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Tyron

VS Team (Lead)
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Everything posted by Tyron

  1. I don't think that's relevant to our poll. If a modder does not know what they are, then as far as we are concerned, we are good to drop support for it. This is more about existing mods using OBJ/GLTF.
  2. I took the freedom to rewrite radfasts poll text to make the what and why clearer.
  3. Dear Extraordinary Survivalists v1.20.12, a stable release, can now be downloaded through the account manager. This should be the last release of 1.20.x unless other critical issues appear. As for the next major 1.21 update, titled "the 1.20 content completion update" (provisional name, lol), it should happen pretty soon, a first pre-release possibly still in June. The main theme of this next update will be completing and polishing a number of areas that did not make it into 1.20, such as sailboat improvements, an elk taming system, coral reefs and easier story progression. Stay tuned! Screenshot by Kimera, shared on #screenshots on Discord Game updates Fixed: Rare crash while loading entities client-side. Github #6025 Fixed: Teleporters not working on servers once the tick time exceeds 100ms Fixed: Raft oar animations not correct in 1.20.11. Github #5924 Fixed: Colored lanterns could lose their lighting colors when other light-sources placed nearby. Github #5950 Fixed: Removing a lined lantern could leave a ring of faint light Fixed: Rare client crash on game exit. Github #5976 Fixed: Client-side crash when an empty pie falls. Github #6009 Fixed: Attempt to fix very rare serverchunk entity serialization issue. Github #6006 Fixed: Large numbers of fresh spawned entities after pausing the game for a while in SSP Fixed: Privilege escalation vulnerability with the block randomizer Fixed: Timeswitch commands permissions not properly setup
  4. Dear Extraordinary Survivalists v1.20.12, a stable release, can now be downloaded through the account manager. This should be the last release of 1.20.x unless other critical issues appear. As for the next major 1.21 update, titled "the 1.20 content completion update" (provisional name, lol), it should happen pretty soon, a first pre-release possibly still in June. The main theme of this next update will be completing and polishing a number of areas that did not make it into 1.20, such as sailboat improvements, an elk taming system, coral reefs and easier story progression. Stay tuned! Screenshot by Kimera, shared on #screenshots on Discord Game updates Fixed: Rare crash while loading entities client-side. Github #6025 Fixed: Teleporters not working on servers once the tick time exceeds 100ms Fixed: Raft oar animations not correct in 1.20.11. Github #5924 Fixed: Colored lanterns could lose their lighting colors when other light-sources placed nearby. Github #5950 Fixed: Removing a lined lantern could leave a ring of faint light Fixed: Rare client crash on game exit. Github #5976 Fixed: Client-side crash when an empty pie falls. Github #6009 Fixed: Attempt to fix very rare serverchunk entity serialization issue. Github #6006 Fixed: Large numbers of fresh spawned entities after pausing the game for a while in SSP Fixed: Privilege escalation vulnerability with the block randomizer Fixed: Timeswitch commands permissions not properly setup View full record
  5. Dear Extraordinary Survivalists v1.20.11, a stable release, can now be downloaded through the account manager. This release has no new gameplay features BUT a few fixes compared with v1.20.10. As well as that, on multiplayer servers, it significantly improves performance and reduces RAM utilization, especially with higher player numbers: A large multiplayer server running this release should perform up to approximately twice as good - twice as many ticks-per-second - when large numbers of players (more than 30) are online Different results may be seen with different player counts, adjusted servermagicnumbers.json, different creature numbers compared with the vanilla defaults, or modded games, but all servers should see some improvement This release also uses approximately 10%-20% less RAM, in both single-player and multiplayer games. Screenshot by bens, shared on #screenshots on Discord Game Updates Changes in 1.20.11 Tweak: Improve client<->server connection stability. (Technical Info: Added server health check for UDP since some ISP's may block randomly some UDP, this may cause desync between entities or dropped items. So now if there was no UDP received from a client for 30 seconds the server will fall back to TCP automatically for that client and tell it to also fall back to send only TCP which should fix the desync. Further you can now set forceUdpOverTcp in clientsettings.json or using ".cf forceUdpOverTcp on" command, then just rejoin and you have permanently enabled to only use TCP.) Fixed: Rare exceptions in 1.20.11-rc.1 when a server loads mapchunks at the world border Fixed: Containers spawned in using the /giveblock command without adding the type attribute would allow you to place them in a boat storage slot but would crash your client. If this was done on a server you may end up crashing as soon as you join again. Fixed: Redwood tree generation destroys translocators Changes already in 1.20.11-rc.1 Tweak: Multiplayer server performance substantially improved in many areas Improved TPS from entity ticking (especially if MaxPhysicsThreads exceeds 1: on large servers please experiment with setting that in the range 2-5, in servermagicnumbers.json) Improved TPS from entity spawning (testing of spawn positions now runs on a separate thread) Improved TPS from player and entity physics and animations updates on the server Reduced peak RAM requirements for server packet sending Reduced peak RAM