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Chiaro

Vintarian
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Wolf Bait

Wolf Bait (1/9)

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  1. Here's my modlist for my current cold world adventures in 1.20.4: Terra Prety Primitive Survival Better Ruins Sortable Storage Self Recording Thermometer Prospect Together Less Wolfs and Bears No Screenshot Message Frozen Reeds (new) At Waters Edge (new) Not many mods aimed to remedy issues with a cold world, unfortunately, but on the plus side Less Wolfs and Bears and No Screenshot Message has great value for download energy spent. I've added Frozen Reeds, which worked and spawned in reeds in places not discovered yet, so that saved a lot of storage trouble. I also added At Waters Edge for splitting and cultivating reeds, just in case. I wish there was a flora pack for adding more bushes and so on to the colder lands, cause it is quite barren compared to temperate areas. I feel the transition from temperate to polar areas is a bit neglected in the game as of now. Also a bit worried about whether flax will be found in a colder world. I've found heaps of rye, but no flax so far, and see it only grows in temperate areas according to the wiki. For world generation I've ended up with the recommended values for Terra Prety, experimented with the landcover percentage between 30 and 50%, will probably end up at 40 or 50% at least. Other values: -102x102k world size with 50k polar-equator distance - Minus 90% forestation (less trees) -8x slower sapling growth speed (the waiting game) -Cold and semi dry world (less thunderstorms, I hope) -tool durability 125% -temporal rifts off -animals passive -no class recipes Peace and quiet and a bit chilly.
  2. What mod is that? Frozen Reeds? Does it work for 1.20? I'd like to try a cold world with semi-dry weather and fewer trees, but have only done a few restarts for testing so far. It's a bit barren, but the reed issue is the most problematic one to begin with. Hope they include reeds for the cold norths (and souths) later on.
  3. Yes, I wish bears and wolves would be less aggressive than what they are at the moment. The first thing I saw in my first game was a black dot fast approaching me; it was a bear. The second or third attempt I was ganged up on by wolves. After not too long I turned off animal hostility, but it feels a bit like cheating. Bears don't usually come running after anyone they spot in the wilderness, usually they run away. I know the game is not a Real Life Simulator, but creature hostility could need a tweak imo.
  4. Yes, some kind of combination of visual and audio cues that increase in frequency before the storm hits would fit the game and make it more immersive than the chat messages.Hope it gets implemented at a point, shouldn't be that difficult I suppose.
  5. Don't know if this video is step-by-step the same as your guide here, but without having seen it completely it looks kinda similar.
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