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Varenvel

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. good update but i hope fishing will get rework , fish right now its worst food source as your not even guaranteed to get any meat from fish. who is incredibly. frustrating and unrealistic
  2. that is becouse you look from modern farming perspective , in today world grain is really cheap because its mass farmed in hundrets of tons and it was easiest food to mass produce but in past time , ET when this game supposed to take place , grain was a bit more valuable commodity and not as staple meal as it is today In ancient times there is reason pig and chicken became staple of food same as cows , all 3 animals graze , but chicken and pigs can eat food weaste , and staple of chicken diet was whatever they can peck(worms , beatles , and yes spiders , i seen chickens eats spiders and even fight over who gets to eat it) , food weaste , and grain if needed chickens as omnivorous as pigs are For similar reasons Chinese keep/kept ducks or carps around their rice farms , because they eat all worms/pest who could dine on their grains. but people today pretty much forgot why most animals were kept around and look at them thru more modern lens. also another reason i want to add it is becouse game also lies to you , when you put berry mush in big thout game says that its suitable to chickens , but chickens cant or wont eat from big one , and you cant put it into "small one" as it accepts only grain honestly food is not that big problem in a SP game and just would like more diversity of what i can feed chickens , but ill know that from prspective of having 6-8 player village server soon so that might be a bit harder
  3. i wouldent call it awful , it can still make same pies of fruit and meat , nutrition from grain/loss in whole nutrition of entire meal is like 160 calories , it might seam a lot till you see how much meat/fruit/veggies add , its 10-15% at most my point more is why weaste grain(even of flax) who stores pretty much indefinitly (4-5 years) for food who is not that much more nutricious and time consuming especialy sheep and pigs just eat hay/weaste or berries(who are so abundant during summer)
  4. Chickens need rebalance as they really do feel....inferior very time consuming and not very much good food source Chickens only being eating grain i think is biggest factor who is just...odd , chickens are omnivores , they can eat almost anything from most fruits , veggies (with exception to citrus) to meat , hay , while i never had chickens myself our family is mostly farmers , and it kinda bothers me that in game like this who wants to be realistic chickens are annoying to feed (as grain is quite valuable as food for pies , porridges and bread) and also making chickens worst food source (little meat , eggs dont provide that much) Pigs and sheep ingame will literally eat mush leftover from pressing juice/wine and grass , something chickens do and would also eat irl. i propose that chickens should have expanded diet to fruit , and veggies.
  5. i once had that happen to me on singleplayer , i dont remember how i triggered it but game seamed to "think im still in bed" and time was advancing fast , it fixed itself when i clicked bed again to sleep this happened in 1.18.5
  6. advice i would give is not to look for copper , you will find spots of it when you do other things , like finding ruins , exploring overworld and traveling between biomes , its something you will "find" as you travel to diffrent places and walk across paths you not been to this is how it is , just explore and mark any "surface bits" on map , pick them up , and come back later when you gathered enough to make pick to dig into dirt and mine out "few bits who are in rocks" generally also biomes without grass (gravel/sand/Vulcanic/mountain) biomes they are much easier to notice if you really want to look for them its best to start there if one is nearby i usually wait till i have 200 coper units (40 bits) to make both pick and prospecting pick biggest tip is to mark everything on map , found clay? mark , copper? mark , quartz? mark , coal? mark , cave? mark , fruit trees? mark , etc etc
  7. Me and my friends were trying in 1.18 and we had problems hosting , despite forwarding supposed ports and putting exceptions in firewall we could not connect to each other i figured we might take another stab and wanted to ask if maybe there is something i missed (since last time i used guides rather then ask) , what should i do and know about hosting non dedicated server on VS?
  8. im not big fan of it and personaly i prefer what game ECO did as in that game you chop tree who leaves stump , entire tree falls down (who you need to chop onto logs one by one) and to get seeds choped tree leaves branches/shaving debree all over when it was choped and removing has chance to give you seeds so choping single tree can be quite lots work , removing stumps to have room to replant trees , debree (who mind you when tree falls/creates debree it destroys any plants in area) , to choping it into small logs (if you do it wrong logs are too big and you got to slice them further) all eats into durability of tools and it feels fun , satisfying and makes sense in vintage story getting saplings feels tedious as quite often lots trees will be hard to reach and dont feels very "endgadging to player" (i tried to link timestamp , if it failed its 18:53 )
  9. i hope they not answer too much , a lot creepy games like "silent hill" and lots other who have creepy/horror elements (who this game leans into) prefer to keep large dose of mystery , vagueness , tho i admit the story dungeon was one of better experiences i had in quite long time , bringing up memories form silent hill. and old ps1 horror games.