requirements for server game autosaving Tweak: Map and minimap performance improvements (client side changes) Map now drawn up to 10x faster when panning or zooming into previously mapped areas Areas of the map which are moved off-screen are now preserved for longer without re-draw Reduced heavy multiplayer lag after panning in the world map (greatly reduced client-server network traffic from panning) Tweak: Reduced RAM requirements on both server and client for animations Tweak: Thrown stones, snowballs and other thrown projectiles now have smoother motion Tweak: For hardware constrained servers, new optional VintagestoryServer.exe command line argument --reducedThreads to reduce the number of threads used overall (detail: may help servers which have hardware thread count limits, at the cost of some worsening of ticks per second and game startup time) Note for modders: It is possible that v1.20.11 will cause mod breakage for a very small number of coded mods, although most mods built for v1.20.10 should still work just the same. Mods which only add content using JSON or patches should all be okay. For coded mods, if you experience any new mod issues (not present in v.1.20.10), please do report them and meanwhile continue using game version v1.20.10. [For coders: we did not change the API, but if your mod's code references ServerMain.Clients with VintagestoryLib.dll as a dependency, you will likely need to recompile against the 1.20.11 version of VintagestoryLib.dll. Harmony patches which make code changes deep within VintagestoryLib might also need attention: most of the entity physics, animations and general entity ticking code in the engine has been changed.] View full record
  6. Dear Extraordinary Survivalists v1.20.11, a stable release, can now be downloaded through the account manager. This release has no new gameplay features BUT a few fixes compared with v1.20.10. As well as that, on multiplayer servers, it significantly improves performance and reduces RAM utilization, especially with higher player numbers: A large multiplayer server running this release should perform up to approximately twice as good - twice as many ticks-per-second - when large numbers of players (more than 30) are online Different results may be seen with different player counts, adjusted servermagicnumbers.json, different creature numbers compared with the vanilla defaults, or modded games, but all servers should see some improvement This release also uses approximately 10%-20% less RAM, in both single-player and multiplayer games. Screenshot by bens, shared on #screenshots on Discord Game Updates Changes in 1.20.11 Tweak: Improve client<->server connection stability. (Technical Info: Added server health check for UDP since some ISP's may block randomly some UDP, this may cause desync between entities or dropped items. So now if there was no UDP received from a client for 30 seconds the server will fall back to TCP automatically for that client and tell it to also fall back to send only TCP which should fix the desync. Further you can now set forceUdpOverTcp in clientsettings.json or using ".cf forceUdpOverTcp on" command, then just rejoin and you have permanently enabled to only use TCP.) Fixed: Rare exceptions in 1.20.11-rc.1 when a server loads mapchunks at the world border Fixed: Containers spawned in using the /giveblock command without adding the type attribute would allow you to place them in a boat storage slot but would crash your client. If this was done on a server you may end up crashing as soon as you join again. Fixed: Redwood tree generation destroys translocators Changes already in 1.20.11-rc.1 Tweak: Multiplayer server performance substantially improved in many areas Improved TPS from entity ticking (especially if MaxPhysicsThreads exceeds 1: on large servers please experiment with setting that in the range 2-5, in servermagicnumbers.json) Improved TPS from entity spawning (testing of spawn positions now runs on a separate thread) Improved TPS from player and entity physics and animations updates on the server Reduced peak RAM requirements for server packet sending Reduced peak RAM requirements for server game autosaving Tweak: Map and minimap performance improvements (client side changes) Map now drawn up to 10x faster when panning or zooming into previously mapped areas Areas of the map which are moved off-screen are now preserved for longer without re-draw Reduced heavy multiplayer lag after panning in the world map (greatly reduced client-server network traffic from panning) Tweak: Reduced RAM requirements on both server and client for animations Tweak: Thrown stones, snowballs and other thrown projectiles now have smoother motion Tweak: For hardware constrained servers, new optional VintagestoryServer.exe command line argument --reducedThreads to reduce the number of threads used overall (detail: may help servers which have hardware thread count limits, at the cost of some worsening of ticks per second and game startup time) Note for modders: It is possible that v1.20.11 will cause mod breakage for a very small number of coded mods, although most mods built for v1.20.10 should still work just the same. Mods which only add content using JSON or patches should all be okay. For coded mods, if you experience any new mod issues (not present in v.1.20.10), please do report them and meanwhile continue using game version v1.20.10. [For coders: we did not change the API, but if your mod's code references ServerMain.Clients with VintagestoryLib.dll as a dependency, you will likely need to recompile against the 1.20.11 version of VintagestoryLib.dll. Harmony patches which make code changes deep within VintagestoryLib might also need attention: most of the entity physics, animations and general entity ticking code in the engine has been changed.]
