, 1.18.3 update lowered nickel's melting point, can make cupronickel with coke fuel.] Crucible help says crucible will make cupronickel when copper & nickel nuggets are added in the right proportions, but then, the nickel melting point is too high for any fuel.... I think. Bloomery help won't take copper and nickel nuggets...I think. So are we making cupronickel in a (steel) cementation furnace? I don't have one yet.
  4. I used the method detailed by Streetwind in various posts, e.g., here. It works. Rufkut - this is a good idea, also new is: Feature: Added /land claim export to allow players on multiplayer servers to export their claim to be saved on the server. Disabled by default, requires privilege "exportclaims" to run. It is up to server owners to determine what to do with these exports - they are in the server data folder. Useful for migrating to a 1.18 world via worldedit.
  5. Yes, agreed, parallel would be the way to move forward. Does anyone have 1.18 and 1.17 installed in parallel for this purpose? How is it working? Were there any tricks getting 1.17 and 1.18 installed in parallel (if they look in the same place(s), directories or IP, for fundamentals) ? TroyCast - I would expect that 1.18 or any other full version update changes the most recent world file(s), so the way to go from 1.16 to 1.18 could be through 1.17?
  6. How sure are we that 1.18 won't break a 1.17 world? I'd like to try it but many hours into current world.
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