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Aledark

Very Important Vintarian
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Posts posted by Aledark

  1. I just feel if it isnt fully implemented in 1.14 ill be playing for months with a freezing overlay almost all the time which does rhyme with fun.

    what i think :

    A) Clothes should definately have an impact and different clothes depending on how "warm" they make you cold resistant or heat resistant for that matter.

    B) Warming up and or freezing should be progressive and non instant unless your at extreme temperature or jump in a cold freezing lake.

    C) I feel 10 celcius is a bit extreme, no one gets cold in RL in life at that temperature unless naked.

    D) if i aint naked...and temperature is above 0 celcius wind shouldnt have a major impact and or rain.

    • Like 1
  2. Feedback :

    Possible to make this a bit more progressive so it isnt instant?

    You'll get cold from: Being wet (from rain or swimming. Player needs 1 in-game hour to dry), temperatures below 10°C, Outside wind speed.

    Freezing temperature last from mid october to mid april nearby our spawn area. The overlay is quite annoying after some time and everytime your feet get wet you get it.  Just harvesting some cattails i get it in the summer. Perhaps make a counter that adds up with time from dry to damp to actually wet over-time and same when you dry up.

    • Like 5
  3. 6 hours ago, Jorrit Tyberghein said:

    Hmm yes, making it require an iron plate is perhaps a better idea. I'll change that soon. The padlock is indeed a bit weird. I'm open to suggestions

    Nod i think its too cheap cause why would i repair TLs now ill gladly pay a plate to get any TL especially on a multiplayer server it would need to be like 12 temp gears really along iron plates (5) and 12 metal parts and id still go for that.

  4. On 10/18/2020 at 10:23 AM, EtherialMind said:

    With the carry capacity support are you allowed to put the crates on your back or only hold them?

    Only hold item otherwise would be quite overpowered...like mining with an iron crate.

  5. Might want to eventually add : I just didnt understand to hold right click on workbench once chiseled items were place to make it process. (like a quern)

    When this mod is activated

    We have a weird bug (UI) that shows twice every possible recipe (knapping) for example but also smiting and claymaking in the menu.

     

    See screenshot for example in my single game. It doesnt do it when i disable the mod and does it when it's on. 100% sure its linked to this mod.

     

     

    2020-10-02_22-46-18.png

  6. Is the water sounds also could benefit from a slider like that...sometimes just having a block of water like a kitchen is enough to hear it constantly...drives me nuts or wolf sounds im at y30 at hear wolves howling from up top. Sounds for certain things shouldnt travel that far in Y section.

    • Like 1
  7. 23 hours ago, Waterwing Spiritstream said:

    I did change the spawn point, yes. Did not know about it potentially modifying future [new] games, though.

    I didnt either but i had same trouble as you. I'm just emiting hypothesis. i did like a month of testing in 1.13 and never happened again when i went back to the original serverconfig file without me having made the spawnhere command in old world. You seemed to be having same trouble as i had back then.

     

     

    • Thanks 1
  8. On 9/15/2020 at 5:02 AM, Tyron said:

    hm. Thanks for the files. Unfortunately I cannot reproduce the issue yet. When I load your world I seem to spawn correctly above ground.

    It seems to be an intermittent bug. I'll keep an eye on it

    If he once did the serverspawnhere command in previous game... it will modify the future game he creates and mess up the value where he spawn. it's true for the X, Y and Z.

    I'd look at his serverconfig file.

  9. 7 hours ago, Stroam said:

    If you check mods, there was a mod that added animals and trophies.

    Immersion isnt updated atm with current game version but i agree that bear, polar bear, grizzly, deers and other animals could be added. I also loved to play with that mod and had their trophies hanging on my wall.

  10. On 9/12/2020 at 5:57 PM, Pfev said:

    Hi everyone. I'd like to implement a game mechanics where blocks can be transformed using a knife+right click like for animal harvesting ( for example to transform a log into a debarked variant). I'd like to reuse code if possible but i can't locate the lines for that feature. Anyone has an idea?

    Something like that been done in "immersion" ( different applications). Perhaps you could go look for code. + the mod had many texturing/graphic for debarked version.

  11. 2 hours ago, Hexedian said:

    An other idea with yours

    Free strikes : a %  that increases with tier chances so the durability of hammers is not deteriorated when you do manual smithing. like i dont know, 5,10,15% less durability loss.

     

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