-
Posts
4547 -
Joined
-
Last visited
-
Days Won
203
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by LadyWYT
-
Technically, anything is a viable food source when you're starving, provided that it's edible. I don't know that the drop rates got changed, but the spawn rate may have been gotten a buff, possibly to help provide an additional food option for the travels that players will be partaking in. Same. I'm guessing that fishing poles might get added soon enough, since we have a proper boat now.
-
We have it, it's just the delivery boys don't speak intelligibly, are slow, constantly get your orders wrong and then pelt you with rocks or smack you upside the head for pointing it out.
-
Allow us to place a door in the middle of a block
LadyWYT replied to ParallaxError's topic in Suggestions
Hmmm, I like the idea, but how would one go about choosing which position the door goes in? I suppose you could pop it into the crafting grid in a fashion similar to slabs, but the automatic positioning seems like it would be even more of a hassle than it is already. -
I think your chiseled blocks are the culprit; there's probably too much of the outside surface area missing for it to count as a proper insulating wall. That's also probably why the space is recognized as a room when you place slabs over the backside of the chiseled blocks--there's a proper insulating layer there. To fix it, you could probably modify your interior design to keep the slabs in place, or try adding another pixel layer or two to the chiseled block faces outside.
-
The answer: "No, but some of the more adventurous members of our profession might know of something. Not sure where any of them are though." It's a minor change, but it's a nice, immersive way to help get brand new players started on the main story, since they aren't going to be aware that they need to talk to a treasure hunter to get the Archive map(and the likelihood of them bumbling across any of the locations without the maps is very low). To my knowledge, there's not yet anything else that really indicates how to begin the main adventure either. But why not just make the trader near spawn always be a treasure hunter? It's nice to have different options available near spawn, rather than the same thing every time. Treasure hunters typically aren't too hard to find either, so unless a player has really bad luck they should be able to find one without too much trouble. It also makes for a bit more of an adventure as well. What about marking the location of the nearest treasure hunter? More of an adventure without one, plus a brand new player should really be focused on learning how to survive first. Having a pinned marker on their map is likely to distract them from the task of learning how to survive and acquire shelter, and instead incentivize them to pursue the marker. They'll need to explore anyway when learning how to survive, so best to just give them a small clue of what to look out for and let them figure out the rest themselves.
- 1 reply
-
- 2
-
-
Gotcha. I know sheep can climb slopes up to two blocks high, but given your description nothing should be able to climb out of your enclosure. Hence why I suspect that they're glitching outside the pen somehow(whether it's when they're born, or otherwise).
-
Welcome to the forums! Which version are you playing on? I've been playing on the most recent release candidate and had my ram escape from the pen somehow. To my knowledge there's no way for the sheep to get out of their enclosure, so I'm wondering if there's not a bug where they're glitching through walls/fencing somehow, or otherwise loading in at the wrong location when you load the chunks.
-
I'm perfectly fine with drifters not being able to climb without ladders. That's the department of a different enemy, heh heh.
-
I'm not aware of any guides on the matter, but as for how they're meant to be used I think it heavily depends on what effect you're trying to create. The half-blocks aren't intended to fit together, but rather to be used to extend roofs only a little bit instead of a full block, generally speaking. You could also use them to achieve other effects as well, which you'd need the variety of pieces for given that roof blocks cannot be chiseled. As for how to get them to face the direction you want them to...best advice I have there is to just tinker with it until you get it to do what you want. Roof blocks are always a little tricky in that regard, though I would assume their placement will be refined sometime in the future. Overall, the full roofing blocks are most likely to remain the most common ones used.
-
Another feature I could potentially see added--the ability to tame/domesticate wolves. While I don't think they would be useful as a method of travel, the mount system that 1.20 adds could be adjusted to add additional utility to tame wolves so that they aren't just a pet. Tame wolves could be equipped with a cooking pot, a lantern, and a leather/sturdy leather backpack(NOT saddlebags!), allowing them to carry some of your stuff in addition to defending you from enemies. For unique equipment, tame wolves can wear a variety of collars, including a spiked collar that will mitigate a portion of incoming damage and reflect it back to the attacker. An ownership medallion can be attached to a collar to allow a tamed wolf to be called via whistle, though only one wolf can be equipped with a medallion at a given time. A medallion is not needed, however, to command tamed wolves to follow you, stay put, or guard a specific area. Tamed wolves will also scare away small creatures, so they can be stationed near crops or chickens to help defend them. However, chickens that are below generation 5 will be afraid of tame wolves, so you will want to make sure that your feathered friends are appropriately calm if you wish to keep raising them.
