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forging Quenching and tempering are overly gamified
NastyFlytrap replied to MKMoose's topic in Suggestions
Yes and now is the perfect time to work on it some more before they move on to other things and it stays like this for three years until it gets reworked. Meh. Never cared for the class system and taking that ability away from the player now would just be rude. That being said, i am all for more diegetic methods and systems. -
forging Quenching and tempering are overly gamified
NastyFlytrap replied to MKMoose's topic in Suggestions
I agree with this. The way quenching and tempering is implemented is anti-fun. I dont like it and it needs to go. I'm all for quenching and tampering but not like this and you lay out some good ways to do it. -
1.22.0-pre.1 - Fishing, Mechanisms, Metalworking and More!
NastyFlytrap replied to Tyron's topic in News
Holy shit now THAT's a boar! I wasnt scared of the piggies before but it seems the forests just got a new set of hostile beasties to scare the pants off of me when they just appear out of nowhere! -
Its crazy just how much the lightning enjoys striking chickens. Out of the lightning strikes i have witnessed in this game, atleast 70% of them killed a chicken.
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Im having this problem. Game running around 50 FPS at 60-65% GPU usage. Laptop 3050 with an integrated AMD gpu, but its running on the 3050 as far as i am able to tell.
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Iron bloom didnt spawn with enough voxels to finish the thing
NastyFlytrap replied to NastyFlytrap's topic in Discussion
Its contentious because 1: Its a confirmed bug, not an intended mechanic and a small select bunch insist on that which bothers me, and fuels conflict 2: Even if its an intended mechanic, its a VERY shitty one at that, its undocumented and intuitively this doesnt make sense why this'd happen, so its not even obvious what even is going on here, and it absolutely does not feel like an intended mechanic because thats stupid 3: And because a handful of unnamed forum users just whine, moan, and put up resistance against everything. Contrarians, forum trolls, just being a pain in the ass. I am mainly talking about one person here but a handful of others presented some minor resistance aswell so plural it is. -
Iron bloom didnt spawn with enough voxels to finish the thing
NastyFlytrap replied to NastyFlytrap's topic in Discussion
You say that but our local forum troll really cant just keep it to himself -
Iron bloom didnt spawn with enough voxels to finish the thing
NastyFlytrap replied to NastyFlytrap's topic in Discussion
Just do away with this stupid thing completely and dont change anything else. Anyone suggesting this is an intentional mechanic to incentivize helve hammer usage is crazy. No person would make the connection that the helve hammer can just spawn voxels out of nothing. It doesnt make intuitive sense. Fuck this entire thing -
Iron bloom didnt spawn with enough voxels to finish the thing
NastyFlytrap replied to NastyFlytrap's topic in Discussion
Well its a quite terrible way of incentivizing that, not gonna lie. As for this, not really. The helve hammer can only make plates, which you should use it for, but for anything else you still need a hammer, and you need plates a lot less than the others, so it really wont do much to save your hammer. If you are playing with the mod where the helve can make anything, then sure, but thats not basegame, and i'd argue thats quite cheaty. -
I uhh, what? What older items frm an older... What?
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This is huge. Its insane. Hell has frozen over. THANK YOU! After the circa 4-6 bug reports i submitted over the last two-to-three years of the prune command not working, it finally worked! I can finally play my world again! This is easily the best update the game has seen since i started playing it around 1.17 or something. That being said, i originally ran a /db prune 0 keep confirm command, and it kept around 122 chunks, not including the chunks i built my big house on! I loaded my backup(thank fuck for having that), and prune 5 said it'd keep 843 chunks, prune 10 650, and prune 0 122. I have no idea how the math works on those. The prune 1 that ended up working out for me, was keeping 1500 chunks or so. Please look into this, because something doesnt add up with that math.
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My older world says it couldnt put it anywhere, and i dont want to generate it close to my house because its probably a location thats supposed to generate far away. Is there a way for me to check where it tried to generate it and failed so i can put it there manually? Or can someone tell me generally how it generates? In which biome/climate, how far from the center of the world, etc...
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I have my vintage story in a different location, not in appdata, opened the game, it told me to update from 1.21.0 to 1.21.1, i launched it, and it installed the update to my appdata instead of the folder i launched the game from. On paper, fixing it seems as easy as the game remembering which folder its exe was launched from, and when the update button is pressed inside the game, it sets that folder as the location of the update's install. Please make this happen.