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Spear and Fang

Very supportive Vintarian
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Everything posted by Spear and Fang

  1. VS should show the version in the bottom right corner (when you're at the main menu). For the mod, from the main menu choose mod manager and then open mod folder.
  2. That sounds a lot like the bug I fixed when I updated the mod from v2.1 to 2.2, but that update should have been seamless (so no issue with older stuff). I can't test that again until tonight!
  3. The latest version is hosted here only (in the original post). Is that the one causing you grief?
  4. There was a known issue going from 1.x to 2.x of my mod (related to trotlines/limblines "breaking"). Is that what you're referring to? Other than that, I'm running the latest version of VS and have been keeping VS up-to-date for quite a while now and my mod seems to be working just fine. Unless there was an update to VS in the last couple of days of course! 1. Check your mods folder and ensure that there's only one version of my mod in there. 2. If possible, attach your server-main.txt log file here so I can see the error!
  5. Thanks @Hexedian I'll fix that. Modding is so easy, but there's a crazy amount of details that can be easily overlooked.
  6. Well here it is. Not Carpenter's Blocks by any means, but improved logic (I can understand it now!) and an auto rotate and sneak click to rotate to flip regular stairs on their side. Also fixed a bug. Added another video because it's a little confusing!
  7. @William Dodds Sorry, I can't seem to recreate that issue...but I see you're running Version 1.13.4 of Vintage Story, so you're going to need to use the previous version of my mod (v2.1.0). There's a download link for it in the original post. Alternatively, you could upgrade to the latest version of Vintage Story, which is pretty stable. I've updated my original post to help clarify the potential versioning related problems. My bad!
  8. @Godogma Thanks! The traps just attract whatever wanders by, and the type of food doesn't matter (so definitely use whatever you're least likely to eat). I know it's simple and I've certainly considered refining this more, but (1) there's not a lot of wildlife to draw from, and (2) I sort of consider the bait to simply be something out of the ordinary/colorful that would make wildlife want to investigate, rather than an actual food source for them.
  9. New version posted @Hexedian Doubtful, that was a pretty minor bug fix.
  10. Appreciate the info @Hexedian! I should have an update ready to go tonight.
  11. I'd rather not add yet another set of blocks and recipes if that's what you mean, although that was my initial thought too. Perhaps getting sneak click involved would be a more eloquent solution.
  12. Bump: Sorry, nothing new. Just a few minor bug fixes and improved compatibility with 1.14.0
  13. I'll have to give it some thought. It might be something for the next release if I can come up with a strategy for implementing it. I might have to dust off my copy of minecraft.
  14. I'm almost certain that stairs can't do that in Vanilla. Is that even a vanilla minecraft thing? It's easy to rotate a stair like that in my code, but I can't wrap my brain around how I'd decide that the block needs to be rotated like that based on your picture.
  15. Ha! I'm not sure if I understand the question - and I barely understand the logic. Maybe this picture helps... Near the end of the logic, I focus on what's already sitting in the two spots closest to you that are adjacent to where you are about to place the block. If there's an upside down regular stair placed FIRST (in either or both of those spots), and the angle between where you're standing and the target spot is even remotely close to 45 degrees) it will put an outside corner next to it (whether you're above or below). You would still have to target the top half of a block to flip the outside corner upside down (like where my crosshairs are pointing). Maybe that's the answer you're looking for?
  16. Exactly. Thanks @DArkHekRoMaNT
  17. Place the relic and go from there...
  18. @Travis Pluid Have you got the lectern? You can't open the book without it (and a couple other things)...it's a jigsaw puzzle of sorts. The bigger question is whether or not you really want to open THAT book.
  19. I made a disturbing amount of changes to the 7 json stair blocks as well. It would be one heck of a patch!
  20. So true about the spirit orbs. Every time I playtest this mod I spend an hour chasing those things around in the dark. Kudos to @Unclesid for that.
  21. Thanks @Devestatio! This was indeed originally posted on Halloween, but sadly, I ended up having to blow up the old post to get it reposted with this shiny new layout/documentation. Maybe there will be some new additions for next Halloween, since it was a lot of fun collaborating with @Tech_Rabbit over on the RabbitTech Server for their big Halloween event.
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