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Echo Weaver

Vintarian
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Everything posted by Echo Weaver

  1. I can't believe I spelled it like this not once but twice. Clearly I meant the unit of measurement. Quarts of quartz?
  2. Oh, you can get clear quarts from surface quarts? I don't think I've seen any, but I don't tend to pick up surface quartz. I just mark it on the map for sometime when I might need it. I'll have to start actually checking.
  3. Yeah, actually, I probably voted wrong. I love to trade IN THEORY. In practice, I can really only trade with the 2-3 closest traders to my base. If it takes me a day to get to the trader, and they don't have the trade I want, I just wasted my day. Someone modded a way to "call" traders to check their trades before you leave. It seems anti-immersion, but maybe it's a good idea to try it.
  4. I don't like this change. I've been trying to mod bowtorns to retreat in the daytime. I don't want more rotbeats in daylight. I just think supernatural-in-darkness is the right aesthetic. Obvs you guys will do what you're going to do, and I'll try to mod it to work the way I want, but I'm just registering my dislike. (Also, I've now seen the daytime rotbeasts, as opposed to what I said in reply to @Maelstrom)
  5. https://en.wikipedia.org/wiki/The_Sims "The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time." I don't know what to tell you, except Vintage Story isn't for you. I have no clue what you are expecting to get out of this conversation. I'm genuinely sorry you didn't enjoy playing. Don't forget about the refund policy.
  6. Um, by any measure The Sims one of the most successful video game franchises of all time. There are still a huge number of people who play Sims 2 and Sims 3 and blog about it, much less the actual current installment Sims 4. It has more players, more hype, and makes more money than many AAA-titles combined. So... your criterion of success is whether you like it?
  7. Hahahahahahahahahaha OMG. I can't believe you just said that.
  8. You just desperately want a flamewar because you're unhappy with the game?
  9. Thank God all games are not designed to appeal to whoever is most popular on Twitch. I can't stand Twitch. I have no idea why people love watching other people play video games, and that goes especially for games I like to play myself. It seems to be a generational thing
  10. The game HAS players. It's growing faster than it ever has. The players who enjoy it want it to be what it is, and the devs are committed to realizing their vision. That means if you don't like the vision, it's not your game. Don't come onto a forum that's explicitly for people who play this game and tell us that somehow we never noticed that it sucks and expect us to take this as wisdom. It's not. You just don't like it, and we do. Nuff said.
  11. Look, if you're still comparing it to Minecraft and you panned for 900 units of copper to make an anvil, then you haven't learned to play the game. We tried to help, and to your credit, you really tried to find the fun. Now you're fed up. That's JUST FINE. What's not fine is telling us we're all wrong because we like it. Just go play something else.
  12. Um, yes, we told you it's ok not to like the game, and you told us we're idiots. You realize these things are not the same, right?
  13. Yeah, I did think that. It was hard to pick something I didn't use/like because I either do all those things or plan to (e.g. I haven't made alcohol, but while wine isn't really useful, eventually you get to stuff useful for bandages). I like the multi-step creation like leatherworking and cheese, and I've installed a mod to buff cheese because I want more reason to make it. I do think hunting should be separate from foraging, though. I prefer animal husbandry to hunting, but I enjoy discovering useful stuff in the landscape as I explore. I see so much stuff from frustrated newbies on the forum about how much panning they're doing and how boring it is. Seriously, you don't want to rely on panning as a primary source of anything. I harvest bony soil where I can find it and store it up to pan in the winter, looking for lore books. You get the occasional gear, but not enough to make it worthwhile as a major source. (And, of course, SO MANY BONES. I installed Bones bones and bones so I could do something with them.) Panning sand seems to be the only way to get clear quartz chunks if you want windows in your house before you can mine and build bloomeries for glass, which is relevant to the game I'm currently playing where I'm staying in the stone age for a game-year. Otherwise, I only see value in panning when I have picked up all the surface copper I can find and need like 3 more. I view panning as a way to deal with a shortage in your landscape, not a primary mechanic.
