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Everything posted by Echo Weaver
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It's true, though. I have found several medium soil deposits since posting this. I loaded in a cheaty mod to locate it for me the first time, and indeed there wasn't any in the entire area I had searched previously. Since then, though, I've found it several places as I explore. I guess I was just unlucky. I will say it's annoying that forest floor is (almost?) the same shade of brown. Yeah, I didn't realize that until after I posted here. I thought there was only one recipe for Terra Preta. It does. I looked this up on the wiki to be sure because the forum advice varied. I think it might have changed in one of the releases. This is essentially how my first winter went. I made several mistakes from just not knowing the game, including trying to leave wild crops to mature before harvesting them, so I didn't plant as much as I would have with what I know now. I ran out of my produce with a decent bit of winter left and filled in the gaps with tule and cattail roots. My ewe lambed in winter, and I was able to get some milk out of her that helped a lot. In retrospect, that's surprising, because all my milking attempts failed after spring hit. All-in-all, though I'll probably never have a winter that ill-prepared again, it felt pretty immersive to be out in the freezing cold, digging roots out of the ice to keep from starving. You only get to be completely clueless once. I hope.
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Area temporal instabilities are killing my creativity...
Echo Weaver replied to Squishy_Oni's topic in Discussion
So you don't make your charcoal at your base? I spend a lot of time at my base. It's where my farm, barn, chicken coop, pit kiln, forge, bread oven, and food cellar are. My original dirt hovel is next door, which I have adapted to be a temporal storm shelter. I haven't actually made much charcoal because I found coal varieties instead. So far, I've only used charcoal to make terra preta, and it was a fairly small charcoal pit set up in one of the pit traps around my base. Now that I have a couple of repaired translocators, I expect to build some mini-bases near the other side of those. I forgot about low stability areas on the surface and messed around in a low-stability area (including looking for drifters because I kept hearing them) until I started taking damage and realized my gear was all the way depleted. Then I ran nonstop all the way home. Nothing looked particularly like the rust world, but then again it was nighttime when my stability bottomed out. All that's to say that I can screw stability up when it isn't even my base.- 12 replies
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- frustration
- temporal instabilities
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Where are these short stories?
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Thanks for this command. I was looking around for it and hadn't found it yet. I'd rather have access to all recipes on a single-player game, at least until I'm looking for additional challenge.
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I notice that when I break cobwebs in a ruin basement, I end up with a spider web in my inventory. Is there anything you can do with these things other than decorate?
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Lanterns also require candles, and I don't have bees yet. I'm not sure whether I even care to try lighting up caves to reduce spawns, but I was curious about the practicality of @LadyWYT's suggestion. I guess torches would work if I expect to finish exploring before the torches burn out.
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But torches only burn for 48 hours when stuck on the wall, correct? That doesn't seem terribly useful for drifter-proofing a cave.
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This was a big deal when I discovered it. One of the most tedious parts of the game is maneuvering captured livestock to your barn. Chickens or baby animals can be captured with the basket trap and carried around. Of course, they have to be babies, and I couldn't get all babies in my single-player game, but I landed three hens, a rooster, and three sows that way. The only way I know to transport wild adult livestock is by the moving fence enclosure method, where you add on to the enclosure in the direction you want to go and block it off in the other direction. This takes forever. I'm curious to know if anyone knows a better method. Are oil lamps enough to accomplish this? Since we don't have the eternal torches of that other block game, I haven't been clear on a good strategy for lighting up large spaces.
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Domestic sheep produce so much wool because they have been bred to do so. Some can't live in the wild because without regular shearing, their wool would smother them. We're domesticating livestock in this game. It seems pretty reasonable to me that after a certain number of generations, our sheep could produce usable wool. That seems like a pretty cool mechanic around domestication, actually. Chickens might lay more and drop more meat in later generations. Dunno about pigs.
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Well, I browsed around there and found the "Report" button, which seems like a much more useful way to get dev attention. Hopefully they'll take a look.
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Here in the Gallery, almost all recent images are by two users: https://www.vintagestory.at/gallery/category/1-member-albums/ Files is similar. I use the Unread Content link to follow the forum, and recently these repeated image uploads have overwhelmed the actual new content. It's probably not great for file storage. Moreover, my forum at work recently had problems with bad actors uploading images and then using a link to that image in spam, which had the effect of DDoS. I haven't tried linking to images here from outside the forum, so I don't know if they can be abused that way. Actually, at least one of the uploads contains what looks like stringified javascript, so it might be an attempted injection attack.
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I've been seeing a lot of spam in Files and Member Albums in the Gallery. It's clogging up the Unread Content feed. I attempted to filter my Unread Content feed to exclude Albums and Files, but that didn't seem to have any effect. I know devs don't actively read this forum, but does anyone know if it's monitored enough for the spam to be noticed and/or blocked?
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I'm generally satisfied with the chicken mechanics, but I would REALLY like them to stop spooking through walls. I searched for a mod that did this but didn't find one.
