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kingdrasker

Vintarian
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Everything posted by kingdrasker

  1. It's not a bad suggestion, the way I fix this is I sleep in a hay bed during summertime and change up my bed if the nights get longer near winter. You can also just try and wake yourself up, but you might wake up too early by accident. But you probably already know this @Malnaur So by all means I agree why you want this feature. But personally, it didn't bother me that much, I just checked how late it was and went to sleep early if I wanted to travel the day after so I had all the light I needed. The only reason I can say why I wouldn't want this feature is because (in my personal opinion, here I go again) it doesn't really make that much sense why you would wake up at that time. If I go to sleep at 2 am, I won't wake up at 5 am even if it gets bright outside. Maybe if you have chickens and a rooster those could wake you up early for example? (very cliché I know haha). I sometimes do smithing and pottery at night as well to maximize my time. But same, I don't always have stuff to do at night. I just like daytime, living at a cozy house, looking at the amazing environments the team made, and doing everything at your own pace is so relaxing. Even if winter approaches faster, I still have enough time to get ready for it. @BalmoraPete is also right. I put so much time into finding the perfect location for my pretty base lol.
  2. @Malnaur Just as a final comment: don't you think the animals should react when hit? Don't you think it's weird they just stand there? In every other game, the animal would run away at least, right? Even if you don't mind that they stand still. Don't you think running away is what they should do?
  3. @Malnaur It is a sling that you rotate above your head, not a slingshot, it rotates in the video. Only the Malefactor class can craft it https://wiki.vintagestory.at/index.php/Sling. So they do toss bigger rocks as ammo I think. About the aiming, thanks haha, but the thing is that the rocks keep bouncing a bit forward. So if you shoot the rock a couple blocks in front of the animal, the rock would continue to bounce a couple blocks further and hit. That's what makes it a lot easier to hit compared to a bow. Even though it is a great distance, it was only as an example, you can actually get a lot closer to the animals without them reacting. In this video, I just happened to be further away. In another playthrough I was a tailor so I couldn't use the sling, I just crafted a lot of arrows and could take down bears from a distance easily as well. Having to craft the ammo wouldn't make it more rewarding since you can just collect it afterward, it was mostly the fact that the animal acted like nothing happened that bothered me.
  4. @Malnaur Sorry my explanation was a bit everywhere, I just want them to run away instead of standing still. Right now, there's no downside to sniping animals with something as cheap as rocks. That's why I want them to run, so there's a drawback. So it comes down to this: Long-range will keep you safe but you'll have to do some chasing and tracking. It would also add risk since you might lose the bear and suddenly bump into it in some bush. Close combat on the other hand, you won't have to chase them, but you'll have to be prepared with the right armor and weapons to win the fight. This way, both methods have their pros and cons. That explanation was for neutral and hostile animals. As for passive animals, like hares and chickens. Those should be scared of everything and bolt off in some direction. They could run in the direction they're facing since they might not even know what hit them, if they run into you they will turn around and run in the other direction. I think that would be a normal reaction for a prey animal. Which evolved to be scared of everything. If I take it to another level, I would have the animals react not only when hit, but also when a rock or arrow lands very close to them. If a rock that was thrown at a decent speed lands near a hare, it would produce enough sound and a thud that the animal would be scared off. It's not a pebble, but a fist-size rock you're throwing at them. That would be in an ideal world, just having them run away when hit would already be good for me.
  5. @Malnaur Yeah I totally get that, while you're glad you don't have to chase it that much. I feel like I'm abusing the AI behaviors to make it easier for myself. I feel like killing a Bear for example is more rewarding if I have to gear up with armor and stuff, this adds to the feeling of progress for me. Instead of slinging rocks or arrows from a great distance. I also don't dig trenches around my farms to catch animals, since I feel like it's the same thing. That's the kind of player I am. It's a hard thing to keep the wants of multiple people balanced. If I want this but you don't then I don't even know what's the right thing to do here. Thanks for your opinion man.
  6. On my first playthrough, I basically had the same thing happen to me. I found a bunch of hematite before I even found tin. I continued my search until I had enough bronze to get an anvil and skip the bronze age entirely. And there was more than enough hematite for me that I didn't even deplete the ore vein. In my second playthrough I did find more dense tin readings with prospecting but I never got to the point of mining so I haven't entered the bronze age yet. I also watched this video once which explains prospecting and how veins are generated throughout the world. It's not just random veins scattered, they apparently form giant clusters. He talks about this at 3:20 in the video I haven't tried this yet so I can't say this is exactly how it is. But maybe you can give this a shot? https://youtu.be/_1PJvPg-rkc?si=KGWwTYZ4DUgjiZG8
  7. I wanted to be more clear so I made a small video as well. I went into creative, but I made sure to be in survival mode to test this out. You can even see it in the video. @Michael Gates I'm talking about long long range. Not just from 10-15 blocks away. As you can see, the bear just walks around, ignoring the attack. As I get closer it does attack, I wanted to show that so you know I'm not in creative. Same for the bunny, it totally ignores it, and only when I get close it runs away. @Malnaur I understand what you mean, but if you were standing somewhere, and you were hit with a rock, you would know where it came from. Afterward, you would probably run in the opposite direction, right? And if any animal was hit with an arrow, do you think it would stand there and look around? It would at least bolt forward in the direction it was facing out of pure panic. But to keep it simple, if it ran away in the opposite direction (maybe in a cone so it's not straight away from you, but still somewhat) from where you hit it. That would already work for me. As long as it's not standing still.
  8. I don't know if anyone has suggested this here before or if it has been changed yet. I like the challenge of this game but one thing slightly bothers me. When you hit an animal with an arrow or rock from a long distance it just stands there. Shouldn't the animal run if you're far enough, since it got impaled by an arrow or hit with a rock? Or aggro you if you're close enough. I played as a Malefactor and I could just search for high ground, grab my sling, and kill bears just like that. Same for every other animal. It was too easy to kill and there wasn't any risk involved. My suggestion would be: passive mobs would always try to run away when hit, neutral and hostile mobs would aggro if you're in a realistic range for them to know you attacked. neutral and hostile mobs would run away if you're too far away. Since they would be startled and don't know where the attack came from It's not much, but this broke the feeling of realism for me. It just didn't make sense that they stood there doing nothing. Love the game btw, one of my favorite games for sure :))
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