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Echo Weaver

Vintarian
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Everything posted by Echo Weaver

  1. What I was trying to say is that nobody has enough information to judge the devs' decision. I don't claim to know the devs' decisions in any detail, just that most of the decisions they make as they pursue the project will be based on information we don't have.
  2. Hmm. Those are both scary predators, so it makes sense. (OK, hippos don't technically count as predators, do they? They're herbivores. They'll kill you and not even eat you.) I don't know that I want vanilla to have a whole lot of species of fauna, honestly. The current state reinforces the sense of a post-apocalyptic world that is rebuilding its ecosystem. But it may be that the devs never intended it to have that kind of bleak feel; they just haven't been able to add all the fauna they want.
  3. Totally this. I might say, "Others' point of view is just as valid as your own." When folks come in to offer criticism on a fan forum like this, what are they expecting to happen? A bunch of people are going to disagree with them. That's not hostility to criticism. It's just having a different opinion. So don't expect that everyone's going to shower you with praise on your insight. I happen to think that the straight lines in the landscape are indeed a big issue that could point to serious worldgen problems. If they only turned up in 1.20, then hopefully the devs have noticed and are fixing it. Since I don't play RCs, I can't look myself to see if it's better. I also see the point of the folks who consider the issue an aesthetic thing that you don't even notice at ground level.
  4. I would totally buy the pickaxe from another trader to fulfill the quest and still consider it funny, just because of the implication that this is a test of your tech level before you can advance. One thing we do not lack after searching so long for the Treasure Hunter is rusty gears. Sadly, we've found like 4 Artisans, but I'm pretty sure no Survival Goods. It feels like traders do not spawn with equal probability. Or maybe RNG is just laughing at us.
  5. Very nice! It doesn't need to be elaborate.
  6. Yeah, conversation fatigue from decades of game forums. Just so long as everyone here treats the devs with respect if this comes up again on another official thread. Nobody has enough access to information about the dev team to have any idea what they're talking about, period.
  7. So, my teenager and I take a trip through a translocator so that I can mine bauxite for making steel. I get going on a mine, and as agreed my teen explores the area, looking for ruins and traders, since we STILL haven't found the Treasure Hunter Trader. Also hunting whatever she can find because we need fat. I'm well on my way to filling my miner's sack with bauxite, and the teen gets bored. She says, "What if I run home?" I say, "That's a long way, isn't it?" She says, "It's not that bad." If we zoom all the way out on the map, we can get our location almost visible at the same time. Hmm. I say, "It's high rift activity." She says, "It won't matter if I keep running." I say, "Your hunger will go down fast if you run that long." She says, "I have 10 raw fish AND A DREAM." So off she goes for a run. Whenever she grabs a bit of forage along the way, she adds it to her list: "I have 8 fish, 6 berries, 4 turnips AND A DREAM!" Meanwhile, I mine more bauxite. As the sun starts to set, I take my haul and return via the translocator. The teen continues to run. At about this point, I should mention that it's November 9. As she runs through the night, she starts to freeze, and she can't stop to build a fire because she's surrounded by drifters. She ends up digging straight down and entombing herself in dirt to slowly warm up. Twice. Then, as she's approaching the edge of our current mapped area, we get the temporal storm warning. She has low health and is maintaining a hunger bar of 1. Now the race is really on to get back to base before the storm hits. To make a long story, less long, she squeaks through the door at 1 minute left. We had a nicely profitable storm, and I was the only one who died. Afterward, teen says, "I have 5 raw fish. I had a dream, but I ate it." As an epilogue, she ran into 4 traders on her straight shot run, and ONE WAS THE TREASURE HUNTER. So we're off to find tin so we can make a tin bronze pickaxe.
  8. Haha. I believed you. I was just entertained by a roofing contractor critiquing the game's roofing -- that brings in a lot of realism.
  9. Seriously. It's already a door that's going to be useless in winter. I don't see why one needs more incentive to upgrade. OTOH, it's the only door I know of that I can see through. I had reason to put up a door where I could see through to what was on the other side, so I went back to the crude door (which I hadn't used since 1.19). Holy crap. A gate will have to do.
  10. Oh wow. Thanks for the warning. I'm a Mac user on 1.20. Honestly, I preferred the location it's in now, but
  11. Ha. I want to add a selection of FotSA. I'm pretty sure it won't be safe.
  12. Why do you need incentive to progress? That's silly. It's a sandbox game. Folks will progress if they want to. Fence gate is a good idea.
