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Mod Conflicts and Crashing


Komissar-bAv

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Hello hello, I'm new to the forums so I'm not entirely sure where to bring this up.
I've been running my game with a good handful of QoL mods, as well as a few content mods. Some were added before I created my world, and some were added somewhere in between. Surely everybody has dealt with this sort of situation.

Anyway, I added a handful of mods since the last time I played (I'm forgetful, so I don't exactly remember which ones they were) and my game has started crashing. I don't know how to read error logs, but from what I can assume from what I could read, it has to do with something in the inventory? My first guess is that the only modded item I am currently carrying is a crossbow, but I'm still getting crashes after I disable the Crossbows mod. I have also attempted to disable everything I thought I had last added, but I'm not having any luck.

Spoiler

Running on 64 bit Windows with 32718 MB RAM
Game Version: v1.18.15 (Stable)
2023-10-30 1:08:57 PM: Critical error occurred
Loaded Mods: autowalk@1.0.4, bedrespawner@1.0.0, beekeeper@1.0.0, buzzwords@1.6.0, easytorchlighting@1.18.13, femininity@0.1.2, capreolinae@1.0.5, furniturelibrary@1.0.9, instruments@1.2.2, lumbersling@1.1.0, medieval@1.02.04, moreundergarments@0.0.1, morecaveart@1.0.0, primitivesurvival@3.2.9, propickfix@1.0.0, unpfix@1.0.0, rooffix@0.0.1, rustandrails@1.0.4, game@1.18.15, zyrails0break0down0tools@1.18.14, alchemy@1.6.16, betterfirepit@1.1.2, betterhoe@1.0.4, betterjonasdevices@1.0.1, betterpitkilntimer@1.1.0, carryon@1.6.0, divisionoflabor@1.0.7, fsmlib@0.1.7, GrassSides@1.0.0, GuibibiQOLS@1.0.2, herbarium@1.0.0, mapautocenter@1.1.1, medievalexpansion@3.10.0, petai@1.8.1, pileful@1.0.4, prospecttogether@1.2.4, rustboundmagic@0.2.5, sharablewaypoints@1.3.0, storageoptions@1.0.1, tieredsuperiority@1.1.1, creative@1.18.15, survival@1.18.15, bullseye@2.5.0, maltiezfirearms@0.3.3, morerope@2.0.0, Pitchandflax@1.0.6, stonepiles@1.1.0
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 371
   at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean origRotate, Boolean showStackSize) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 197
   at Vintagestory.Client.NoObf.RenderAPIGame.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Single dt, Boolean shading, Boolean rotate, Boolean showStackSize) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 280
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 479
   at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
   at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 375
   at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\HudElement.cs:line 30
   at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\Huds\HudHotbar.cs:line 571
   at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 301
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 82
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 787
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 965
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 241
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 2023-10-30 1:02:59 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER725D.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER77FB.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER780C.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER780A.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER782A.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_e541901f-376b-4905-929e-35777ea5079d

Analysis symbol:
Rechecking for solution: 0
Report Id: cf67436f-2a70-4e9a-9623-88698280f035
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }
--------------
{ TimeGenerated = 2023-10-30 1:02:57 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.15.0, time stamp: 0x64e841c5
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3480
Faulting application start time: 0x01da0b52609253d8
Faulting application path: F:\Games\Vintage Story\Vintagestory\Vintagestory.exe
Faulting module path: F:\Games\Vintage Story\Vintagestory\Lib\openal32.dll
Report Id: cf67436f-2a70-4e9a-9623-88698280f035
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 2023-10-30 12:55:45 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2007150627803250050, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P2: 1.18.15.0
P3: 64e841c5
P4: openal32.dll
P5: 1.23.0.0
P6: 63dd31ad
P7: 40000015
P8: 00000000000df046
P9:
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD2DE.tmp.dmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD86D.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD87E.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD88B.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERD8AB.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_3278c09e339ad58fdb4a48929ddf95e5f2060ca_ee8069fc_737e75a0-0f17-4962-a7df-a26410a91f49

Analysis symbol:
Rechecking for solution: 0
Report Id: b59d484b-e6d1-4e9a-a45d-5fffbfebe7a5
Report Status: 268566528
Hashed bucket: 38dd2bbe130a69d3fbdad4dc94ea3d82
Cab Guid: 0 }

 

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Not familiar with a number of these mods, but yeah it looks like an item renderer is crashing - if I had to guess it would be a mod like
fsmlib@0.1.7, rustboundmagic@0.2.5, bullseye@2.5.0, maltiezfirearms@0.3.3
 

Also I see buzzwords@1.6.0 on your list, which is ONLY for the 1.19 prerelease of Vintage Story (as it says on the Files tab of that mod's page.)
You're going to want to be real careful when downloading mods right now, as a number of them will be major version specific (1.18.x, 1.19.x)

Edited by Spear and Fang
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Hmm.
I disabled all of those mods individually, and then all of them at once. No changes, still crashing.

I definitely recall that I had Rustbound Magic, Crossbows, and Firearms already before this issue, I'll have to check if there was a recent update I downloaded that seems to be the culprit.

Using 18.15, if it matters.

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Did a quick sweep of the most recently acquired/updated mods in my list.

Right off the bat, Kemono is 1.19, so that's disabled [it was already force-disabled in the mod manager, so not much difference there]
Degraded Buzzwords from the 1.19 version to 1.18.x, no dice on those two.


Degraded Crossbows to v0.0.5, and surprisingly this worked! Unsure why, since it was automatically disabled in the mod manager because of a dependency issue, and even manually disabling it did nothing either.
But of a shame too, I really wanted to see those crossbow animations, ha.

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