After doing that, the game crashed instantly on startup. The text in the crash reporter says:
Running on 64 bit Windows with 8 GB RAM
Version: v1.13.4 (Stable)10/23/2020 1:19:25 PM: Critical error occurred
System.Exception: GL_INVALID_VALUE error generated. Program handle does not refer to an object generated by OpenGL.
at Vintagestory.Client.NoObf.ClientPlatformWindows.DebugCallback(DebugSource source, DebugType type, Int32 id, DebugSeverity severity, Int32 length, IntPtr message, IntPtr userParam)
at OpenTK.Graphics.OpenGL.GL.GetUniformLocation(Int32 program, String name)
at Vintagestory.Client.NoObf.ShaderProgram.Compile()
at Vintagestory.Client.NoObf.ClientPlatformWindows.Start()
at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] )
at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart )
-------------------------------
I included client-debug.txt and client-main.txt. I don't think client-debug has anything useful in it, but I wouldn't really know, so here it is anyways.
client-main.txt seems to say something similar to the text above, about "GL_INVALID_VALUE" and I'm not really sure how to deal with that.
Also, I included client-crash.txt, just in case, since this is the first time it actually produced this file, but it seems to say similar stuff.
client-debug.txt
client-main.txt
client-crash.txt