- 37 replies
-
- 1
-
-
- vintage story 1.21
- predictions 1.21
-
(and 1 more)
Tagged with:
-
Is it possible to regenerate a Vintage Story Lore location?
LadyWYT replied to Voldemort's topic in Discussion
Ooo, great question. Unfortunately that's beyond my area of expertise. I mostly play singleplayer, and I've not studied enough about server management to be able to make any good guesses as to how you might go about resetting specific chunks. The only thing I can really think of is that there might be a way to do it with the world edit feature? -
Oh I know. But I meant climbing without the need for ladders. However, I think a change like that would break a lot of story locations, so I'm fine sticking to ladders and leaving the concept of free-climbing to the modded realm.
-
The good news is that you do not need to kill the Mad Crow to complete this segment of the adventure; you need only damage it enough to make it fly away(about half/two-thirds health remaining, approximately). Once it flies away, you'll be able to take the Lens from its socket and bring it to the next location. If you run out of arrows during the fight, you can use the small quills that the Crow occasionally fires at the platform in place of arrows(I think they may actually be more effective than most arrows, though I'm not sure). Likewise, you can throw the larger quills like spears. The easiest time to shoot at the Crow is when it swoops in for an attack, though you'll want to use your Time Swap ability to avoid actually getting hit. Timing is crucial here, as you can't be attacked by the Crow while in the past, but you can't attack the Crow either. The other thing to be wary of is shivers spawning on the boss's platform; much like the Eidolon in the Archive, the Crow will start spawning minor opponents once it hits low enough health. For gear, I recommend steel chain armor, with a glider, and resetting your spawn. You could probably get by with iron gear, but most of the enemies in this area are tier 3, so steel will make for a bit of an easier time, if one has access to it. Chain will allow you to retain more ranged accuracy. As for the glider, it'll help prevent deaths from failing parkour or getting knocked off the tower(which has a high chance of occurring given current knockback settings). Full disclosure, I finished this fight mostly in creative mode, as it was late and I wanted to finish the story before going to bed. However, I played enough of it in survival to figure out how the mechanics are generally supposed to be handled. If you've damaged it enough to get it to fly off, and still can't pick up the item, it sounds like it may be bugged. Can you still see the Crow's healthbar? You may need to pop into creative mode and chase it down, if it's still flying around the tower area but not attacking you. You could try just breaking the item and giving yourself a Lens via creative, but I'm not sure that doing this will actually advance the next part of the story. In any case, if you've gotten the Crow to fly away, you're supposed to be able to retrieve the Lens with a simple right-click. If that's not happening, then it sounds like something bugged out somewhere. Hopefully one of the above options can fix it, if that's the case. The only other idea I have, outside of starting a new world and cheating a bit to get back to that point in the story, is attempting to use console commands to reset the entire Devastation area in the hopes of just redoing that particular segment.
-
Gifting the game to large creators would be prudent
LadyWYT replied to JAGIELSKI's topic in Discussion
It's a huge influx of this demographic that I'm concerned about. Those who decide to just jump into the game because it seems to be the "popular thing" are probably going to have a rude awakening from the difficulty, hence I would expect a rather unpleasant outburst of "Game broken, fix now!" I'd happily be wrong about that scenario, of course, but it's one of the major reasons I say it's best to just let those who are after this kind of game buy it themselves, rather than rely on some advertising gimmick to pull in a larger crowd. -
I just tried this on the latest snapshot, and it provided stamina just fine. So we can probably rule out that being the culprit.
-
Is it possible to regenerate a Vintage Story Lore location?
