Topminator
Vintarian-
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here is my 2 cents as a killing floor player who still wouldn't enjoy detailed butchering: fighting is fast and chaotic (theoretically) so you don't focus too much on the detail, meanwhile butchering is slow and calm, so it's harder to not focus on the detail while you do your thing. and the only problem is organs and carcasses, bones are not animal shaped enough to count, while chicken legs and steaks are food shaped so they're fine. that's not how you sell a product, the devs' job is to make a product that appeals to many people. Not many people kill animals nowadays, expecially videogame players, so being a bit squeamish of that is pretty common, and the devs are already targetting a niche (people who find minecraft too brainless), which means the devs would target a niche of a niche.with that imo having a hook and a silly hold right click with a knife/cleaver to drop items not all at once but a bit at a time (kinda like the falx does with drifters) is in my opinion the better option for both players and devs (no extra models needed and a reward for home processing) if you want blood draining then holding right click with a knife until the animal starts to release particles and putting a bucket under the hook is an idea to not add any new models
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I suggest being able to add nuggets of the target alloy when making alloys. Let me try to explain multiple times what i mean so i'm sure people understand what i mean: I have tin bronze nuggets and i am making new tin bronze. i should be able to mix in the already made bronze nuggets in the same crucible i'm smelting the copper and tin in, but right now i can't because bronze is not in the recipe for bronze. To be able to do this i suggest adding an "Alloy Filler" to alloy recipes and adding the filler amount after the alloy % calculation is done. (alloy1+alloy2)+alloyFiller=alloyTotal is what i'm thinking of.translated to a math equation Right now having for example 90 copper and 10 tin will give you a ratio of 90% copper and 10% tin, which is valid for bronze, but when you add 100 of bronze to it, it makes the ratio 45% copper, 5% tin and 50% bronze, which is invalid for bronze. But if you calculate the bronze out of the ratio and before the amount then you can have 90% copper and 10% tin from the 90 and 10 of ores, then you add in the 100 bronze directly to the total, getting 200 bronze. Basically if the nuggets are of the target alloy of the recipe then count it as filler, adding to the amount but not to the ratio. I hope i got it across
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yeah, a wooden beehive that drops itself locked behind a steel saw maybe, make it unmovable though so you need the reed one to bring back home the bees. and then quadruple the cost for the reed one.
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that looks generic, won't it make filled crocks with the same recipes stackable too?
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i think crocks should work like pots, you should be able to stack them when they're empty because in the end they're just smaller pots, no?
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i'm tired of clicking around the inventory like a factory worker when i need to craft a lot of stuff (fire bricks, refractory bricks, firewood for charcoal and some modded recipes are the biggest offenders). please add a craft entire inventory combo so i don't have to go back and forth 50 thousand times to craft what i want. maybe the hotkey could be alt+LMB for crafting until inventory is full and alt+MMB/RMB (or maybe ctrl+shift+respective mouse button for both) to craft everything you can (dropping everything that doesn't fit on the ground) ps. i know mine is a specific case since i'm creating multiple maxsize charcoal pits and cementation furnaces, but i think it would be a cool thing to add, so i'm asking with hope.
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Oh, yeah, increase monsters hp and give falxes double damage against them horrors beyond mortal comprehension
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I like the idea, but together with this we also need flipping upside-down forged stuff or manually raising pixels up, so you don't need to make a tower then split it all to get an unsupported pixel with space underneath it (the hoe recipe does this if you need an example)
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The problem is cold is not that dangerous. You dry up fast, you can sit in a 1x1 hole to heat yourself and cold damage is not that high anyway. Clothing is also not that useful, it's useless inside rooms and it's also useless if it's insufficent. In both cases you might as well be naked, it'll save you flax.
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I agree with this thread. Make iron spears too heavy to throw to balance them out.
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More realistic flint, with all the rock variants.
Topminator replied to Єгорія's topic in Suggestions
The thing is flint makes you able to make stone tools when you're surrounded by sedimentary rocks. If you spawn on non-knappable rock you can still search for flint instead of having to walk all the way to another rock with no tools and hope you can make tools out of that one. -
1.20 clearly upped the BEAR SPAWN count and it's too much
Topminator replied to Devkrin's topic in Suggestions
it's how i survive in the arctic, trap bears in pits, feed them nearby foxes then kill and eat them. it's trading half a fox for like 2 fats and 12 bushmeat. later on you can start farming rabbits and feed them those (or farm musk ox, but where's the fun in that?) -
1.20 clearly upped the BEAR SPAWN count and it's too much
Topminator replied to Devkrin's topic in Suggestions
why wouldn't you want to trap them? feed them a small animal to get them to good weight then slaughter them for double fat drops! (and bushmeat) -
alcohol freeze distillation and wine in soup
Topminator replied to Topminator's topic in Suggestions
It being hands off (and thus easily scaleable) is the point of having it though, just put the barrel(s) outside in the cold and wait. Not only that, ice floats on water too, so it being hands off makes sense. Maybe you could hammer and chisel the ice into chunks/cubes like you do with stone quarry's stone slabs. Or you could put a piece of flax twine in the barrel to raise the ice block with, to get it back you need to break/melt the ice For methanol you don't throw away the first batch on the regular distiller, so it's safe to say seraphs are immune.- 5 replies
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- distillation
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