  14. Wow. The hanging happens regularly? I'm on an M3, and the official update didn't fix all my freezing problems. I had to go back to the Github thread, check the config settings against the ones proposed there, and put back one line that the official update did not have. That caused a noticeable improvement, so I don't think the devs have found the whole issue. I did enter one area where the game hung twice when I tried to knapp an axe, so I'm just not going there anymore. FWIW, those two hangups appeared to be related to autosave, but I didn't see anything obvious about the area that would cause problems. It might be that all the stuttering is from autosave.
  15. I agree. I turn off the glue setting. It would make perfect sense if I were retrieving something useful, but not for beds that don't bed and tables that don't table.
  16. Oh wow. I've been trying to figure out if there's a better way to tell folks this is just not their game. "Maybe this game isn't for you," seems to be like telling a jilted lover to calm down.
  17. Well, it IS telegraphed with the spinning gear. We just have to learn to check it. It's one of those things where you get screwed by it once, you learn, and then you adjust the way you look at your HUD and you're not surprised again. I think it's an interesting and different mechanic. My stone age game spawned in a lush paradise with high quality soil right by spawn and tons of clay, but the stability in the area is all over the place. It makes for really different gameplay than my "forever" game, which spawned in an arid, very stable area where the big challenge was getting a productive farm going. For your situation, if you love your base, there's a way to save the structure and plonk it down someplace else. I haven't done it before, but I know it's a thing. If you're deeply in love with your location, then maybe the mod is the right thing. ETA: It does seem like there should be a way to turn off surface instability in settings.
  18. Just go play something you like. Everything is not a big ethical dilemma.
  19. Areas of surface instability seem to cause a lot of confusion for folks. I remember when it hit me -- I was digging up medium-quality soil and doing some shallow mining, and I started to hear drifters moan. I thought to myself, "There must be a cave close to me with drifters in it, but it seems like I should have run across it by now." I didn't realize my gear was going down until I was in the rust world. And it was, of course, night with high rift activity. I ran all the way home with drifters around me. By the time I got to my base, I was stable enough that I could close the door behind me and be safe while I waited to stabilize the rest of the way. I'm glad that world isn't the one I've been playing in recently, where the whole area I'm in is swiss-cheese stability, and I'm not even sure my spawn point is completely stable. I made sure my stone age hovel is on stable land, but even my farm across the pond is slightly unstable. If that had been my first world, I'd've been completely baffled.
  20. I answered Trading for least-utilized, but I do sometimes trade. It's just frustrating because most traders are far away, and you don't know exactly what they're buying and selling. I'd like to trade a lot more than I do. I answered animal husbandry for favorite, but if cooking had been there, I'd've probably picked that.
  21. This might be what you're looking for: https://mods.vintagestory.at/diversediets
  22. Gee, guess the game isn't for you then. It's always a productive way to talk about a game to show up on a forum for people who love a game and tell them that nobody with a brain would like it. People with brains just don't play games they don't like. They don't try to convince everyone else not to like it.
  23. Yeah, if it works as a client-only mod, then it's fine, but what client-only mods can do is limited.
  24. Yeah, I picked through a few of them, and you're right. Not sure why I thought it was more complicated than that.
  25. I thought so, but it's reassuring to see. I'm interested in dyeing stuff eventually, but not if I have to hunt up chromite to get it it. Haha. I'm not a gifted builder or decorator, but I really enjoy making a cozy home. I've spent a lot of time working with livestock, collecting and cultivating crops, keeping bees, experimenting with various forms of food preservation, making leather, designing my windmill power train to fit as efficiently as possible into a space I built out aesthetically without realizing how much space the automation would need, etc. I keep having to remind myself that my goal is to play the story content, but otoh I think I would have a lot less fun if I DIDN'T have a goal. I seem to feel a big difference from not always moving toward the game goals and the game HAVING no goals.... Now camped near the Resonance Archives with iron equipment and a temporal gear to change the respawn point. I want to build a base camp before going in because who knows how long it'll take to get through the content and how many times I'll die?
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