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Apocalypse_Andy

Vintarian
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  1. They are looking to add rivers to the game. Hopefully that will make boats and rafts more useful by default. I am currently on an island server. Traversing by sailboat is very nice, mainly because you can just point your boat in a direction and stop focusing on the game for a bit while being safe. Also island bases are very nice and docks are fun to build. Maybe on your next playthrough, add more water. I also really like the music. I just wish they balanced the volume between songs better. A few of them are very loud. What they do with seasonal change in this game is pure magic.
  2. From your world go into creative mode, /gm 2. Open the bags and bring in the magic wand to your toolbar. Use the ` key (next to 1) to bring up world edit click on the select tool and have the wand selected in your hotbar. Select the start and end point of the selection (left click, right click). Click Copy, type in /we export (thefilename). To import open \VintageStoryData\WorldEdit folder in windows. Click on the import tool, have the wand selected, drag the file from windows into your VS game, left click for the blueprint and right click to place. You may need to change the default file size that it lets you import and export, you can google those instructions. You could probably also use /we import (filename) but dragging it in was always easier for me. No more for adding mods later or having issues with world gen in new areas if you make some changes after world creating. Your milage may very.
  3. Here is a list of mods I like: Alchemy / Animal Cages / Auto Map Marker / Bed Spawn / Better Ruins / Better Traders / Butchering / Carry-on / Food Shelves / Juicy ores / Knapster / Millwright / Player Corpse / Primitive Survival / Stone Quarry / QP Chisel Tools / More Lanterns / Translocator Engineering / Unleaded Windows / Xskills(with the gui) A Culinary Artillery / Expanded Foods. If they are working again and you like cooking Terrain gen map like Terra Pretty or Fields and Plateaus if you want a smoother terrain.
  4. Yeah but have any of you tried running the client and server from the same PC? Sounds a bit silly sure, but the server software aggressively optimizes while the client just seems to keep things loaded in. The biggest drawback to that is that you cannot pause the game.
  5. They have added commands that allow you to spawn in story locations on older worlds. You also have the option of exporting your base and therefor all of your materials into a new world. Changing world gen settings would probably be hit or miss and would only change parts of the map that you haven't been to yet, so if they added a new type of trader or something like that, you would need to go to new areas to find it. Like a few others, I find the challenge (and reward) of survival games to be front loaded. Which feels better, finding your 1st torch holder, or your 10th. I think about how to do it better the next time, or what cool thing to build. The best game will always be early game for me.
  6. Everyone enjoys different levels of grind. Some of them can be tweaked in settings like block and tool durability, some of them can't. Iron is perfectly sufficient in vanilla VS especially if you bring down the creature strength, but even with default settings if you enjoy the challenge of combat. A lot of these can be changed in the config files even after world gen.
  7. And they were never heard from again.
  8. Might be too late, but maybe not, there is a setting for story location distance, perhaps you could change that in the file and then try to respawn the story areas.
  9. It's even harder since they changed the way berries flower and fruit. 30 day month is much better for lots of people coming on for a few hours a week, that gives more people a chance to play in the summer months and prep for winter, at least in my experience. Farming is much more reliable food source as you progress and get more seeds. It also helps if you are supplementing that with ranching, gathering berries and hunting wild game.
  10. You are aware that you can jump to avoid the slam damage and being thrown around? I've never had a problem with a continual locust spawn, I kill the first batch and then finish off the boss. I haven't seen a second spawn, maybe this is new? For those who believe this fight is inconsistent with other gameplay, you're right he doesn't kill nearly instantly like your first encounter with wolves, bears or aggressive pigs.
  11. This happens to me often on a multiplayer server I play on, sometimes requiring a client restart. It appears to be linked either to poor connectivity or server overload. The latter might explain why restarting the server fixes the issue for you, how's your memory, processor and hard drive performance doing on your server?
  12. Less than an hour posted and already 27 downloads. I guess there were more than a few people who agreed with you.
  13. Those aren't barrels, those are buckets without handles. Well done.
  14. My thoughts: This sounds like it would do for tools what Expanded Foods and ACA do for foods. If they do introduce more complexity like this, I hope it would always be an option to turn off in settings, because everyone enjoys different levels of complexity for different parts of a game.
  15. I like building battlements for my walls, and that includes placing barrels for arrows. I am also in favor of seeing a graphic for arrows in barrels as you see with other resources. Even better if there are visual changes for the amount of arrows as can be seen with many other resources.
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