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IdrisQe

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  1. While that's true, Vintage Story seems MASSIVELY more optimized than Java Minecraft, and even with Java Minecraft, I don't get any noticable performance hit with Dynamic Trees, even when using the option to replace every single naturally generated tree in the world with a dynamic variant. The performance hit is surprisingly small, especially given how Minecraft's block updates work. I'd wager that VS has a much more streamlined system in place behind the scenes given the more complex block-based values that need to be changed/referenced frequently. To be fair, the Minecraft mod doesn't do this, and VS wouldn't necessarily need to either, especially since VS has a much higher default load-distance. If a lore-reason is needed for why things don't seem to grow when nobody's around... Well... Time shennanigans. Also, the main performance issue with it in Minecraft is the semi-frequent block updates. Having all the updates happen at once would probably be more performance-friendly, it'd be less intensive than just generating a new chunk as it comes into view, since only some blocks would be changed to others. That said, the main thing I'm hoping for is the visually superior trees, the more stage-like growth (not necessarily as granular), and maybe stuff like slowly regenerating branches and leaves, which wouldn't be much of a performance hit given it's, well, slow.
  2. Given this game's focus on realism, and taking inspiration from a number of Minecraft mods, I wanted to bring up a mod I find essential in most of my playthroughs these days, which I think it'd be really cool to try to emulate to an extent, or at least take some notes from it, because currently trees look a bit, for lack of a better term, plain. The mod is Dynamic Trees, and it overhauls how trees generate and grow, with a focus on more realistic shapes and sizes. Some features include: -Trunks that get thinner higher up -Branches that extend and, well, branch -Leaves that constantly grow, regrow, and change -Trees growing from a small sapling over time into a full-sized tree naturally -Trunks that can be over 1 block thick, but under 2x2 in size -Trunks that can be under 1 block thick -Falling tree physics (to an extent) -Larger trees generating aboveground roots -Branches being far quicker to break than trunks -Tree disease/lack of nutrients from soil causing stunted growth and tree-death -Saplings planting themselves when leaves naturally decay -Trees growing taller to fight with other trees for more sunlight under the canopy -Emergant forests that live, grow, and wane on their own -Unique generation for each tree type -Surprisingly minimal performance hit, even in Minecraft, for all the tree updates happening constantly in wooded areas It makes trees gorgeous and vastly improves their generation, look, feel, and functionality. I feel like this style of tree, and a lot of the functionality, would feel right at home in Vintage Story's more detailed look and mechanics! I can even imagine thinner branches being affected by the wind... It would look beautiful- Of course I'd suggest crediting Ferreusveritas if you were going to take inspiration from the mod.
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