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EreticKB

Vintarian
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Posts posted by EreticKB

  1. 2 minutes ago, Vinter Nacht said:

    Ohhhhh! I forgot that was even a thing, to be honest. Can you create an issue for that on github?  I'll try to remember to do it myself later, if not. But this would be a valuable addition.

    If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences.

  2. On 5/14/2023 at 6:07 PM, Vinter Nacht said:

    It uses exactly the same orientation options as vanilla slabs, but the texturing is more complex than slabs, making the limitations easier to notice.  I may look into improving this in the future.

    Nope, when i craft vanilla slabs they have attribute "Placement mode:" with value "Auto" and through grid craft i can change it into "Only horizontal" and into "Only vertical" later.

    With your Log Slabs i can't do that and they always "Placement mode: Auto". Which means massive headache when placing them.

  3. 2 hours ago, Vinter Nacht said:

    What incompatibilities?

    From what i see (not tested, just logic conclusions): DS Debarked Logs and my own Better Than Heresy, because it adds and edits some wood-related recipies. I think i make branch for your mod without this features later.

    Also, m.b. some troubles with XSkills, but not likely.

  4. @l33tmaan meat hooks still need fixing. Raw meat placed correct, but aged still floats below.

     

    Also, egg breaking cause crash.
     

    Spoiler
    Running on 64 bit Windows with 0 GB RAM 
    Game Version: v1.17.8 (Stable)
    17.10.2022 14:24:20: Critical error occurred in the following mod: aculinaryartillery@1.0.8
    Loaded Mods: aculinaryartillery@1.0.8, bth@1.2.4, rope-bridges@1.1.0, spyglass@0.4.5, game@1.17.8, zeekea@1.6.2, carrycapacity@0.6.5, dsdebarkedlogs@1.0.6, expandedfoods@1.6.2, medievalexpansion@3.8.1, prospectorinfo@4.1.2, creative@1.17.8, survival@1.17.8, xlib@0.6.10, xskills@0.6.13
    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
       в ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 237
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 163
       в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в VintagestoryLib\Common\EventManager.cs:строка 105
       в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 1196
       в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 1103
       в Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 123
       в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 678
       в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 622
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 124
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476
       в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375
       в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
       в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93
    
    Event Log entries containing Vintagestory.exe, the latest 3
    ==================================
    { TimeGenerated = 26.09.2022 13:59:58, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.17.4.0, метка времени: 0x6329a6de
    Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1741, метка времени: 0xe9b4a91b
    Код исключения: 0xc000041d
    Смещение ошибки: 0x0000000000034fd9
    Идентификатор сбойного процесса: 0x45b0
    Время запуска сбойного приложения: 0x01d8d197015dd685
    Путь сбойного приложения: D:\Vintagestory\Vintagestory.exe
    Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll
    Идентификатор отчета: 7bb1fc6a-cd58-4f54-b612-917377af2dbe
    Полное имя сбойного пакета: 
    Код приложения, связанного со сбойным пакетом:  }
    --------------
    { TimeGenerated = 26.09.2022 13:59:55, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.17.4.0, метка времени: 0x6329a6de
    Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1741, метка времени: 0xe9b4a91b
    Код исключения: 0xc0020001
    Смещение ошибки: 0x0000000000034fd9
    Идентификатор сбойного процесса: 0x45b0
    Время запуска сбойного приложения: 0x01d8d197015dd685
    Путь сбойного приложения: D:\Vintagestory\Vintagestory.exe
    Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll
    Идентификатор отчета: b1d9f1e7-39c6-44b2-85bf-c53fc46bccef
    Полное имя сбойного пакета: 
    Код приложения, связанного со сбойным пакетом:  }
    --------------
    { TimeGenerated = 26.09.2022 13:59:54, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe
    Версия платформы: v4.0.30319
    Описание. Процесс был завершен из-за необработанного исключения.
    Сведения об исключении: код исключения c0020001, адрес исключения 00007FFAAFA24FD9
    Стек:
     }

     

     

  5. 3 hours ago, Rhonen said:

    no you have to place a wheelbase, to put the wheel on it and get power.

    I have wheelbase, but i lose half of my power if i place it in convenient place coz wheelbase has hardcoded flow direction and it's opposite flow's direction in my setup.

  6. 2 hours ago, Ari said:

    Huh... Weird. It crashes for me even in single player.

    Script:

    1. Reinstall game.

    2. Download LAST versions of CA and EF.

    3. Create new world only with CA and EF.

    4. If works fine - add mods step by step until crash occurs. IMPORTANT!!! When add mods fully restart game every step, exit to main menu not enough.

    5. Try new world with only CA, EF and mod found in step 4. If trouble really in this mod, then good.

    P.s. if you use XSkills don't forget to get skills which can affect cooking.

    P.p.s. In worst case you have trouble with visual c++ redistributable on your PC.

    • Sad 1
  7. 14 minutes ago, l33tmaan said:

    EF lets you cook MANY things in the oven. I believe vanilla just lets you cook bread and pies?

    I found position troubles for turnips and carrots in ovens. They "hover" in it. But i dunno it's your responsibility or Tyron's. Also, all meats "fly" below meat hooks even after fully reinstall game (world still same).

  8. On 8/8/2022 at 11:58 PM, Vinter Nacht said:

    I was aware of that when I was designing the mod.  However, from a code-logic standpoint it was easier to have it on top.  I may change this eventually, but I also like the design of the hive-top and the distinctive appearance it gives.  So there was a bit of that as well ;)

    You can split broodbox and roof. This way code-wise logic stay the same and broodbox will placed where it must be.

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