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Echo Weaver

Vintarian
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Everything posted by Echo Weaver

  1. +1 this would be awesome.
  2. Well, we do have lightning, so natural disasters aren't unheard of. This wouldn't be my priority on the huge list of features on the roadmap, but it's another hazard you'd need to mitigate, and that can be fun.
  3. Huh! Even if the bowtorn is behind you? How early in the game can you make your first shield?
  4. OK, well that pretty much proves it then. I realize those things are supernatural, but that's some supernatural accuracy there.
  5. I think the distinction @Diff is making between accuracy (hitting the exact spot they aim at) and success (hitting you) is important. We can stop beating the dead horse by recognizing that accuracy in this context is not mitigated by moving. Sure, you can dodge the bowtorn's shots if you're looking right at them. It doesn't help much if you don't know where the shot is coming from and every single arrow hits you. It sounds like you're not bothered by the way they shoot now. I'll have to embarrass myself by saying I still haven't played with them. due to my teen's insistence on modding them out in the game we play together. I find the description in some forum posts of being hit by arrows out of nowhere to be concerning. I'm not great at combat, and I don't love it, but I am very attached to the world being dangerous. When I start a new game, I am not going to mod out the bowtorns, and I think I will have some skin in this (ahem) game.
  6. Getting back to the actual topic, is it true that the rocks/arrows from rust monsters always hit their intended target, or are we hypothesizing on that? That really is irritating, especially the guy who has trouble waking up with their head through the ceiling with Bowtorns taking pot shots at them. I like this idea. There really should be noise thrown into Bowtorn aim, and making higher tier Bowtorns more accurate as well dealing more damage is a double whammy.
  7. Haha. Let me refer you to this thread: Smoke from fire pits and forges, pipes and ventalation
  8. I don't think that says it increases the seed drops? "Using shears allows players to gather sticks and tree seeds from trees. Shears break leaf blocks in a 3 block wide cube, centered on a targeted block." This implies you need shears to gather sticks and seeds from trees. I don't know if that was ever true, but it's not true now. Otherwise, it talks about increased efficiency in block breaking. That WILL get you more seeds faster in the sense that you destroy leaves faster, but when you have a limited number of leaf blocks on a tree, it won't stop you from removing all the leaves without getting a seed block. Maybe it does increase seed drops. I just didn't notice when I used them, so it doesn't seem like it could be that big an increase.
  9. Yes. Getting a bunch of drifters in a pit, fighting among themselves, is my favorite thing to do in a temporal storm.
  10. I don't think this is vanilla? If shears increase the seed drop rate on their own, it's not very much. I didn't notice any difference until I installed Useful Shears. I'm pretty sure the tooltip for shears just says that it makes breaking leaves faster, which it does do. ETA: I don't know about the drop rate on sticks. I got so many sticks trying to get seeds I can't guess whether the drop rate increased with shears or not.
  11. +1. This seems like common sense.
  12. Haha. I was going to suggestion "Useful shears." It really did change things for me. I was so sick of whacking all the leaves off of my oak trees just to finally get one seed to replant after I chopped it down. Walnut in particular should have a higher drop rate. But I agree that a felled tree should drop several seeds, and usually it doesn't drop any.
  13. Yeah, a goal I have in mind for a new game start is to build a house out of multicolor drystack. Once I start a game, I tend to want to stick with it and stop and smell the roses, so this is also the game where I'm planning to restrict myself to the stone and pottery age until after the first winter. And the Fauna of the Stone Age mods. I'm reluctant to give up on rifts entirely, though lore is not the focus. I may have the exact opposite of your play style. Seeing the variety of play styles in itself entertains me.
  14. LOL. I feel validated in an earlier dispute I had with some venerated forum regulars . (Though, to clarify, I said it was a simulation GAME, and I intended to refer specifically to agriculture.)
  15. Hmm. I have downloaded 1.21 and am running it separately because I'm still waiting to see if I few mods in my primary game will be updated (including my own). I wonder if I'm good to just copy over the stuff from 1.20 ETA: Nope, at least not in the most trivial way.
  16. That's a bummer. I assumed I'd be able to use a larger trap to catch an adult sheep at least.
  17. Andesite is one of my favorite stones for building too. Nice haul!
  18. I was in the process of updating my meals mod to 1.21, and there's no Modmaker in the root directory? Did it move or get removed?
  19. There are mods that do this. I know Food Shelves does. It does seem like a bit of an oversight that ice makes things warmer. Heh.
  20. +1 I do think we really need a keg.
  21. Oh, that's interesting. My first iron vein was also magnetite. I had no idea that was unusual! It's good to keep in mind that the density search is about probability rather than the actual location of ore. The node search is about detecting actual ore. So it may be that no chunk can have a probability 0 for all ores. Congratulations!
  22. That did it. Woot. This thing is finally done. I hadn't thought about the block class being different. That gives me some context as to why this texture definition behaves differently than the ones elsewhere.
  23. It doesn't sound like crate traps add much functionality over reed ones...
  24. Could you say more about this? I didn't notice any changes in loot behavior when using a falx.
  25. The biggest lesson here is that I'm not thinking to look in all the right places for my errors. I could've saved myself a few hours of experimentation if I'd found that error earlier.
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