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Komissar-bAv

Vintarian
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Wolf Bait

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  1. Did a quick sweep of the most recently acquired/updated mods in my list. Right off the bat, Kemono is 1.19, so that's disabled [it was already force-disabled in the mod manager, so not much difference there] Degraded Buzzwords from the 1.19 version to 1.18.x, no dice on those two. Degraded Crossbows to v0.0.5, and surprisingly this worked! Unsure why, since it was automatically disabled in the mod manager because of a dependency issue, and even manually disabling it did nothing either. But of a shame too, I really wanted to see those crossbow animations, ha.
  2. Hmm. I disabled all of those mods individually, and then all of them at once. No changes, still crashing. I definitely recall that I had Rustbound Magic, Crossbows, and Firearms already before this issue, I'll have to check if there was a recent update I downloaded that seems to be the culprit. Using 18.15, if it matters.
  3. Hello hello, I'm new to the forums so I'm not entirely sure where to bring this up. I've been running my game with a good handful of QoL mods, as well as a few content mods. Some were added before I created my world, and some were added somewhere in between. Surely everybody has dealt with this sort of situation. Anyway, I added a handful of mods since the last time I played (I'm forgetful, so I don't exactly remember which ones they were) and my game has started crashing. I don't know how to read error logs, but from what I can assume from what I could read, it has to do with something in the inventory? My first guess is that the only modded item I am currently carrying is a crossbow, but I'm still getting crashes after I disable the Crossbows mod. I have also attempted to disable everything I thought I had last added, but I'm not having any luck.
  4. This is also useful, thanks. I haven't found any temporal gears so far, so this will be an alternative when I finally acquire one, and I won't have to rely on the bed mod anymore, hopefully.
  5. Thanks for the mod link! Already a life-saver, or rather a time-saver.
  6. Hello, I am new to the game, I have just picked it up over the weekend. I am having difficulty with the start of the game, continuously starving to death because all I can find are sparse bushes of cranberries. My spawn location is in the middle of some steep mountains with nothing but the occasional patch of birch leaves, and it takes me a bit of time to walk/climb any way I can, just to get to a mildly more manageable plains area. I have attempted to set up a shack with a bed, that has a handful of different trees as well as some clay nearby- but the inevitable starvation leads me back to square one. Thankfully I have keep inventory enabled, but it means little because I almost end up starving again once I get back to my house, and that's if I don't get jumped by wolves on the way back. Then I end up back in the mountains, either atop a peak or down in a narrow, cramped ravine. I have spoken to a friend of a friend who has been playing for longer, and I have been told I need a rare item to change my spawn location, but it only lasts for ten deaths. What kind of game design is this? I can understand how something like that can be useful as a temporary respawn for long-distance trips, but not for actual permanent home-bases? Included is my map- my spawn point is the pink star all the way to the south, and the most suitable living space is the green house all the way to the north. It takes me between five and ten minutes to get back home, depending on where I end up respawning. I am really hoping there is a decent way to fix this issue, legitimate or not. This might as well be game-breaking for me and I don't know how much longer my patience will last.
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