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Sniper Ely

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Posts posted by Sniper Ely

  1. il_fullxfull.905982149_i01f.thumb.jpg.fbf84a7074d495044e55d1d5a20f10e9.jpg

    My man/woman... hope you got thick skin... because i sense some people are gonna be like... huh.. antho fox... click( even if he/she doesn't want to download or even is interested in the idea) ... *hate hate hate*... "pLeSe DeLeTe ThIs"... "YoU fUrRy PoS"...

    Anyway.. good job with the modelling. =)) , I know it must have took a good chunk of time ( tried animating a few things and it took a while just to get something... that made sense... a bit)

  2. 18 hours ago, Brandon Moore said:

    This mod adds a crafting recipe to allow you to break a tool back down to an ingot. In the crafting grid place a hammer above the tool to break down.

    Break Down Tools.JPG

    BreakToolsDown_v1.14.8.zip 4.06 kB · 3 downloads

    found the problem , put "game:" in front of everything, Like game:hammer-* instead of just hammer-* ... same with the other things... and move everything from the game folder into assets... so you have assets>recipes>grid>recipe1 ... that's the actual way. I presume you used the modmaker so for you.. it works as you added those recipes into your game directly ... but from a mod.. you gotta add game: in front of  EVERYTHING that comes from the vannila game.

    • Amazing! 1
  3. We have the Golden Wolf, and lately we got a mod for locusts as workers and guards... But pets in VS seem rather lacking nonetheless . I want to introduce foxes to the table but idk where to start really. Can I get any tips for this endeavor? My idea is a sort of ancestral fox... 

    You stumble in an old structure underground or on the surface and find a soul gem, with this newly found fragment you can call the fox bound to the gem. If the fox dies, it drop soul gem dust which can be turned into a new soul gem ( with a temporal gear and uncut gems ) and after 24-48h it "cures" and can be used to call the fox again.

    What do I want the fox to do at least?

    - I am happy if it just sticks along and sleeps in my tent. It's rather lonely trying to be a nomad and moving camp every 3-4 days.

    But ideally gameplay wise:

    1. Crafting? Maybe simple pottery
    2. Inventory space in the form of a pouch or ethereal bond
    3. Maybe a sort of prospecting by telling you distance to an ore? ( destroying a nugget to gauge the distance to the closest ore of that type relative to the fox?..)

    So, Any heads up where to start are greatly appreciated. Thanks beforehand and Have an amazing day gals and lads.

    il_fullxfull.905982149_i01f.thumb.jpg.52fa90e00db19aab36a53416aac47e43.jpg

    Scratch and Stretch-Red Fox original oil painting | Etsy (link to the picture...if someone wants it)

    • Like 1
  4. It's oddly unsettling how they hold weapons, i kind of love it ngl . They don't look like servient AI and seem like they will rebel if given the opportunity..How cool would that be....? "Master! We come for your blood! You slaver! Now die... *gets bodied by 10 locusts with random tools* " Good job... the guard one you can have as a pet is awesome!

  5. 7 minutes ago, DArkHekRoMaNT said:

    You can look at it in game.

    Settings -> Dev -> Enable Debug -> Enable Show Debug Info

    I know... i used the .edi ( i think that's the command ) but the text actually overflows the box and gets cut off. (making the hud bigger/smalled doesn't help) ... Or you mean another way?

  6. 1 hour ago, Craluminum said:

    After every your update you do new incorrect craft recipe
    [Error] Grid Recipe 'lettuce_head2:recipes/grid/nomad_pants.json': Output Item code game:clothes-lowerbody-steppe-shepherds-trousers cannot be resolved

    If you know the correct output code for the item, please do say. I had to presume the last 2 words based on knowing:

    game:clothes-lowerbody-steppe-s.......

    ... there may be more that 2 words or maybe just one... who knows. I didn't find a place that tells me the actual code for it like a wiki.

    Anyway, these things don't affect the game, it won't break/crash or other stuff. It just doesn't load that particular recipe.

  7. 21 hours ago, Tyron said:

    Hey modders,

    In order to further support your modding efforts I've begun work on an official mod database that is tailor-made for uploading and downloading mods. A rudimentary version of it is now online at https://mods.vintagestory.at

    In the very near future I will develop an API for this site that directly integrates your mods into the client. Ideally we'd want players to connect to modded servers and auto-install all required mods with the press of a button.

    Happy modding!

