We have herbs, we have disstilation and grinder. And we have some unused space for temperature and diet
What if we used it for making dry flower/fruit leaves for tea, powder and disstilation for more specifided medicine like herbal extract or herbal pills.
Some of them must don't cure by death)
Examaple 1 (Cold):
- We have many time to frozen and after that we have cold. Cold - taking our energy, and makes us more visible for animals around (becouse we are coughing).
- For simple cure, we must stayed warm, eat some warm/hot food/drinks.
- For advanced, use specific tea, and increase the level of immuinity by taking tea, spices before get diseases.
- Don't cure by death
Example 2 (Avitaminosis):
- If we eaten too much one-two types of food (because i know someone, who live only at planting one species of vegetables, and eat that like full year), we must struggle with Avitaminosis. I say not about 1-2 days, but about like one or half game mouth. Or we can do it or some amount maxcap of 1 type food. What must making penalty by nutritional value and satiety of that types of food
- For simple Cure, we must eat complex food, with types of food, what we don't have(or just type food). We have a safe-timer for eating anything, but after him we must do it again)
- For advanced, we must take medicine what can discreese timer for cure, what we must eating mixed food.
- Don't cure by death
Example 3 (Poisoning):
- Eating rotten food, or some poisoned mushroom now dosen't have any penalty. We can make some penalty on that, and if we make us often posioning make more immune for % of that (except if we die from that). For what it can be useful? Adding trait after taking immune, what can cook some poison mushroom to food, and make it safe (More food at journey - it's more food), for example fly agaric with red top - can be safe cooked, but must taking a more attention... (and at real world cooked version awful at taste and stinks like hell)
Example 4 (Trauma):
- Now if we travel at world, and take damage - we use bandages, what's okay. But if we taking too much damage at one-two days - it's give us penalty trauma, what must decrease maxhp and little move speed.
- For simple cure, we only wait.
- For advanced cure, we must use herbal medicine, and don't take damage from hunger.
- Cure by death
Example 5 (Immune):
- If we taking or duty by increase immune points, we must have boost for curing most of diseases, but if we die, like a diet - that's points must decrease, and that points must decrease with time. And add some HP boost.
- And i still have a dream about thermal pools, and taking our time there, and making soap from pocessing animal fat, lime... (idk about soap making, but it can be processed)
Example 6 (Help from someone):
- Making most of diseases visible for others. And give option to help others with health.
Example 7 (Optional negative trait Allergic):
- For someone who want's hardcore - make checkbox "Allergic" on creating players character. That negative trait must take amount of some types food, and make it poisoned for that character.
- No cure, but some medicine can be allergic too. For explore you must contact with it, if you have that thing at your inventory, you must have allergic reaction on your skin from time.
- No cure, but have medicine for reduce allergic reaction on skin.
Sorry for any mistakes at text, English not my main language(
I hope you enjoy some of that examples, because i dream about making everything at game more usable, like herbs, poisoned mushroom... and about kettle of hot tea/coffe with friends)