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Rhyagelle

Vintarian
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    250
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Everything posted by Rhyagelle

  1. And you are absolutely sure you've provided the right IP to connect to and setup ports for the correct computer that's hosting the server? Some routers and modems, especially when in combo, will have different methods of doing it. Lastly, did you make sure the individual computers are not blocking the connection?
  2. How did you set up your connection? Did you make sure UPNP was enabled, ports etc etc were set up correctly?
  3. It's in the roadmap, isn't it? So it is going to happen, though I'm not sure how it will be implemented.
  4. Unfortunately, sort of cheating via creative or using an overlay mod, no. You'll need to put work into using and understanding prospecting. It's really difficult to get as a new player, but if you stick with it and start a new world in creative, give yourself a prospect and then just try it out, you'll get it.
  5. What your asking would just make it so that the devs lose money because everyone is pirating the game or they buy one copy and share it between 10+ other people. The game is like $20, it's not expensive, why not just buy copies? If your friends don't want to play for very long or there's no need for them to play more than 2hrs at your LAN party, I don't see why Vintage Story should weaken its security and risk its funding just to appease players or situations like that. If the game were more expensive, I could see the argument for a better demo or trialing basis a bit more, but not as it is.
  6. I'm on 1440p and I have the k version of that CPU. I used to play with the KO version of that GPU, too, but recently upgraded to a 3060 Ti. I get about 80-90 with some settings turned down on the old version of the game. Have you tried to turning down some of the options? Maybe that PC's CPU isn't strong enough to be pushing 1440p at stable 60fps, let alone above it, in a game like this.
  7. It depends on your hardware. How old is it? If it's really old, nothing is ever really going to make your system perform like it's 10x better. If its newer than say 2018, it should have helped more than that, for sure. You could try to clean re-install your drivers.
  8. Hell yeah! Thank you guys for the awesome update! More performance is always awesome, because it also means we can turn up more options!
  9. It would be really cool to have native controller support. To lie back and farm and relax with a controller be would so cool. Thanks for sharing!
  10. They need to get a big Minecraft streamer to play it on Twitch for a bit. That would really bring in tons of players and interest. And hopefully it will stay off Steam, at least until the team feels comfortable in doing so.
  11. Only one mod for me is absolutely crucial, SP or MP. Carry Capacity / CarryOn. Everything else is judged by the servers I join, and some of them have like 20 mods.
  12. You might feel like it's a lot, but when you're making roads, it runs out fast. So use it for road building and keep saving whatever you get!
  13. Rather than encourage piracy of any scale, it would serve better to target at those "demo first" sort of people with what they actually want/need. A demo. Vintage Story has one, but it's old and doesn't represent what the game is today at all. Maybe there's a plan for another, more modern trial/demo? Perhaps a version of the game with some features restricted, or a time-restriction?
  14. If you mean like server information, mods installed etc etc, you have to copy things/back them up, yes. There's no automatic way of preserving information for a reinstall. You could try "don't delete all information" option when uninstalling (forget the exact wording, but it asks you if you want EVERYTHING gone or just the game itself), but I would play it safe and back up those folders.
  15. Ooh, that is definitely a bug, and a pretty significant one. Hopefully a hotfix soon!
  16. Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat. lmao I gotta try it.
  17. What's the real use? I was pretty sure it was to cross oceans and large bodies of water, especially in winter.
  18. I'd say it's a mix of realism and what should be fun. And at the moment, the raft isn't really justified outside of large ocean usage or skipping large lakes in the winter.
  19. I wouldn't say they suck. A ricketily made raft shouldn't go the speed of light anyway, but I do agree that they are a little on the slow side. It's barely faster than walking/swimming, and it should be a lot faster than walking/swimming.
  20. They will still end up climbing it, but it'll be a little more difficult, meaning that they shouldn't speed up the thing like Speedy Gonzales. It's definitely not a sure fire way of preventing them from climbing, especially since they jump like the Hulk.
  21. I've seen wolves climb a ladder, too. I guess it's more believable with a bear since they are naturally strong climbers, but it's a video game. I'd rather not have the animals climbing ladders. I've found though that spacing the ladders out by 1 block makes it much more difficult for animals and drifters to climb.
  22. Oh, that's what you meant by waves. Yes, they are way worse than the one or two giant flat sideded mountain walls. At least with those you just have to scale/go around (or if you want to, drill through it) one of them, this this one is worse. Because on the sides of them, there are rarely any safe ways down. No dirt scaling to go down, almost never waterfalls or deep lakes y ou could drop into. But somehow, the tops are almost always overgrown in thickets and trees, so you can't see where you're going until you fall straight down several blocks. These shattered mountains look beautiful, they remind me of the Wulingyuan mountains in China, but they appear too frequently and without any other means of quick travel or traversing giant, hazardous geographical features, their visual attraction can only take them so far. I used to primarily want to live in mountains until recently. The headache is just too much. Now I wouldn't mind 1.18 generation beyond these points, because the new method of generating hills, mountains, etc etc looks better, but I think the priority that is taken when its hills and these mountain ranges are considerably higher than anything else. I don't think anyone would be complaining (too much) if the hills and these sorts of mountains popped up more occassionally rather than every other minute you've scaled a hill/mountain...
  23. It might be helpful if everyone experiencing the crashes run an trace on it or post some crash/error logs, if possible. Any lockups or even crashes could be caused by simple issues that become hidden by other means, such as corrupted driver installs or missing dependencies, which usually end up being something like lib32-mesa. For example, a bad/corrupted install or outdated Mesa package could cause the hangups/crashes.
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