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Bumber

Vintarian
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Everything posted by Bumber

  1. Was that a somewhat recent fix? I remember you could chop with a bronze axe and switch to a stone one at the last second. (This was 1.18, I think?)
  2. This is flat-out wrong. Rich people literally eat flakes of gold: https://en.wikipedia.org/wiki/Edible_gold They don't go around eating flakes of silver, as silver can turn your skin blue (argyria) just from prolonged touching. Both metals are slightly toxic (gold when injected directly into the bloodstream), but you won't suffer any serious effects from dining off either. So why no gold dinnerware, then? It's too flimsy. Even silverware is an alloy (sterling silver) because pure silver is even softer than gold. Want something golden? You'd have to use brass, which is for the poors.
  3. Immaculate conception. Pig Jesus soon.
  4. *approaches stew* "Why am I hearing boss music?"
  5. You'd just keep one pristine item in a chest.
  6. It's hard to get many of a single type so I just eat whatever I can raw while exploring. I consume the smallest stacks first, so sometimes I end up with a large enough stack of something for cooking. Onions are just more convenient if you're going to be hanging around base. Higher nutrition and last longer. I think mushrooms need more varied stats rather than just toxicology.
  7. What are the fruitpress fixes? Mash duplication/stacking issues?
  8. It's for cupronickel alloy, IIRC.
  9. Sunlight isn't good enough. Needs to be artificial light. My base is inside a mountain and I hang lanterns from my greenhouse ceiling. (You need glass a few blocks above crops for the greenhouse effect, but it's also okay to put a second layer of glass at the top of the mountain so you don't fall in while messing with windmills. You can remove the effect in summer just by breaking pieces of the lower ceiling.) Livestock also need sufficient light of any kind or they'll despawn. A torch in a holder on a wall seems fine to drifter proof any 5x5 room, which can also be used to light a firepit, etc.
  10. Looks like a chair. Imagine if it turned out to be just a prototype ejector seat. You sit on it and pull the lever, only to be yeeted "translocated" into the air and fall to your death. Misinterpreting the manual.
  11. Can relate. Spent countless hours on Myst and Riven back in the day. Finally went back and beat them a decade later with walkthroughs. Recently played Mother and Breath of Fire I+II on the Switch's NES. Ended up looking at online maps and guides a whole bunch because I don't have the patience to explore while being constantly interrupted by random battles. Nintendo Wii was released 18 years ago. Gamecube 23 years ago (right after 9/11 terror attack). Feels like there was a bunch of time between those, and not so much up to the current date. Anyway, that other block game's version 1.0 was over 13 years ago, just in case that makes anyone else feel old.
  12. Is it possible the dirt block is protecting the grass from below? Disagree. The other block game doesn't tell you how to build circuits with the red dust, yet all the minutiae are found on the wiki. An explanation would be out of place in-game, yet you shouldn't need a degree in electrical engineering to figure out how to build the more interesting things. Same goes for how fast you burn hunger doing a given action without having to run a bunch of personal experiments. The wiki is more convenient than tracking down a forum or Reddit post somewhere. If it's just going to be a repeat of the handbook, then why have an editable wiki versus an online manual?
  13. You can cook with latent heat. Just let the temperature fall back down first, assuming a single piece of peat burns long enough to heat the oven that much to begin with. (Does the oven stay at a fixed temp for a while and then suddenly start rapidly dropping? IIRC, smelting works that way, but I forget about ovens. It's not particularly realistic.)
  14. The green circle that sends you to the first unread post is present in the "Unread Content" page, but doesn't show up when browsing a forum section. Clicking the topic title just sends you to page 1, and viewing the wrong page clears the "Unread replies" line, so you can't even work backwards from the last page. Edit: The Content View Behavior setting seems to alleviate this issue. Also, the bold effect on the titles of topics with unread posts is hard to distinguish on mobile. Having the green circle present would alleviate this without any extra effort.
  15. Well, they possibly got sent forward in time. Lore (Seraphim tapestry, not sure if there's another) implies they may have been brought to the present from the moment of their natural deaths, which would tie directly to the respawn mechanic. However, it's uncertain if they experienced the intermediate time or not. If their consciousness was drifting through the aether at a rate of 1 second per second, then it's not meaningful time travel. Did Jonas invent a mechanical intelligence, or did he shove an existing ghost into a machine? "Eidolon" means "spirit", which may imply they're just possessed, like a golem. Frankenstein created life, but he used Abby Normal's an existing brain. It seems to be the world addressing the player (who is basically analogous to the seraph, so yeah).
  16. You can absolutely still lose them in trees and bushes, and each loss is much more costly.
  17. AI is way beyond pre-apocalypse tech level, which was pre-electricity. (Possibly 1400s, the era of Da Vinci.) It was a feudal society on the verge of revolution. Confirmed lore is that inevitable extinction of all life via plague was traded for the current state of things. Temporal gears were more eldrich alchemy than understood tech, even before. No indication that time travel was attempted. They decided to take a sledgehammer to the clock instead, upending the natural order to the point where the Rot could no longer progress. It's not directly hinted at, but I've inferred that drifters are the new state of rot zombies. (Rust is rot for iron.) Everyone who succumbed before the "fix", non-contagious but still deadly. Uncertain if they're theoretically finite in number, or they just endlessly reset like seraphs (players).
  18. Apples and some others do, at least. IIRC, the tropical ones (lychees, pomegranates?) aren't great in that department. I think even peaches aren't good?
  19. I just chuck it into a corner and wait for it to despawn. Somewhere I won't step for the next 10 minutes. Usually that ends up being on top of a barrel or inside a berry bush next to the front door.
  20. It's almost worth it for gold nuggets? Considering they aren't too common even after you've located quartz.
  21. Misread as dropping feed animals into a sawmill. That's certainly one way to butcher.
  22. The hunger pause timer doesn't stack, which means you're missing out on the full hunger pause of every berry except the last one in the handful. Does anyone know if the pause time is affected by hunger rate? Meals last entirely too long, which makes it difficult to top up nutrition. I tend to throw heavy armor on and run around, but I wonder if I'm wasting my time.
  23. I'm pretty sure flowers respawn over time on naturally-generated soil. The area outside my base filled up with them after years of gameplay and I had to start clearing them out.
  24. Ah, yes. The other game with the instrument voices.
  25. Cranberries last longer than others berries, so I tend to grow those. (The bushes can't be grown on top of each other as a drawback.) I either turn them into juice for the animal mash, or cook them with grains for porridge. Vegetables cook with meat/eggs, so those are good pairings for long term crock storage. Milk is best consumed fresh for dairy, as you can still get it in winter.
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