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Allen

Vintarian
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Allen last won the day on October 31 2020

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Stone Age Settler

Stone Age Settler (3/9)

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  1. The handbook says that farmland within three blocks of water will help them 'maintain good moisture levels', but hydration from being near water water seems to start at 75% and is reduced by 25% per block, meaning at three blocks away, you get just 25% hydration, reducing growth rate to around 60% So like, is it ok to just have 1 block of water per 7x7 of farmland and have the outer ring grow at 25% hydration, countering the slower growth times with bigger harvests? Or does that just mean that being next to water makes hydration drain slower so you need to water less often or something? If I put all farmland next to water for 75% hydration, is it okay to not water them? Or maybe having water doesn't actually matter because all it does is raise the base hydration level to 25%/50%/75% better to just water your crops by hand every day to keep them at 100%? Trying to actually optimize my farm layout for once, and not quite sure where to place the water.
  2. I like the idea in concept. A lot of items can be stored in-world, but for most things you don't really do that since a chest can store so much more. A reason to have more 'real world' storage would be cool. However, yeah I do agree that it'll be very easy for things like that to get tedious real fast. Maybe if instead of nerfing chests (or at least nerfing them too much) we could buff specific/world storage options to make them more viable against chests?
  3. Personally, I don't mind the agressive wildlife since having some sort of risk during the day is reasonable for a game I would say. However, I do wish they'd announce their presence more frequently/loudly, because getting mauled by a ninja bear while making your way through the woods is just annoying more than anything.
  4. Mostly depends on what trees I find, but my general setup is pine walls, birch floors, and oak furniture. Birch floors because I like the color, oak furniture because as said above, they're the closest in color to other generic wood items. Pine walls mostly because pine trees are common and I don't hate the color.
  5. I would like it if grassed dirt/naturally generated dirt would be less prone to sliding or if the world gen puts the dirt instability into account when making slopes to make it somewhat less likely that every other cliff triggers a landslide within like 10min of you wandering into the area.
  6. So uh, crazy thing. I was starting to run low, so I started digging a mineshaft near the very high copper reading near my base and... I found hematite. Well, to be exact, my prospecting pick's node search mode turned up a reading for hematite. I haven't actually found the vein yet, and considering the hematite reading for the area was really low, I don't expect there to be much ores anyways, but uh... that should help a lot when looking for that ultra-high iron chunk. But also, because it occurred to me while I was digging. Once I get a reading, do I just... dig down until I hit something? Because that's what I did, but as I'm currently expanding the mineshaft, I realize I very easily could have just missed various ore veins I found if I'd dug in a slightly different position. Like 3~4 blocks to the the side or up and I would have missed the giant copper vein I've currently stopped on. If I hadn't tried out my prospecting pick at the exact moment, or I dug like a few blocks to the other side, I would have missed the hematite reading. I mean, it does look like the ores I get will more than cover for all costs of me digging this stupid deep hole, but like, I can't be that lucky all the time, can I?
  7. Well I did find a very high copper reading nearby, so worst comes to worst I guess I can tap into that for more tools. More prospecting it is then!
  8. Finally trying to step into the iron age, poking around with the prospecting pick to find some iron. So apparently the poor/decent/etc next to the ore the prospecting pick shows is the chance for ore to be there, and not like, the actual ore. So the question is, does say 'decent' actually give a decent chance of finding ore, or should I just skip all but very/ultra high readings? Second, is digging around in quartz veins I find for possible gold/silver worth it or no?
  9. Fucking bees. I spent days without finding a single one, and now that I've found one and am in the long process of waiting for a skep to fill, I immediately find like 4 other beehives.
  10. Allen

    Finding bees?

    Mostly a half a day to a day's walk/sprint away from spawn. Figured I'd use it to find nearby copper/etc to enter the metal age proper while I'm at it, so I was searching nearby forests one at a time. I did check the temperature/rain every now and then to make sure I'm not looking in the wrong place entirely, but otherwise, it was go to the forest, walk around all over until I'm fairly certain I've searched everywhere, move the the next forest, rinse and repeat. Though, now that I've found enough metal for an anvil, I'm considering moving further south by maybe a day or two to search, after some base renovations for proper storage and such. I might try the mod if I get too frustrated. Haven't been using any mods so far but I've only heard good things so. edit: I think I found my problem. Made a creative world and spawned in a beehive so I know what it sounds like. It took like 8 blocks for the sound to lower to a point where I could barely hear it and would probably just write it off as background noise if I heard it in my survival world amidst all the other sounds like water/footsteps/etc. Guess I'm getting that mod to find my bees.
  11. Allen

    Finding bees?

    Found a forest with like 50% maple trees so wandering there with music set to 0, weather sounds to 10%, and ambient and master volumes at 100%. Just walking all around the woods to check out every corner I can. No bees so far. But hey, I did find 2 ingots worth of copper nuggets, so can't complain I suppose. But at this point, I might end up getting my first candle from all this bony soil I'm picking up before I find a single bee.
  12. Allen

    Finding bees?

    Is there some latitude they spawn more frequently or something? Do I need to head more south so it becomes warmer? Because I've been searching for days and haven't found a single hive. Doesn't help that forests are extremely annoying to explore both due to heavily limited visibility and being home to wolves and bears.
  13. Have to agree. I prefer literally anything else to the combat update because you know new stuff, but the unrefined combat frustrates me way more than say, the lack of fish or fruit trees.
  14. Hmm, better save the chicken farming for 1.15 and go for the sheep then.
  15. I was trying to heard a nearby group of chickens into my farm, but ran into some wolves on the way and well, long story short, I no longer have chickens near my base. Do farm animals respawn over time, or do I have to track down a chicken from further away and lead that into my base? Because if so, I might just get rid of the chicken coops I'm working on altogether and just raise some sheep instead. Chickens are way too annoying to chase around to try and farm for me to try getting them from that far away.
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