Jump to content

Beef Taquitos

Vintarian
  • Posts

    4
  • Joined

  • Last visited

About Beef Taquitos

  • Birthday May 24

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Beef Taquitos's Achievements

Wolf Bait

Wolf Bait (1/9)

1

Reputation

  1. Yeah, I went through everything one by one with VS on one screen and the mods database on the other and it seems that my version was, in fact, from August of 2023(looking at the last modified date). For some reason, the ONE mod I cared most about was the one I didn't check? But thanks to this, I found out that since I started in mid-January, nearly every single mod was updated about a week and a half ago(almost the same day for every one, kinda crazy) so I got all my mods back, including this one, and I FINALLY found bees on my new world. Time to start the bee empire all over again.
  2. That's aggravating. I definitely didn't play for over a year before this, so I know it must have been updated within the last month to that version. I did go through and updated what I could last month, but hadn't done so since probably 2023. So I don't understand why I would have an old version.
  3. I have an absolutely gamebreaking bug which I'm kinda surprised I haven't seen anyone mention. I don't understand why, and don't know if any of the details are relevant, but: I have a hard crash upon placing a populated skep. It happens with nearly 100% reliability with the mod(and only the default mods besides) and happens 0% without. It seems to happen when placed on the ground or on a fence post. I can't stand doing beekeeping without the mod anymore and trying to spread bees with this going on would be horrid. Screenshot for month/temp in case the hibernation has something to do with it. Running on 64 bit Windows 10.0.19045.0 with 32691 MB RAM Game Version: v1.20.3 (Stable) 2/2/2025 9:41:58 PM: Critical error occurred in the following mod: fromgoldencombs@1.4.19 Loaded Mods: game@1.20.3, fromgoldencombs@1.4.19, creative@1.20.3, survival@1.20.3 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'. at FromGoldenCombs.BlockEntities.FGCBeehive.Initialize(ICoreAPI api) at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1096 at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 627 at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1333 at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 153 at Vintagestory.Common.BlockAccessorBase.SetBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, Int32 layer, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 115 at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorRelaxed.cs:line 75 at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 928 at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorHorizontalOrientable.cs:line 55 at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 817 at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1668 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  4. I really enjoy having proper beekeeping with this mod(I only have my first Super, but will probably have another soon) but I have the same issue with bees not seeing flowers, despite my skeps seeing them just fine, they're even swarming which I assume means the vanilla bees are completely awake. I tried all kinds of flowers other than what I already have. It seems the modded bees are more particular about the temperature than normal skeps, as they eventually caught up to the skep bees and saw the flowers around them. So it also seems to go back to 0 for a while after re-assembling the hive after a harvest(skeps notice flowers instantly after placed). Seems the hive is just delayed on noticing flowers for a while? I look forward to the updated version(eventually) to see what your upgraded skills can make of it in any case.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.