EreticKB
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Posts posted by EreticKB
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On 5/14/2023 at 6:07 PM, Vinter Nacht said:
It uses exactly the same orientation options as vanilla slabs, but the texturing is more complex than slabs, making the limitations easier to notice. I may look into improving this in the future.
Nope, when i craft vanilla slabs they have attribute "Placement mode:" with value "Auto" and through grid craft i can change it into "Only horizontal" and into "Only vertical" later.
With your Log Slabs i can't do that and they always "Placement mode: Auto". Which means massive headache when placing them.
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Hi. All log slabs needs to have orientation-fixed versions like vanila slabs.
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I dunno why, but egg cracking simple not working. It not even start.
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11 hours ago, l33tmaan said:
You could... make them in real life, you know.
It means i need to make them again...
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l33tmaan, i hate you. I make so many meals and i wanna taste them in real life now, but they still in game only.
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2 hours ago, Vinter Nacht said:
What incompatibilities?
From what i see (not tested, just logic conclusions): DS Debarked Logs and my own Better Than Heresy, because it adds and edits some wood-related recipies. I think i make branch for your mod without this features later.
Also, m.b. some troubles with XSkills, but not likely.
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Sounds good, will wait for more features coz it demands new world due to obvious incompatibilities with my "core" mods.
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@l33tmaan meat hooks still need fixing. Raw meat placed correct, but aged still floats below.
Also, egg breaking cause crash.
SpoilerRunning on 64 bit Windows with 0 GB RAM Game Version: v1.17.8 (Stable) 17.10.2022 14:24:20: Critical error occurred in the following mod: aculinaryartillery@1.0.8 Loaded Mods: aculinaryartillery@1.0.8, bth@1.2.4, rope-bridges@1.1.0, spyglass@0.4.5, game@1.17.8, zeekea@1.6.2, carrycapacity@0.6.5, dsdebarkedlogs@1.0.6, expandedfoods@1.6.2, medievalexpansion@3.8.1, prospectorinfo@4.1.2, creative@1.17.8, survival@1.17.8, xlib@0.6.10, xskills@0.6.13 System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в ACulinaryArtillery.ItemEggCrack.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 237 в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:строка 163 в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в VintagestoryLib\Common\EventManager.cs:строка 105 в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в VintagestoryLib\Client\ClientMain.cs:строка 1196 в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в VintagestoryLib\Client\ClientMain.cs:строка 1103 в Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) в VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:строка 123 в Vintagestory.Client.ScreenManager.Render(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 678 в Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) в VintagestoryLib\Client\ScreenManager.cs:строка 622 в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в VintagestoryLib\Client\ClientPlatform\GameWindow.cs:строка 124 в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 476 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 452 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) в Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) в VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:строка 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 26.09.2022 13:59:58, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.17.4.0, метка времени: 0x6329a6de Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1741, метка времени: 0xe9b4a91b Код исключения: 0xc000041d Смещение ошибки: 0x0000000000034fd9 Идентификатор сбойного процесса: 0x45b0 Время запуска сбойного приложения: 0x01d8d197015dd685 Путь сбойного приложения: D:\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll Идентификатор отчета: 7bb1fc6a-cd58-4f54-b612-917377af2dbe Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 26.09.2022 13:59:55, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.17.4.0, метка времени: 0x6329a6de Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1741, метка времени: 0xe9b4a91b Код исключения: 0xc0020001 Смещение ошибки: 0x0000000000034fd9 Идентификатор сбойного процесса: 0x45b0 Время запуска сбойного приложения: 0x01d8d197015dd685 Путь сбойного приложения: D:\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\WINDOWS\System32\KERNELBASE.dll Идентификатор отчета: b1d9f1e7-39c6-44b2-85bf-c53fc46bccef Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 26.09.2022 13:59:54, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFAAFA24FD9 Стек: }
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Also, guys, check which symbol used by system for decimal point on both fine and crash comps: dot or comma.
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May be you should have conversation with Tyron? There can be bug on his side.
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3 hours ago, Rhonen said:
no you have to place a wheelbase, to put the wheel on it and get power.
I have wheelbase, but i lose half of my power if i place it in convenient place coz wheelbase has hardcoded flow direction and it's opposite flow's direction in my setup.
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If i remember correctly CA and EF not updated and tested with 1.17.6.
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But it appears that replanting a sapling will grow just fine
QuoteBut it appears that replanting a sapling will grow just fine
I always know that "weed" is actually a tree...
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Any "this wasn't intended" application?
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If it were a problem with my system then why would it give me the identical crash report that I get in multiplayer?
Coz your client tries to make same thing?
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2 hours ago, Ari said:
Huh... Weird. It crashes for me even in single player.
Script:
1. Reinstall game.
2. Download LAST versions of CA and EF.
3. Create new world only with CA and EF.
4. If works fine - add mods step by step until crash occurs. IMPORTANT!!! When add mods fully restart game every step, exit to main menu not enough.
5. Try new world with only CA, EF and mod found in step 4. If trouble really in this mod, then good.
P.s. if you use XSkills don't forget to get skills which can affect cooking.
P.p.s. In worst case you have trouble with visual c++ redistributable on your PC.
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Can i somehow get power from side of wheel without wheelbase or it pure decorative side?
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Works fine, but it's singleplayer for me, crash seems to happen in multiplayer on client side.
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I win EF, last boss falls:
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1 hour ago, l33tmaan said:
I fixed the meat hook issues, but the oven, too? C'mon... it never ends, does it?
Shit happens.
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14 minutes ago, l33tmaan said:
EF lets you cook MANY things in the oven. I believe vanilla just lets you cook bread and pies?
I found position troubles for turnips and carrots in ovens. They "hover" in it. But i dunno it's your responsibility or Tyron's. Also, all meats "fly" below meat hooks even after fully reinstall game (world still same).
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On 8/8/2022 at 11:58 PM, Vinter Nacht said:
I was aware of that when I was designing the mod. However, from a code-logic standpoint it was easier to have it on top. I may change this eventually, but I also like the design of the hive-top and the distinctive appearance it gives. So there was a bit of that as well
You can split broodbox and roof. This way code-wise logic stay the same and broodbox will placed where it must be.
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If some things not working: spiles, meat hooks, etc; break them and place again.
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BTW, cooking vegetables in oven is vanilla feature or EF's?
In Dappled Groves v0.4.9-rc.8
in Mod Releases
Posted
If i won't being too lazy. Btw, how can i affect sawing speed for each type of saw independently? I create adapted to your mods version of BTH, but flint saw works too fast for my preferences.