Jump to content

NastyFlytrap

Vintarian
  • Posts

    35
  • Joined

  • Last visited

Everything posted by NastyFlytrap

  1. For me its mostly creature mods, to make the world livelier
  2. I suppose, but then they should have messaged me with a reminder not to do that I can read the rules all i want but i probably wont interpret them the same way a moderator would.....
  3. It is pretty normal, hence why the post exists
  4. As an idea it sounds cool as hell, hearing other players' voice naturally, from far away or nearby with a sound engine that can semi-accurately replicate the effect of a far away sound source, it sounds really cool! Plus, it'd add a reason to have an eldritch walkie talkie in the game that classes like the clockmaker could tinker with. I know it wouldnt be a clock, but its a small mechanical tool like a clock, the skills should transfer from clock running on eldritch gears to walkie talkie running on eldritch gears...
  5. In this post i asked Herb if he or anyone he knew could help edit my savefile, and the comment is not there so im going to assume you deleted it without telling me. That wasnt very nice of you. I have no idea what rule i broke with it and i am not going to know now. At this point im starting to gaslight myself that i never made the comment in the first place and i was just dreaming it and thats not fun.
  6. You've just described the creative process of creating a new mob. If that makes it a reskin to you, i dont know what wouldnt.
  7. I just wish there was more variety in the hostile encounters i was having + make them respawn slower
  8. Also, i tried figuring out which eye of mine is dominant and apparently neither of them are I suppose that explains why i could never figure out if i wanted to hold my bow with the left or right hand, and therefore i just learned how to do it with both
  9. Yea, i messed up my explanation thats for sure, but basically, if you're holding the bow with your right hand l ike in the game the top half of the bow should lean towards the right, not the left. The way they are holding it right now is very awkward and clumsy
  10. If the character we're playing as is right handed then the top of the bow should be tilted towards the hand they are holding it with, not in the opposite direction. Basically, if you're left handed, you're holding the bow with your left hand, tilting its top to the left, the arm you're holding it with, and you pull the tendon with your right hand If you're right handed, you hold the bow with your right hand, tilt the top of the bow to the right 'thereby letting it rest on your arm', and you pull the tendon with your left hand Source: I practiced archery for some years I'd expect the character to hold the bow properly in an uncompromising hardcore survival game Also, pls gib option to make character left handed after you fixed the animation
  11. Yea, there are too many of them. Not sure why. If the devs want the environment to be hostile, then, fine, i guess, but running away from a bear or a wolf to run directly into another bear or a wolf gets old quick.
  12. Just because its unstable for you, doesnt mean its unstable in general. I for one, am using like 50-60 mods and i have never crased once in like 80 hours or something. Edit: Maybe if you'd tell us what your crash log or error message says we'd be able to figure out why you're crashing.
  13. A game as realistic as this has no excuse for not giving those pieces back. Its dumb.
  14. Yea but i still want them to fall. I genuinely dont understand why its such a hard concept for some of you to grasp this. Edit: In fact, i want to be able to turn on gravity for most blocks, i just dont care about sideways instability
  15. This doesnt solve the issue of all the pretty mountains the game generates by itself will turn to shit, which is what bothers me.
  16. Im asking for falling blocks/dirt for immersion. Not because i want to 'use it' in any way.
  17. I meant the landslide mechanic. I would like dirt to fall without it sliding off the tops of my pretty mountains.
  18. Like the title says. I'd like to turn on gravity for a lot of blocks aswell, but for now im asking for you to give an option where we can turn it on for dirt aswell, but only vertically. No sliding diagonally. Please devs
  19. I suppose i could turn some settings down, although i have no idea if the options with sliders even affect the FPS much, and the ones with drop down menus i'd like to keep the same since they make the game look significantly uglier Also, CPU usage is at 50%. You can clearly see that in the image, im GPU bottlenecked.
  20. i7-8700 and 2060. GPU bound as the other guy said. I just thought that the uplift came where it'd matter for everyone who didnt underspec CPU's Huh. How tf Im running on high ish settings, on 512 aswell, and with a 2060 im getting a lot less FPS Here are my settings No clue how you're getting so many frames with a card much older than mine Maybe its the resolution? Im at 1440p
  21. Im not seeing any performance improvement. Maybe 2-3 FPS extra, tops. With version 1.18.6-rc.1 its 62-63 FPS looking at a medium sized rockformation With version 1.18.8 its 64-65 FPS I was kinda expecting a bit more of an uplift Also did you change the performance graph in the graphics menu or did my mods do that? I am not a fan
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.