LadyWYT replied to Voldemort's topic in Discussion
That part isn't hard to figure out. If you type /help, it'll bring up a list of available commands. One of those commands is /tpstoryloc, which will teleport the player to the desired story location. It also gives you a list of those location names, so there's no guesswork about what you need to type to go to a specific location. Just a side note...if you are teleporting anywhere, I recommend doing so in creative or spectator mode, not survival! Granted, the player cannot die from suffocation damage(yet), to my knowledge, but I have been using teleport commands to poke around various places and it's a bit dodgy at times. Teleporting to location #4 will trap you in stone--you won't be able to move unless you are in spectator mode. Teleporting to other story locations may get you mauled by monsters. I've also crashed my game at least once when trying to teleport to a waypoint, and while I was able to reload the world just fine, I did load back in at bedrock level, for whatever reason. -
Gifting the game to large creators would be prudent
LadyWYT replied to JAGIELSKI's topic in Discussion
If it's something that interests them, they'll buy it and play it. But if it's not something they'd really enjoy playing, they aren't exactly going to provide a glowing recommendation that actually feels genuine, even if you give them a free copy. More effective to let people buy and enjoy for themselves, and goad their friends into buying it too via glowing endorsements. A big name promoting a product, in many cases, is not genuine--someone paid them to promote it. A recommendation from someone one actually knows personally is much, much better. More people buying the game just means more money; it doesn't mean that anything gets developed faster or better. There are several many companies out there today with a ton of money and other resources to work with developing their games, that neither develop anything quickly, nor anything of particularly good quality. As I understand it, Vintage Story is currently well-funded, and I'd much rather the developers take their time making quality content. Quality content is what will pull in the customers. Depends. Assuming that a negative review holds any truth, then yeah, that can turn a lot of people away from purchasing a game, for a very good reason. But if the game is very high quality, then it's logical to assume that most reviews will be positive, and not negative. Big creators might have a lot bigger reach than smaller creators, sure...but they certainly aren't the holy grail of what determines whether or not people purchase a game. -
Add the ability to use meteoric iron in cementation furnaces
LadyWYT replied to StCatharines's topic in Suggestions
My pleasure! I'm guessing it probably wouldn't be too hard to mod, since all you really need to do is copy/paste the data for steel, and then tweak the textures and durability/tier values(if you're inclined to change them) for the items. -
Add the ability to use meteoric iron in cementation furnaces
LadyWYT replied to StCatharines's topic in Suggestions
I don't know about the dark blue flecks, but I do like that bright white tone! You could probably make the accent colors on the armor that dark blue-gray though, in order to better distinguish it from the meteoric sets. -
Is it possible to regenerate a Vintage Story Lore location?
LadyWYT replied to Voldemort's topic in Discussion
This thread will probably help you out. Given the OP's post further down in the thread, it looks like he did indeed manage to regenerate the Resonance Archive on his server, albeit in a different location. I would assume that you can similar with the other lore locations as well, though I would also assume that you'll probably not want to go resetting things all that often as it's quite a bit of work, it seems. As for bosses...I think the one for the Resonance Archive is supposed to respawn every so often, along with the other minor monsters, though I don't think the puzzles reset with them. I would assume that minor monsters probably respawn where appropriate in other locations as well, though I don't expect that the boss for the second chapter will respawn at all, mainly due to(major spoilers ahead): -
Are you playing with any mods? I would assume you're playing vanilla, but best to cover all the bases... I've not noticed any issues with pies so far. What kind of pie was it? If there is an issue, it might only be with a specific ingredient combination.
-
Gifting the game to large creators would be prudent
LadyWYT replied to JAGIELSKI's topic in Discussion
Maybe, but I get the impression that the culture is changing a bit regarding that. I still think it's better to let those who genuinely want to play the game just buy it themselves; they don't feel obligated to force a positive reaction that way if they end up not liking it. A fair point. I just think it'd be less aggravating for a lot of people to play the more polished product. Of course, a lot of that sentiment is probably stemming from the uh...current salt levels flying around about some of the things in 1.20. -
Add the ability to use meteoric iron in cementation furnaces
LadyWYT replied to StCatharines's topic in Suggestions
I like the idea, but it seems an awful lot of work to go to just to get plain old steel, especially when meteoric iron is so pretty. I'm not sure that giving it a shorter cook time makes any sense either, as meteoric iron apparently has less carbon than standard. Maybe it could produce "meteoric steel" instead, which functions the same as normal steel but has a different color? I suppose you could throw in a tiny bit more durability as well, if just having a really pretty color isn't enough. -
Gifting the game to large creators would be prudent
LadyWYT replied to JAGIELSKI's topic in Discussion
Honestly...I think right now it's maybe for the best that Vintage Story is not widely popular. It's still got a ways to go before it's finished; story to flesh out, gameplay loops to add, jank to fix. I think it'll be easier for players to pick up and enjoy once a lot of that is sorted out, especially since there may be some major changes to some of the gameplay before the game is considered finished. I also don't think the game needs to be given to big YouTubers for publicity--let the game stand on its own merits instead. Those who are interested will buy it, and popularity can spread via word-of-mouth for a quality product. I'd also note that when a product is just given to someone, their response is tainted because it comes across as just buying their influence. Additionally, they haven't shelled out their own money for said product, so one also has to wonder if a positive review is due to the product actually being a good one, or whether it's more due to the product being free. -
There is a difference, somewhat. Distilled booze doesn't have an expiration date, but is certainly more resource-intensive to make. Alcohol bandages are now really good and practical to make, since the jugs of aqua vitae can be used to craft them. But I do understand your point about it not being the most exciting thing to squeeze that much honeycomb for a beverage that doesn't offer any different mechanical value.