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Posts posted by Stratateles
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16 minutes ago, Vallen said:
Try going into creative (/gm c), opening inventory to see the creative items list and search for trader, grab the one you want, spawn them, delete the trader in your hand by dropping it back in the creative inventory, then go back to survival mode (/gm s).
Wow... I literally did that before with spawning in some Bighorns, I completely forgot I can do that
Anyway, thank you very much for the help!
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Hi all, I just wanted to know - is it possible to spawn a Treasure Hunter trader with commands? (Either with the structure or not)
My PC is going to fry itself if it will have to generate even more chunks so I just want to spawn him in exactly where I am positioned (Currently, pretty far away east from my home)
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Sorry to bump the post but I just want to ask the same thing - will there be an update for 1.18? I would love to try out the mod!
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7 hours ago, Omega Haxors said:
I actually had to un-buff the drops from the seed vessel to vanilla levels because of this. One of the few ones that's actually worth opening in the base game.
anyway sorry for the incontinence, @Jacek Babiak I've fixed the mod for net7. That update broke the mod spectacularly and it took WAY too long to fix.
I was literally searching for this problem yesterday and then boom - @Jacek Babiak and @Omega Haxors come with a question and a resolution!
I was legit confused as to why I couldn't break vessels. I started a new world as a Malefactor and I just that thought that I was EXTREMELY lucky with 12% chance to not break the vessel
Anyway, thanks a lot @Omega Haxors for the fix!
Geology Additions v1.1.1 (1.18.x)
in Mod Releases
Posted
I was actually about to ask why is Mudstone supposed to be a Bauxite substitute - thanks for clearing that up!
Regarding that idea - since it would be an imperfect substitute, you could make it so that you would need 2x pulverized mudstone (or heck, even 4x pulverized mudstone) as a replacement for 1x pulverized bauxite in the refractory brick recipe