  13. I'm sorry, but you don't have to agree it's a good idea. What you think just don't matter. The only people qualified to make this decision are making it. This ceaseless armchair quaterbacking is pointless. The only way anyone's opinion matters is if they start their own company and do it their way.
  14. Sheesh. I guess it's just RNG. I've found it with the propick in other worlds, but on my primary I never bothered to try because there was plenty of bismuth and zinc. But I'm quite sure I'd notice if I saw any surface tin. Yeah, I'm putting together the modpack for the low tech run. That's half the fun of setting up a new challenge for me. Primitive Survival adds a LOT, and I tend to be a bit twitchy about mods that add a lot of stuff I don't want to use. But then I found Primitive Survival: Redux and Primitive Survival Stairs Remover. That's great help. I'm really interested in trying out the traps. Also adding HulkSmash for a way to make flour for bread. And ffs something to stop the crude door from popping off after every 2nd time you open it. Why is that a good idea?? Once I have a bit of inventory space, I could imagine walking around with a shovel, door, and hay bed and being a nomad for a while, digging out hobbit-holes wherever I go. ETA: Crude Building Elements solves the door problem and adds a few more early-game niceties that seem well-balanced. Maybe I could avoid needing a saw.
  15. Or... just hear me out... Just let the devs do what they're good at and leave it alone? I can't believe this thread is still going.
  16. Sounds legit!
  17. Have you guys tried one of the worldgen overhaul mods? The ones that look popular on the mod database is Terra Prety and Vanilla+. Do either of those help with worldgen issues like this?
  18. Heh, apparently granite is dominant in a LOT of world seeds. My primary game spawned in an area that is sandstone/basalt dominant. It may well be that my success with bismuth/zinc and my lack of luck with tin is related to that. Yeah, I'm really enjoying your insights, but I have almost the opposite play style. The stuff early in the tech chain really interests me. I'm pondering starting a new game where I am not permitted to advance to the Copper Age until after the first year. (I'm not thrilled at the idea of having no solid doors during winter, though, so I'll probably add something like Obsidiancraft to give myself access to a low-grade saw. But anyway.)
  19. This is pretty comprehensive! When you say spoilers, do you mean story spoilers? Is there a way to avoid them. I'm still stubbornly trying to break into Chapter 1 on my primary world, and I'll take any advice on preparedness, but I'm trying to go into the lore as cold as possible. ETA: You talk a lot about tin bronze for the step into the bronze age. I've literally never found surface tin, though I didn't change the default settings for these, and I've only played in a handful of fresh worlds because I'm stubborn. I've had great luck with bismuth bronze, though. Bismuth seems to be fairly common and zinc quite findable on default settings. I'm pretty sure bismuth bronze is weaker than tin bronze, but afaik all bronzes can break the same blocks, so I assume the strength difference shows up in durability. If you have plenty of bismuth bronze, that doesn't really matter. It gets you to iron just fine.
  20. I'm playing on a world upgraded from 1.19 with a ton of clay deposits already generated, but the forum is filled with threads like this since 1.20. I do hope the devs have noticed and plan to tweak something. Until such a time, this is probably the mod you want: https://mods.vintagestory.at/particlesplus
  21. It seems obvious once it's pointed out to you, but I had the same confusion trying to find where to download the client. It's a perfectly logical way to organize things, but most places use a link called "downloads" or the like.
  22. This is far more thought than I have put into the question. I think I vaguely was thinking along Thorfinn's logic, but really I was just trying to get the feed-efficiency thing working before I decided what I was doing with older generations. I DID actually get that working after more trial-and-error. Shooing the birds up through a hole in the floor was just not happening. However, it turned out I could shoo them out a hole in the WALL. So I dug down a block on the outside of the wall and put in a vertical trap door through the basement wall, and Bob's your uncle.
  23. No, the point of the design was to not waste all your feed on chicks.
  24. The generation mixing or not is not that big a deal. I haven't thought hard enough about it to commit. Probably I'll cull the older gen. I'm not sure this matters, though, does it? Now I have two gens all mixed together in the basement, and I STILL can't get them back up to the ground floor. They run around in a panicked circle, run up the incline toward the ground floor, then jump off back into the basement. I've used stairs and not, and I've given them a large enough gap in the floor that I can walk through. I'm missing something.
  25. Ah, I see. Hmm.
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