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Sniper Ely

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Everything posted by Sniper Ely

  1. My man/woman... hope you got thick skin... because i sense some people are gonna be like... huh.. antho fox... click( even if he/she doesn't want to download or even is interested in the idea) ... *hate hate hate*... "pLeSe DeLeTe ThIs"... "YoU fUrRy PoS"... Anyway.. good job with the modelling. =)) , I know it must have took a good chunk of time ( tried animating a few things and it took a while just to get something... that made sense... a bit)
  2. anyway.. good job.. a step up would be to make a "dull tool head item" that smelts into 90-80 units of the respective material...
  3. found the problem , put "game:" in front of everything, Like game:hammer-* instead of just hammer-* ... same with the other things... and move everything from the game folder into assets... so you have assets>recipes>grid>recipe1 ... that's the actual way. I presume you used the modmaker so for you.. it works as you added those recipes into your game directly ... but from a mod.. you gotta add game: in front of EVERYTHING that comes from the vannila game.
  4. Could i ask if you know other things that may make the error show up? I deleted the 2 things, texture line and the multiply block of lines and still getting the error while the item to spawn it works, as yours... shows up, ( a bit big but shows up).( Srry for necro lol)
  5. We have the Golden Wolf, and lately we got a mod for locusts as workers and guards... But pets in VS seem rather lacking nonetheless . I want to introduce foxes to the table but idk where to start really. Can I get any tips for this endeavor? My idea is a sort of ancestral fox... You stumble in an old structure underground or on the surface and find a soul gem, with this newly found fragment you can call the fox bound to the gem. If the fox dies, it drop soul gem dust which can be turned into a new soul gem ( with a temporal gear and uncut gems ) and after 24-48h it "cures" and can be used to call the fox again. What do I want the fox to do at least? - I am happy if it just sticks along and sleeps in my tent. It's rather lonely trying to be a nomad and moving camp every 3-4 days. But ideally gameplay wise: Crafting? Maybe simple pottery Inventory space in the form of a pouch or ethereal bond Maybe a sort of prospecting by telling you distance to an ore? ( destroying a nugget to gauge the distance to the closest ore of that type relative to the fox?..) So, Any heads up where to start are greatly appreciated. Thanks beforehand and Have an amazing day gals and lads. Scratch and Stretch-Red Fox original oil painting | Etsy (link to the picture...if someone wants it)
  6. It's oddly unsettling how they hold weapons, i kind of love it ngl . They don't look like servient AI and seem like they will rebel if given the opportunity..How cool would that be....? "Master! We come for your blood! You slaver! Now die... *gets bodied by 10 locusts with random tools* " Good job... the guard one you can have as a pet is awesome!
  7. I know... i used the .edi ( i think that's the command ) but the text actually overflows the box and gets cut off. (making the hud bigger/smalled doesn't help) ... Or you mean another way?
  8. If you know the correct output code for the item, please do say. I had to presume the last 2 words based on knowing: game:clothes-lowerbody-steppe-s....... ... there may be more that 2 words or maybe just one... who knows. I didn't find a place that tells me the actual code for it like a wiki. Anyway, these things don't affect the game, it won't break/crash or other stuff. It just doesn't load that particular recipe.
  9. This is just straight up cute! I love it, such a small change that nobody saw until now and you just, OY... 3 knifes per rock... STONKS!
  10. I always wonder why are you guys so awesome... we don't deserve you guys! I hope you are well, WE all hope you guys are well ! Thank you, from ALL the VS community!
  11. Hi! This version has the apron use fibers(8 fibers instead of 2 twine) ... should be cherry now! PS: Yes, i just got the notification... Cheers! Have fun! 587198750_ClothesCraftingMk2(1).zip
  12. Hey, seems i was a bit sleepy or just overlooked. Anyway... should not throw the error anymore. 587198750_ClothesCraftingMk2(1).zip
  13. Hi, the error is harmless. But i changed a bit the recipe so the error shouldn't show up anymore. Cheers! ClothesCraftingMk2 (1).zip
  14. @Mr1k3, Sorry for the intrusion. @l33tmaan... here it is. It's fairly easy to play with .jsons to fit your play. SuperFuel1.0.1.zip
  15. I said i repacked the mod, it should be 7z hopefully. It rerolls the condition if you get a 5% and have to repair it which i presume is more expensive than 2 flax fibers to "patch it up" and reroll the condition. Thank you AstralVoid!
  16. I looked into it, i don't have any problems on my system so i repacked the mod again. Updated the post too. See if that helps. I am unable to help you otherwise. ClothesCraftingMk2.7z
  17. I am aware of that, it's pretty odd as only those recipes do that while other recipes that use those items don't throw up an error. I'll ask on the discord for help, if it actually crashes the game ,i'll try to fix it quickly. Another guy pointed it out a while ago too, but i had no idea the discord server existed so i just remained on : If they work , just ignore the messages.
  18. I added the ability to reroll the condition but can't find how to make them have a certain condition. Right now, rerolling it means you can get a worse or better version of the piece of clothing.
  19. Don't have time lately to play so i am uncultured on anything more than 1.13.4 . I'll get to it eventually, but the main point is to be able to make em, rugged or not in that case. If the clothes bought or found are 100% then it gives the incentive to do that.
  20. Oh my, i think it slipped in. Long story and excuses( i use the modmaker so all new mods have the patch folder with everything changed which i need to "distill" from stuff i don't need ).... you can safely just open the .zip and delete the patches for the time being. It just makes eggs cookable into boiled ones and arrows durable but more expensive. ( a set of patches )
  21. I'm gonna be honest, i thought about something completely different when i read the title. Good mod! Good job!
  22. Oh ... never tested it on multiplayer. I got those errors too but the recipes worked nevertheless on my singleplayer worlds. Do they work on yours too but the errors made you worry?
  23. I tried some time ago and it would just make the item dissapear from the creative inventory but if i had it in my hand , it would appear , not useful as if i put it on.. nothing happens. I'll try again soon.
  24. I want to make clothes have a purpose besides looking nice. I am looking at giving slight buffs from clothes because well.. you are warmer, and protected from weather so maybe health recovery is higher, food intake is lower because you don't use as much energy to warm yourself up. Boots could give a speed buff. All minor but a nice incentive. Because i added recipes for clothes ( i'll add more but i got enough for now) in another mod i feel like it makes sense. As much as i know.. only armor can have these buff/debuffs? My questions are: can i put them on clothes directly, do they trigger even if the clothes are not in an armor slot or do i have to make clothes armor pieces( how hard will it be then... ? change a .json value or a more complex process?) Thanks beforehand!
  25. Damn! This is so nice! Good job! I like the leather joke... for people that weren't lucky ( 99.9999% of us I think ) and have to go continets for lime or borax just for some leather after they are in the space age, it's a very nice addition...
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