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EreticKB

Vintarian
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Posts posted by EreticKB

  1. 23 minutes ago, l33tmaan said:

    Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!

    You can always download complete.json file and look from any angle in model creator.

    • Like 1
  2. On 10/3/2021 at 7:36 AM, Travis Pluid said:

    It's a crude saw- it can't do everything the saw can, but you can use it to make planks. It has a very low durability though. So, make a Crude Saw to make your first few chests before you get to Metal smelting, and skip the Pot grind.

    Pots not useless. They good for grain and vegetable storage. Saw firstly was for doors mostly. (and chests of cause). Reed buskets sucks.

  3. Upon lard completing with sauce pan window open. Still 1.5.3-pre.5
     

    Running on 64 bit Windows with 0 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: bth@1.2.1, expandedfoods@1.5.3-pre.5, fancydoors@1.1.0, rope-bridges@1.1.0, spyglass@0.4.5, game@1.16.4, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.16.4, survival@1.16.4, xlib@0.6.8, metalrecovery@0.1.16, xskillspatched@0.6.9-dev.7
    02.04.2022 15:51:44: Critical error occurred
    System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
       в ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed)
       в ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
       в Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt)
       в Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize)
       в Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime)
       в Vintagestory.API.Client.GuiComposer.Render(Single deltaTime)
       в Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime)
       в Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime)
       в Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime)
       в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
       в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single )
       в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479
       в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375
       в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

     

  4. No problem at start playing, but now in all worlds same crash during clay forming.

    Also i dunno that mean "Nexrem" in "C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs", because it is NOT my username.

    Running on 64 bit Windows with 0 GB RAM 
    Game Version: v1.16.4 (Stable)
    Loaded Mods: game@1.16.4, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xskills@0.6.8
    29.03.2022 21:48:59: Critical error occurred
    System.MissingMethodException: Метод не найден: "Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)".
       в XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes)
       в Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode)
       в Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt)
       в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt)
       в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
       в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       в _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single )
       в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single )
       в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single )
       в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       в System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479
       в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454
       в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375
       в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] )
       в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart )
    -------------------------------

     

  5. On 9/5/2021 at 3:36 PM, Dante said:

    Changelog 1.0.7

     = Performance update =

    Changes:

    • Major performance boost by refactoring the entire code
    • Added a config.cs file to change :
      • maximum stamina
      • stamina costs
      • auto-step behavior (you can still change it ingame with the commands per session)

    Bugfixes:

    • Fixed a bug that caused framedrops while climbing for a certain time

     

    Thanks mate, hope you enjoy it

    I'm not very sure, but seems 1.0.6 was faster and not caused fps drop after climbing as 1.0.7 do.

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