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Everything posted by Bumber
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There's a greater chance for something that has to get into melee range, especially with trees in the way. Depends on the sound volume. Dull thuds on dirt are hard to notice, but crunching leaves would be obvious. Areas with heavy foliage are where it's most needed.
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Prospecting is a broken system being replaced by mods. Let’s fix it.
Bumber replied to Rexvladimir's topic in Suggestions
The ones under oceans tend to be by default. Translocators will send you there sometimes. That said, ocean caves are usually dead ends in my experience. The one cave I found chromite in was a lengthy one that reached the surface and contained locust nests, glow worms, and multiple ruins. (Or was that the ilmenite one?)- 143 replies
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Players aren't going to notice the scratches any more than they notice stealth bears. There's a reason the Buzzwords mod exists.
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They should make loud bear sounds as soon as they notice you. IIRC, the game lore implies wolves and bears aren't stalking you for food. They're actually really, really irate about the whole apocalypse thing.
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You wouldn't be able to melt the iron bits without mods, IIRC.
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Instantly killed by a hot spring... does that really make any sense?
Bumber replied to long shot's topic in Discussion
Last I checked, hot springs did about the same damage as fire. Did they buff them when they made them damage loot drops? Or is this like that mod issue where wolves were one-shotting people by attacking several times per second? -
It's hard to pick one. Probably Pokemon Blue? I must have sunk countless hours into Lemmings (MS-DOS) before that, but I wouldn't say I ever thought about it while not playing. I certainly wasn't good enough at it to beat most of the levels. I've probably spent more hours in Minecraft than any other game. It still invades my dreams on rare occasions, with its torches, grass blocks, zombies, skeletons, and creepers. (Even manages to be more coherent than that AI hallucination of Minecraft.)
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i found some giant underwater (water filled) caves.
Bumber replied to Thomas Bove's topic in Discussion
Could you use hay blocks to get rid of water? Assuming they break fast enough. -
Are you sure it didn't just despawn? Like, did it disappear immediately in front of you, or did you walk away?
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I think the calculation is based on velocity rather than distance fallen, from what I remember the last time I looked at the code. That was back when I discovered that those spikes you find near locust nests can somehow break your fall and do less damage than hitting the dirt. All sorts of peculiarities with game mechanics.
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There's a command to list waypoints, in case they haven't actually been deleted. There's also a command to teleport to them.
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Moving the game, its mods and all the files to a new Windows (to 11)
Bumber replied to kleptomanisch's topic in Questions
My first impression was that this was probably a result of some standard that devs were following, but it turns out they're actually completely misusing it. (I don't get why you assert you'd have more space if they dumped the data somewhere else, though. Do you have different folders on different drives?) The worst abuse is of the "AppData/Roaming" folder. This is for user data to be synced across multiple computers. This is not where you put settings specifically for one computer (e.g., graphics settings). It is absolutely not where you install the program itself! Main software installation belongs in Program Files. It's designed to be read only. If that's an obstacle for updating files, you can put data in ProgramData, which will be shared across all users on the computer. If you need a different version for each user, you can put it in "Appdata/Local". An installation is absolutely not Roaming! Just create a fresh install on the other machine. User configuration files do belong in Roaming! Keybindings? Yes. Saved worlds? Yes. Mods? Debatable. Ideally the zip files go in ProgramData or Local and you just keep a list of them in Roaming (along with the user configs). Screenshots. These are media deliberately created by the user, so they go in My Documents or My Pictures. They're for manually sharing with others. Sources: https://learn.microsoft.com/en-us/answers/questions/584279/whats-the-idea-behind-the-name-of-the-appdata-fold https://learn.microsoft.com/en-us/windows/apps/design/app-settings/store-and-retrieve-app-data -
Does https://mods.vintagestory.at/tabfix work well enough? I've been on hiatus so I haven't had a chance to test it.
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There's a mod that gives it a chance to drop based on the remaining nutrients. If it's fully replenished for the quality, it always drops. Another alternative would be to store the nutrients in item data. That might create an issue with item stacks (like pressed fruit), but it's on the player for not waiting.
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Tried to post on that video, but Youtube is shadow banning my posts. I spent ~11 hours on it (seriously), and I'm a bit miffed. Edit: Managed to get most of it through in chunks. Pizza bagel pepperoni chunks.
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Make them explode like beds in that other block game.
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Dead Ops Arcade is a secret top-down shooter contained in the FPS game Call of Duty: Black Ops. The Founding of Durotar bonus campaign is an RPG contained in the RTS game Warcraft III: The Frozen Throne. (Complete with WoW-style side quests.) Adventure mode in Super Smash Bros: Melee turns the fighting game into a side-scroller. Kirby games usually have additional modes after you beat the main story, and Kirby Super Star consists entirely of 8 different game modes. Dwarf Fortress has a fortress mode that plays like a colony sim / dungeon keeper, and an adventure mode that's a dungeon crawler roguelike. KeeperRL is the same concept, but with seamless swapping. Edit: Sonic Adventure 2: Battle also has a multiplayer racing game, etc., in it.
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- adventure mode
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Steam is allowing terrible DRM, but nobody could stop Anego from adding Denuvo to VS in a timeline where Tyron dies before the game is done, with or without Steam. The DRM-free list proves there's no hard requirement mandated by Steam. Saying Steam would side with Anego against players widely misses the point. At present, Steam will refund any game -- no questions asked -- within a given time period, even if you bought from a shitty publisher. (AFAIK, Steam doesn't restrict publishers from offering unconditional refunds past that point.) Can Tyron help you refund Battlefield 6? No, just VS. This is the just the eggs in one basket thing I mentioned. Anego has the ability to do this to you individually, subject to local laws. At that point, your only recourse is hoist the Jolly Roger.
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I have my kitchen count as a cellar. If it spoils quickly, it's stored there so I don't forget it. If it spoils slowly, fetch a stack from the insulated cellar when you run out. Don't need to worry about the minor difference in spoil time when the food is intended to be eaten ASAP.
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Need to flush that out of my head now.
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I feel like I'm in the Garden section of Home Depot, or something. (I would expect any bee hives to be purely decorative, though!)
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I've been killed by a fox before. Couldn't even hit the thing after it started fighting back.
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"Give ZERO f___s. Give INFINITY of them" - Statements dreamed up by the utterly Deranged
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- water mechanic
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What actually are you on about? VS isn't DRM free at all. You can't start a singleplayer game without logging in. What would you do if Anego banned you? What if the login servers are down (as happened recently)? Steam leaves the developer the option of whether or not to require login. Many games just let you launch with Steam once to download, then play offline whenever. Some you can even give your game files to a friend and it doesn't know any better. Even pulled titles I think it lets you launch if you already have them? I don't think you can count on Anego's servers outliving Valve's. Valve isn't an indie dev relying on the profit of a single game. The question faced is how many eggs you're willing to risk in a single basket, and how many you're willing to risk being stepped on individually.
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