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szythe

Vintarian
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Posts posted by szythe

  1. I have mods installed but disabled them all for this world - both for creation and playing it - only Essentials / Creative / Survival 'mods' are enabled.

     

    What's odd though is I see calls in the log referencing missing mods. Are mods still being loaded into savegames even when not enabled? The 

    client-main.txt

    30.9.2019 16:44:05 [Error] [Armour_Release_V0.1.6.zip] File 'ArmourMod.dll' is not in the mod's root folder. Won't load this mod.
    30.9.2019 16:44:05 [Error] [CarryCapacity-0.4.1.zip] File 'CarryCapacity.dll' is not in the mod's root folder. Won't load this mod.
    30.9.2019 16:44:16 [Error] [VS-1.9.6-TheNeolithicMod-1.7.2.zip] File 'Neolithic.dll' is not in the mod's root folder. Won't load this mod.

    Okay so I realized that there is also a  'mods' folder inside 'VintageStory', not just 'VintageStoryData' that mods are being pulled from. Somehow I had those 3 mods in there. These mods are not shown on the in-game mod selection screen so never appeared enabled, and these mods were not active in this world, ie none of the blocks/recipes. Is this a potential cause?

     

    I tried moving the VintageStoryData folder, removed mods from VintageStory folder, uninstalling, and doing a fresh install of 1.10.15. I copied over the savegame and playerdata folders

    Loaded in and... same client game thread crash.

    edit: client-main.txt attached (after complete reinstall)

     

    client-main.txt

     

  2. Have 40 hours into a save and now I get this message every time when trying to load in -

    'Whoops, a client game thread crashed, please check the client-main.txt for more information.'

    Any way to recover / fix the save?

     

    from client-main.txt -

    29.9.2019 18:23:54 [Fatal] Caught unhandled exception in thread 'tesselateterrain'. Exiting game.
    29.9.2019 18:23:54 [Fatal] System.NullReferenceException: Object reference not set to an instance of an object.
       at _kaH6ItzMXB6wTvKsWSUSppPag3s._J7DDcDrtFjC1ci4BuODSQjObAXJ(BlockPos )
       at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars)
       at Vintagestory.Client.NoObf.ChunkTesselator.BuildBlockPolygons(Int32 chunkX, Int32 chunkY, Int32 chunkZ)
       at Vintagestory.Client.NoObf.ChunkTesselator.MakeChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, IChunkBlocks chunkBlocks, Int32[] chunkBlocksExt, UInt16[] lightExt, Byte[] lightSatExt, IntRef retCount)
       at Vintagestory.Client.NoObf.ChunkTesselatorManager.TesselateChunk(Int32 chunkX, Int32 chunkY, Int32 chunkZ, Boolean priority)
       at Vintagestory.Client.NoObf.ChunkTesselatorManager.OnSeperateThreadGameTick(Single dt)
       at _vEfkIn2cXyxFzzwXjGYD03apjVcA._WhVVruHzFM3ArMA00Uw9zQRG7Ln()
       at _vEfkIn2cXyxFzzwXjGYD03apjVcA._euyyWS8wfIVUG7RYLEu1MmRpVuC()

    crash.png

    client-main.txt

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