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How Vintage Story made me cry :)
Echo Weaver replied to BiancaMoon's topic in Videos, Art or Screenshots
Here's another caving related question: Does the rift activity level affect the drifters in caves? -
How Vintage Story made me cry :)
Echo Weaver replied to BiancaMoon's topic in Videos, Art or Screenshots
I appreciate the endorsement. Missiles still are just rocks for me. I haven't tried out 1.20 yet. I figure that until the 1.19 mobs are old hat, I'd rather not look for more combat challenge, particularly when combat isn't what excites me. I like having monsters as a danger to mitigate. If I'm JUST homesteading, the appeal wanes. But I don't really enjoy fighting that much. From the reports of you guys who have been playtesting 1.20, I'm afraid to say I'll probably mod them out too. So, I did my first bit of caving today, and it was kind of a letdown. I figured that the steady stream of drifters would be in deeper caves or something. There were at least a dozen. Once I got rid of those, I moved about 20 blocks forward, moved through a narrow, and straight into a bronze locust nest. So this is a situation where I'm going to have to run in through the enemies to kill the spawner, and pit traps aren't going to cut it. How fast do locusts spawn? Is it possible to kill them all and then get the nest? I assume they climb over fences as well as up walls? There was a huge (are there any other kind?) deposit of coal just inside the cave, and I ended up giving in and digging in from the side to mine some. I'd like to be able to do some actual exploring in between the combat. -
How Vintage Story made me cry :)
Echo Weaver replied to BiancaMoon's topic in Videos, Art or Screenshots
20-25 on both x and z axes? As with most folks trying to find salt, I want to make cheese . Perhaps caving is at least as effective as prospecting. As an unrepentant coward, I'm only just getting myself (over)geared enough to head into caves. -
How Vintage Story made me cry :)
Echo Weaver replied to BiancaMoon's topic in Videos, Art or Screenshots
I'd love to get some advice on halite strategies. I understand that the propick node search does not turn up halite, though the probability search does. I have a decently large area in a gravel barren that shows 20%% or higher. That's still poor. I haven't seen anything to far other than minuscule, very poor, and poor. Some reddit advice indicated that you should dig down to the bottom of the sedimentary layer and do some form of branch mining along the juncture with harder rock. Opinions vary on whether 24%% is high enough to make the attempt. I don't really understand what shape a salt "dome" is and how I should tailor a branch mining strategy to try to find it. -
So, what do you guys do during temporal storms?
Echo Weaver replied to Briskethead's topic in Discussion
This just happened while I was clearing out my pit trap after a high rift activity night. Poorly aimed rock bounced off the wall of the trap. Not sure if the drifter was trying to hit me or another drifter. Anyway, it was hilarious. -
I recently brought home a few stacks of peat and discovered that you can't use it in the clay oven?? There's a mod for this (of course), but I hope it's a planned fix in vanilla because that is just weird. (Unless there's some technical reason that it's a good simulation not to use this fuel to cook bread?)
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I haven't used improvised armor, but I've heard that it's good for about one hit.
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This year was a bad time to get into Vintage Story...
Echo Weaver replied to tibbers's topic in Discussion
With a sandbox game like this, I already have plans for a couple of different setups involving mods or secondary goals. Starting in a new world isn't the worst thing that could happen. -
This year was a bad time to get into Vintage Story...
Echo Weaver replied to tibbers's topic in Discussion
Actually, I am the kind of player who stays close to base at night when rift activity is Medium or above. So that's useful. Usually I save indoor activities like smithing for the night and explore during the day. I'm not sure I understood the bit about a low roof? That sounds like my pit-trap strategy will survive the update. Very good news for me. -
This year was a bad time to get into Vintage Story...
Echo Weaver replied to tibbers's topic in Discussion
OK, so the big question is -- how well does pre13 represent the 1.20 release? It sounds like, for example, the new monster generation was set unnaturally high in a lot of pre-releases for debugging purposes. That would either lead to a lot of frustration playing the pre-release or a lot of disappointment with the actual release, depending on how your monster preferences roll. If that's the only thing that is/was tweaked weird for debugging purposes, one could simply download a mod to disable the new mobs and run that while playing on the pre-release. -
FWIW, you can mess with the map on singleplayer by opening the survival guide and setting it to pause the game. This is what I do while exploring because I want to give thought to the information I put in my map tags. With that said, I didn't know how set up macros, so now I will try that out.
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Temperature Resistances and Adding Heatstroke / Heat Exhaustion
Echo Weaver replied to jeremy13621362's topic in Suggestions
This is a good description of my approach to the game (though I've never played Rimworld or Clanfolk). I'm into this game for problem-solving rather than combat. With that said, I like temporal storms and stability as additional problems to solve, and I love the rich lore of the game. I had not given much thought to branching strategies based on climate, but I like where you're going there. I don't think this follows. VS already has the most customizable worldgen of any game I've ever played. I'm going to guess that Tyron intends to continue to expand the ability to customize within the vanilla game.