  10. if you make walls thicker , it reduces spoil rates , hence most easy option to ether make it below into rock or into moutain also dirt insulates granary worse then stone so cobblestone is preferred over dirt
  11. if you want you can try generating few worlds and settle on one who has limestone or chalk nearby (you can generate few worlds and see if any has any nearby chalk or limestone on surface) generaly i wish there was better way to get it but game keeps itself quite realistic other then finding it is traders(not recomended) and sometimes you can find it in loot id share you my seed but unless you would also ran with my settings(i just tried) would not generate same world
  12. you can use cobblestone , if not made by you , you can "steal it from ruins" you can also make it without pick by picking lose rocks and getting any clay
  13. I would love if game added a bit more depth to cooking , we have items like roasted meat , jam , cheese , bread , but there is no way to combine them -New item plate (lets you combine some meals or create full course meals) Ability to add sides to meals(like adding bread on side of stew , as its pretty common to eat stew and chomp on bread , similary with soup) Ability to make sandwiches (adding raw veggies , jam , honey , meat , could count similary like pot cooking does that some items cant be combined) (and ofc ability to make sliced ham sandwich with cheese) Ability to make bigger roast meats in oven (similary like ham , lamb legs and other bigger meats are cooked) , ability to slice it , combine it with veggies/beread to make full course meals Frying (could introduce new plant like canola who is very commonly used to grind/extract oil , can use lard/fat too ,wallnuts or sunflower too) Cakes , cupcakes , muffins Drying (dried mushrooms , dried meat ) (would take time , or/and drying rack would require "day worth of fuel" Ability to add bushmeat to cooking(but provides additional nutrition from cooking it) Possibly also that each meat is unique , rabbits were known to be very lean meat to not provide much calories , with deer being somewhere in middle , and pork/lamb "having more fat" there is more but did not want to make list too long and listed just big essentials
  14. you could make same point that for said reasons quern connected to windmill is op , or autohammers , devs could balance it out that its slower (like quern is or hammers) , most people would just use it to pan bone dirt (who otherwise can be very time consuming and very uninteresting gameplay wise) , i personaly not have gripes with lots of other game mechanics as they are ether waiting , or engadging (like cooking or blacksmighting) or dev could make it you cant pan sand or gravel in "sieve" or nerf drops from it autohammers also have limits what they can forge , sieve could also limit that you can only use bone soil , or that sieving gravel and sand is very very slow but paning is just brain dead click to collect click to pan , problem is you do want to pan as its almost only way you can get early candles , but its most "unfun" mechanic game has , having it automated but slow (windmill) would cut some of that even with automation you would be still using a lot shovels , you would need windmill , getting large amount of sand is quite time consuming and devs could make that you get less nuggets from sand or make it slow my main complain is in current game you do it due valuable items you get , but your trading your irl sanity for it.
  15. minecraft devs care too and iv been on minecraft since its first beta relese majority of minecraft development was also mostly 1-5 guys till microsoft bought it i personally would not call this game superior , as minecraft flat-out wipes floor on some mechanics (like different dimensions , biomes , ocean having purpose and many more, amount of mods) problem with minecraft is game is old , and for devs its hard to "add new monsters , items and other things" due how big game have become , and also they have to take all balance into account , mostly also becouse how many mods game has as most moders run on older version anyway due new updates would break a lot mods. I like VS because its different , more focus on "classical survival" who is hammered by seasons , weather , food as well everything taking "more time" so needs more planning , i also alweys wished minecraft had "climate based on position" and "seasons" and this is a feature who kind of sells VS to me as i don't think even mods ever touched these 2 mechanics in MC i also like how lots items are more immersive and there is more interaction rather then "craft things in bench or shove stuff in furnace" , blacksmithing and cooking are just amazing they are different games who have different goals in mind , comparing them is unfair , and even if so minecraft wins in most categories Its not even best survival game i played as project zomboid , and long dark pretty much are "perfect survival games" , but its great game and I'm enjoying my time with it very much VS has a lot potential , terraria had too when was released and was such small "fun game" and grown to be most popular game on steam , minecraft did too , i wish this game and devs that this game also grows with time:)
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