Jump to content

EreticKB

Vintarian
  • Posts

    196
  • Joined

  • Last visited

  • Days Won

    5

Posts posted by EreticKB

  1. 14 hours ago, Hal13 said:

    Please stop bumping, if people are interested they will post and if not you'll just annoy people with bumping, without it having any other effect, If you didn't notice you are the only person doing this type of spamming.

    If you need to bump the suggestion, at least add something new to your suggestion! Give people something they might be able to add on to.

    Most of people not interested in things, which not affect their gameplay in obvious way, but if we delete from game all these  things, then game becomes non-functional shreds of code and textures. I can spam copies of this topic (even with different words), but instead i just prefer to bump it until devs say that they read it.

  2. On 5/14/2022 at 7:22 AM, Baziwan said:

    I'm running into an issue with making Flax Oil. I threw something like 48 flax grain into the fruitpress, but nothing is coming out. Tried a bucket, clay bottle, glass bottles but no luck. Waited several hours and nothing coming out of the press. Is there some trick with the mash that I'm missing?

    Do you press grain or just "put and forget"?

  3. 10 minutes ago, l33tmaan said:

    After I said that, I somehow loaded in and the pie WOULDN'T let me mix ingredients, but now I can pick it up. 
    Alright, then.

    I dunno why, but seems when game start and when world load game uses different basic procedures. Just like "Awake" and "Start" methods in Unity and as if "Awake" used only when game start or mod kicked in. So some things disabled when you offload world and load it again, coz "Awake" not executed, only "Start".

    • Sad 1
  4. 17 minutes ago, l33tmaan said:

    Do you mean locking the ingredients or something? I don't think I fully understand the question. I believe if you have some ingredients in there and lock it, then the hopper will fill in those slots with the correct ingredients. I can't say I've ever messed with hoppers much.

    image.thumb.png.7d473528b701b1fd2a5a7edc2d5165ec.pngimage.thumb.png.afde345a3cf036dbe977542b5d682eda.png

  5. 16 minutes ago, l33tmaan said:

    Well, great. I can mix food groups but now my pies keep disappearing! Back to testing...

    So, it EF trouble, ok. They not fully disappear, just crafted and not crafted same time. If you reload world without closing game you get ingredients back. 

  6. 3 hours ago, l33tmaan said:

    I believe XSkills only affects cooking meals, specifically. Things made in a cooking pot. Everything else is untouched (besides the one skill that adds different quality levels to your food).

    When i disable XSkill (or reloar world without closing game, coz some parts of XSkills disabling in that moment, like your trouble with visually empty pot with salad.) all works fine.
    Disabled XSkills and Xlib
    image.thumb.png.52556cc13723a724b114d2fa6c406a1e.png

    Enabled XLib and XSkills, but after reload world.

    image.thumb.png.7f1c2dce024208fa649c1f39d258e81a.png

    Enabled XLib and XSkills, after fully reload client or if XSkills/Lib was disabled when you first load game (load game with disabled mod - load world - exit world - enable mod - load world).
    image.thumb.png.7f6848afd7556a138efdb519a00d5d9f.png

    Also, i dunno which mod, think XSkills too, to lazy to check, broke pie making, after reload world only all works fine.

    • Sad 1
  7. 16 hours ago, l33tmaan said:

    Meals (ie. the "kneading" recipes to make salad, yogurt, etc. in the mixing bowl) have to be precise because they mostly use vanilla mechanics, whereas making items (the "mixing" recipes to make berry bread, pemmican, and almost everything else in the mod) relies on a lot of code that was written to handle extra nutrition and chutes and all sorts of other crazy stuff. This is why meals have to be precise but most other recipes don't.

    Also, I remade that salad in your second pic just fine. Is that cooked cabbage or something?

    Oh, I hope that comma in 0,6 L isn't causing any problems. Can you make ANYTHING with liquids in the mixing bowl? What about the yogurt meal?

    Since you say about using vanilla cooking for salads i found trouble. XSkills has part that affects cooking and cause conflict between mods. Interesting, that syrups and other not affected.

  8. 18 hours ago, l33tmaan said:

    For the first pic, you're using too many veggies. 4 is the max, you can't stuff more veggies into a salad than you can stuff into a veggie stew.

    For the second pic, your portions are off. You need 6 chicken nuggets and 0.6 L of vinegar. Almost all recipes that use liquids operate off 0.1 L as a base, not 1 L... because that would be insane.

    Ok, usually, for most recipies, i don't need use correct proportions, just more than minimum I think you must highlight it in help then will patch help file in future. For example about proportions:
    image.thumb.png.33e4a1a342cbdefe10cf3be5d7584913.png

     

    With fully correct proportions (without empty slot not working too):
    image.thumb.png.2f71ed1a42511a740163cbfe44baa833.png

  9. 23 hours ago, EreticKB said:

    I think VS really needs something like ore dictionary in minecraft. So ppl can add their own item, tag it as, for example, egg, this item will work in any recipe, what demands egg.

    Add it as suggestion. I'll be glad if you support with likes or posts. Seems no many modders in  this part of forum. 

     

    • Like 1
  10. Add patch-able file, which collect item's special tags (more than one per item) and using this tags instead items in recipies. It'll lead to better mod's compatibility with each other and lesser troubles with game updates.

    Example:

    Mod has recipe with mushrooms.

    Update adds 26 new mushrooms

    Now: autor must add 26 new recipies per one existing recipe.

    With Item Dictionary: all old recipe works fine, coz all new mushrooms has tags: mushroom and ediblemushroom or poisonmushroom.

    Also any mod which adds, for example, eggs, will work fine with mod above, coz it's fire dragon egg has tag, among other, "egg".

     

    P.s. It's just like Ore Dictionary for MineCraft, but as core part of game, not imported library.

    • Like 12
  11. On 4/16/2022 at 7:55 AM, l33tmaan said:

    I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see.

    I think VS really needs something like ore dictionary in minecraft. So ppl can add their own item, tag it as, for example, egg, this item will work in any recipe, what demands egg.

    • Like 4
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.