The only argument going for it, is they wouldn't earn 100% from it, yet the earnings from the ease of accessibility on the increase of sales justifies by miles.
The social aspect would be very good too. As to show off the hours one has playing the game. Or the background you may be able to show off in your steam profile.
I have to constantly convince my poor friends to play this games, but they are not form wealthy countries and thus always play the game pirated.
I have bought this game 4 to 5 times, because I love and wish to share it with everyone I can. But there is no ease in of accessibility. Like regional pricing;
The money one expends on games is not exactly X amount of money to all people. To colonised poor and used for cheap labour proletariat people, which is not canada, usa, europe, eastasia. I.E. the rest of the 80% of every one on earth. We have to explain to the overly pampered by society people that 20% of your monthly salary isn't worth one game.
If you are fortunate enough as to not be from where most of us are. Let me frame it as this. Would you have gotten this game were it to be valued at 200 USD? We earn in a day, what you do per hour, just multiply the amount of hours it costed you to days, basically.
I and many people I know had to pirate it to know whether it would be worth the price.
The steam solution offers better income for the creators, better social integration, better piracy solution, better ease of use, and even better spread of the game.
The regional pricing actual made steam earn, 450million dollars, the benefit made each region that they were targeting to triple. [21:30 - 22:00]