EreticKB
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Posts posted by EreticKB
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23 minutes ago, l33tmaan said:
Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!
You can always download complete.json file and look from any angle in model creator.
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Have Luminiferous skill any hotkey for activation? It stops working, so i was forced to edit file and replace it with cateyes.
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@l33tmaanBtw, how cure fresh resin into normal one? Just place it into barrel seems not enough.
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On 10/3/2021 at 7:36 AM, Travis Pluid said:
It's a crude saw- it can't do everything the saw can, but you can use it to make planks. It has a very low durability though. So, make a Crude Saw to make your first few chests before you get to Metal smelting, and skip the Pot grind.
Pots not useless. They good for grain and vegetable storage. Saw firstly was for doors mostly. (and chests of cause). Reed buskets sucks.
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I'm here again. And update mod too.
Sorry for delay.
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22 hours ago, l33tmaan said:
It looks like a salad but I was able to make some without issue.
Yes, salad. M.b. same trouble with dot/comma. Gonna check it at free time.
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Find new trouble, can't repeat it every time, but when i use dot game has tendency to no acknowledge lard recipe. If it already acknoledged all works fine, even after game restart.
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I confirm dot/comma problem. After change all works fine.
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Upon lard completing with sauce pan window open. Still 1.5.3-pre.5
Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: bth@1.2.1, expandedfoods@1.5.3-pre.5, fancydoors@1.1.0, rope-bridges@1.1.0, spyglass@0.4.5, game@1.16.4, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, medievalexpansion@3.7.1, prospectorinfo@3.1.2, creative@1.16.4, survival@1.16.4, xlib@0.6.8, metalrecovery@0.1.16, xskillspatched@0.6.9-dev.7 02.04.2022 15:51:44: Critical error occurred System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта. в ExpandedFoods.BlockSaucepan.GenRightMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos, Boolean isSealed) в ExpandedFoods.BlockSaucepan.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) в Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) в Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) в Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) в Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) в Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) в Vintagestory.API.Client.GuiDialogBlockEntity.OnRenderGUI(Single deltaTime) в Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
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No problem at start playing, but now in all worlds same crash during clay forming.
Also i dunno that mean "Nexrem" in "C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs", because it is NOT my username.
Running on 64 bit Windows with 0 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: game@1.16.4, creative@1.16.4, survival@1.16.4, xlib@0.6.8, xskills@0.6.8 29.03.2022 21:48:59: Critical error occurred System.MissingMethodException: Метод не найден: "Void Vintagestory.GameContent.BlockEntityClayForm.CheckIfFinished(Vintagestory.API.Common.IPlayer)". в XSkills.BlockEntityClayFormPatch.Prefix(BlockEntityClayForm __instance, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode, ClayFormRenderer ___workitemRenderer, ItemStack& ___workItemStack, Cuboidf[]& ___selectionBoxes) в Vintagestory.GameContent.BlockEntityClayForm.OnUseOver_Patch1(BlockEntityClayForm this, IPlayer byPlayer, Vec3i voxelPos, BlockFacing facing, Boolean mouseBreakMode) в Vintagestory.GameContent.ItemClay.OnHeldAttackStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) в Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) в Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) в Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._o5h005s1ovnxSPPqKWgI4tZUoCh(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) -------------------------------
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Ok, i check it when return at home, but all works fine since LWT, so i do not any changes into recipe.
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Microupdate. Increased stack size of ash for lye crearting convenience.
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I have many mods and my graph have many "spikes". M.b. i'm wrong.
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I think hooks for jerky, not aging. Well, seems i need to dig another storage room in my cave mansion, for mass aging.
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On 9/5/2021 at 3:36 PM, Dante said:
Changelog 1.0.7
= Performance update =
Changes:
- Major performance boost by refactoring the entire code
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Added a config.cs file to change :
- maximum stamina
- stamina costs
- auto-step behavior (you can still change it ingame with the commands per session)
Bugfixes:
- Fixed a bug that caused framedrops while climbing for a certain time
Thanks mate, hope you enjoy it
I'm not very sure, but seems 1.0.6 was faster and not caused fps drop after climbing as 1.0.7 do.
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Single, usually i use ctrl+F1 for restore fps.
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Strange, but metalworking start to gain exp. I realy hate such "floating" bugs. M.b. it's same problem as with luminiferous skill.
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1 hour ago, Xandu said:
It would be nice if i could access the file without signing in.
Sounds like a coincidence.
https://drive.google.com/file/d/16CoMbZ267yDRWdSYrF4t0Bu-AiysXYBi/view?usp=sharing - hope it will work.
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Expanded Foods 1.6.9
in Mod Releases
Posted
@l33tmaan What i doing wrong? both pre-6 and pre-7