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Elijahgrimm

Vintarian
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Everything posted by Elijahgrimm

  1. Was just about to make a post regarding hunting and here we are. My issue is that game animals like deer and moose are really fast. That's good, they should be. However we need some way to track animals we've hurt, because I'm currently on my sixth hunt where I've been chasing down a deer I've tagged several times with an arrow and it's just...gone. No body, no sign of where it went, just *poof*, gone to the aether. I can't begin to put into words how frustrated I am. First of all because they are absurdly tanky and there's no bleed-out mechanic for animals meaning you have to hit them stupidly hard all at once to drop them or spend 3-20 arrows trying to drop something, chasing them for miles and miles with them never tiring out and then they can just vanish into thin air with no way to see which direction they went. My suggestion? A bleed-out mechanic and a blood trail. Those two things would make hunting game so much better. Drifters would be immune, of course because the only blood they have is like...an oil, I guess? And bleeding wouldn't really kill them anyway.
  2. This may be an old post, but I second this, absolutely. At least give us a hint, like some scattered pieces of halite like how there are hints for tin, copper, etc. lying on the surface.
  3. That has not happened in my experience. The elk is always left behind.
  4. Ahh, see at the time there was nothing in the guidebook about how each station was charged. Just how to build it, and the ritual needed to change the nature of it.
  5. The issue I've been running into; Made a Light Nexus and was ready to make light torches... but there is no charge on the light nexus and no way to really charge it that I have seen. Unless it absorbs essence naturally. There is no slot to place an item to charge it, like on the regular nexus. This has left me stuck, because I need light manatorches to get arcanus, but I can't get a light manatorch from the light nexus. I'm sorry to say, this mod explains things so poorly and puts needlessly hard blocks in front of you that don't even feel like something to "figure out" but instead feels like getting smacked in the face with a stop sign.
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