    I always wonder why are you guys so awesome... we don't deserve you guys! I hope you are well, WE all hope you guys are well ! Thank you, from ALL the  VS community! 

     

    • Like 1
    • Cookie time 2
  8. 8 minutes ago, ThePionier said:

    Hi!
    I can't make leather armor with the dress mod, I always get the blacksmith's apron instead of the leather armor.
    I made a sample recipe for the blacksmith apron.

    Bug.png

    Hi! This version has the apron use fibers(8 fibers instead of 2 twine) ... should be cherry now!

     

    PS: Yes, i just got the notification... Cheers! Have fun!

    587198750_ClothesCraftingMk2(1).zip

    • Like 1
  9. 3 hours ago, Craluminum said:

    10.2.2021 15:21:04 [Error] Grid Recipe with output Item code game:clothes-lowerbody-steppe-shepherds-trousers contains an ingredient that cannot be resolved: Item code game:flower-horsetail

    Hi, the error is harmless. But i changed a bit the recipe so the error shouldn't show up anymore. Cheers!

    ClothesCraftingMk2 (1).zip

    • Thanks 1
  10.  

    3 minutes ago, LocoMiner said:

    What is this .7z? it is not a recognized .zip file. This update is just repairing clothes? The game already does that. How is this different?

     

    Just now, AstralVoid said:

    .7z is a 7Zip file. 7Zip is a free, open source, and generally preferred alternative to the native Windows zip file manager and WinRAR.

     

    I said i repacked the mod, it should be 7z hopefully. It rerolls the condition if you get a 5% and have to repair it which i presume is more expensive than 2 flax fibers to "patch it up" and reroll the condition. Thank you AstralVoid!

  11. 3 minutes ago, Michael Wendt said:

    image.thumb.png.24f949d73b769e3c176de4fdc750e918.png.bf426ac4b8f6659e4db8e06b16210427.png

    I get this list of error messages when my server boots.  This is the only mod related to clothing I have so I'm guessing it is related to it.  Idk for sure.  Any help be appreciated.   Also doesnt stop server from loading and thus far no in game issues or crashes that I'm aware of.

    I am aware of that, it's pretty odd as only those recipes do that while other recipes that use those items don't throw up an error. I'll ask on the discord for help, if it actually crashes the game ,i'll try to fix it quickly. Another guy pointed it out a while ago too, but i had no idea the discord  server existed so i just remained on : If they work , just ignore the messages. 😃

    • Thanks 1
  12. On 12/16/2020 at 5:15 AM, Rufferto said:

    With 1.14 can clothes be made at 100% quality for best possible temperature?  As it is one can add a material one at a time to reroll the quality of the creation, but i've never got over 37%.

    I added the ability to reroll the condition but can't find how to make them have a certain condition.  Right now, rerolling it means you can get a worse or better version of the piece of clothing.

  13. 17 hours ago, Rufferto said:

    With 1.14 can clothes be made at 100% quality for best possible temperature?  As it is one can add a material one at a time to reroll the quality of the creation, but i've never got over 37%.

    Don't have time lately to play so i am uncultured on anything more than 1.13.4 . I'll get to it eventually, but the main point is to be able to make em, rugged or not in that case. If the clothes bought or found are 100% then it gives the incentive to do that.

  14. 50 minutes ago, Reina said:

    Hi, does this mod actually change arrow and bread recipes like the in game description says?

    And if so, is there a way to get a version of this mod that only affects clothes and not the arrows/bread? :D

    Oh my, i think it slipped in. Long story and excuses( i use the modmaker so all new mods have the patch folder with everything changed which i need to "distill" from stuff i don't need ).... you can safely just open the .zip and delete the patches for the time being. It just makes eggs cookable into boiled ones and arrows durable but more expensive. ( a set of patches )

  15. I want to make clothes have a purpose besides looking nice.

    I am looking at giving slight buffs from clothes because well.. you are warmer, and protected from weather so maybe health recovery is higher, food intake is lower because you don't use as much energy to warm yourself up. Boots could give a speed buff. All minor but a nice incentive. Because i added recipes for clothes ( i'll add more but i got enough for now) in another mod i feel like it makes sense.

    As much as i know.. only armor can have these buff/debuffs? My questions are: can i put them on clothes directly, do they trigger even if the clothes are not in an armor slot or do i have to make clothes armor pieces( how hard will it be then... ? change a .json value or a more complex process?)

     

    Thanks beforehand!

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