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David Taylor

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. Yozo, the nice thing about VS (and the devs) is that they recognise not everyone likes the grind. They've given us a huge amount of customisability in world creation, and the ability to use loads of mods to make the game play how we want. For example, the start of my current game had passive mobs (only animals would attack if I hit them, drifters and locusts never). So I could take it easy and just learn the systems. There must be commands you can run to set your spawn. This might not work on a server, but for single player you can customise to a high degree.
  2. I made a bunch of iron chains and an iron knifeblade due to a misclick after putting the ingot down and was throwing them into a water block to cool them down. I noticed there weren't as many chains as I remembered making about halfway through and then everything disappeared. Did they rust away?
  3. I checked using a door between the two rooms in my house and even when the door is open the /debug rooms hi shows green so I guess interior doors can be open or closed - very good! The wiki says 14 x 14 x 14 so I guess that allows for 2 stories of about 4 blocks high with an open staircase between them and a ceiling on the top floor if there is a pitched roof.
  4. I've started building a house and wanted to make something a tiny bit better than my usual dirt box hovel, so I have a cobble L shaped house. I've looked at the wiki and it says a room is an enclosed space 14x14x14 and I've just tested this in my house using the /debug room hi command. This means if I want to have rooms in my house (from the point of view of temperature control) I need to put doors between most rooms, which will make moving around a nuisance. What does everyone else do?
  5. It makes sense that if a tool is completely made from metal, then you should be able to get some scrap back from it. Perhaps tools could degrade into an item similar to the metal scraps, but made of the metal from the tool, and that could be melted in the crucible along with ore nuggets. Each scrap could be some amount of the metal and you get varying numbers of scraps depending on the tool/weapon/armour type.
  6. Many drifters arrive during temporal storms, and they're flickering so they seem to be coming from a different time where there are lots of them. Or maybe they're coming from many different times which is why there's so many. I was just watching McJty's recent temporal storm and the rocks make electronic bleeps when they hit the temporal storm drifters rather than the usual pink noise. They don't seem to be trying to help the player, given they attack you and killing you doesn't bring you back to anywhere except your spawn point. I have noticed the drifters seem to get on their knees and look like they're crying sometimes. I think it's sad the way they collapse to their knees when you kill them too.
  7. You can toggle the sprint key, it's in the control options.
  8. I stumbled across some poor zinc in andersite while randomly prospecting in a cave. The pick was telling me there were large amounts of it and I was mining every which way and couldn't see it. Eventually I loaded a creative copy and still couldn't find it! Just by chance I noticed the block info change and finally spotted the stuff, right where I was in my 'real' world. This combination is really hard to see - the block with ore looks almost the same as the plain rock. Could it be made more noticeable?
  9. If this is the dev(s)' day job they need the money now. I think I paid about $27AU for VS and I don't feel at all ripped off. That's less than 6 cups of coffee. A lot of work has gone into this already so I'm glad some people are buying it. If I stopped playing now I'd have got my money's worth and I've only had it since it showed up on PSJ's channel. I've sunk an embarrassing amount of time into my first world and I really need to shelve it for a while. If buying it now means I own it on release I'd be happy to stop playing for months at a time and just come back for a tour of new features when major releases are made.
  10. They don't die of hunger yet, that's what I was joking about. If they ever do it will be a real hassle. You'll need a big grain farm or spend a lot of time making and breaking scythes, and not have much time to do anything else. I only have about 6 sheep and they empty two troughs pretty quickly.
  11. Yes, the 2x2 mode in clayforming is hard to use. Perhaps an outline showing which 2x2 area will be filled in would help.
  12. I have wolves spawning where I've settled and the only trees are the ones I planted. It's low lying land covered in pools of water. So it looks like they don't need forests. But I have animal aggression turned down to only if I attack them so it's not a problem.
  13. I've started in a place that rains almost constantly in warm weather, and has reached -17 in December. It has a few things going for it, but the weather isn't one of them! I'd say I could be in either the south or north hemisphere, except the sun seems to rise in the south! The moon goes east-west (or west-east, not checked), but the sun definitely rises in the south and sets in the north. So does that mean I should explore east/west for a warmer place? I'm not striking out on a guess because I'm moving slowly in winter and I'll need to go a long way. Given land is free in VS I figured I could spend 6 months in each place until animals learn to die of hunger.
  14. The fullscreen checkbox on the right hand side of the video options, about half way down. It's easy to miss.
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