  7. Dear Extraordinary Survivalists v1.20.10, a stable release, can now be downloaded through the account manager. Boop. Screenshot by 7embre, shared on #screenshots on Discord Game updates Tweak: Increased of fruit tree graft survival chance from 50% to 60% Fixed: Wide doors can delete blocks when placed Fixed: Should properly fix bowtorns not harvestable in some cases Fixed: Shiver hurt animation not stopping walk animation Fixed: Potential item loss in multiplayer if a player lost connection while a chest was open Fixed: Incorrect pottery trade items in the trader buying/selling lists Fixed: Unclear error message "missingtokenv2" when trying to connect to a game server Fixed: MacOS Hud and GUIs going invisible Fixed: Monsters spawning on surface anywhere, when temporal stability is disabled View full record
  8. Dear Extraordinary Survivalists v1.20.10, a stable release, can now be downloaded through the account manager. Boop. Screenshot by 7embre, shared on #screenshots on Discord Game updates Tweak: Increased of fruit tree graft survival chance from 50% to 60% Fixed: Wide doors can delete blocks when placed Fixed: Should properly fix bowtorns not harvestable in some cases Fixed: Shiver hurt animation not stopping walk animation Fixed: Potential item loss in multiplayer if a player lost connection while a chest was open Fixed: Incorrect pottery trade items in the trader buying/selling lists Fixed: Unclear error message "missingtokenv2" when trying to connect to a game server Fixed: MacOS Hud and GUIs going invisible Fixed: Monsters spawning on surface anywhere, when temporal stability is disabled
  9. Dear Extraordinary Survivalists v1.20.8-rc.2, an unstable release, can now be downloaded through the account manager. [Edit 4/22/25:] Also today released 1.20.9 stable with the following changes: - Tweak: Increased illumination levels of block light, from torches etc. (only client side visual effect, does not alter mob spawn) - Fixed: Mobs spawning where they shouldn't - Fixed: Error log spam when player was wearing a night vision helmet outside loaded chunks - Fixed: Command .debug wireframe landclaim was for some players showing claimed areas with the wrong offset - Fixed: Sling not affected by the ranged weapons damage character traits [Edit 4/20/25:] Now released as 1.20.8 stable including all the changes in 1.20.8-rc.1 and 1.20.8-rc.2 and the following additional changes : - Tweak: Update trader buying/selling lists, update community translations - Fixed: Mitigate rare crash in wind particles system - Fixed: One observed instance where the server was running out of memory when the Resonance Archives were generated with world height customised to a lower value than default Screenshot by Saatgut93, shared on #screenshots on Discord Game updates (in 1.20.8-rc.2) Tweak: Added to Tamed Mountable Animals guide, tame elk currently only obtainable from trader Tweak: In Handbook and item descriptions, add some mention of "elk" to most tamed-elk riding gear, for searchability Tweak: Players in creative mode with privilege "commandplayer" can now access locked chests Fixed: Rift weather stuck at very high forever (since 1.20.8-rc.1) Fixed: Mobs able to spawn near light sources outside of storms with normal self stability (since 1.20.8-rc.1) Fixed: Complete item loss from shift clicking away items into a chest in certain circumstances Fixed: Attempt to fix occasional issue with chest and other inventories not closing server-side Fixed: Soybeans and cured fish in meals were not being drawn Fixed: Prevent error log spam caused by hopper trying to push a crock into a chest that already contains a crock [Detail: disabled the meal serve into container mechanic when it has EnumMergePriority.AutoMerge which is used by hoppers shift left click and ground pick, in any of those this should be disabled] Fixed: Rare ghost items when serving meals from pots in the inventory Fixed: Resonance Archives lighting sometimes off when it should be on Fixed: In other dimensions, chisel add material and other tool mode changes didn't work Fixed: In other dimensions, could be incorrect entity AI targeting Fixed: Shiver and Bowtorn corpse harvesting range different from different angles View full record
  10. Dear Extraordinary Survivalists v1.20.8-rc.2, an unstable release, can now be downloaded through the account manager. [Edit 4/22/25:] Also today released 1.20.9 stable with the following changes: - Tweak: Increased illumination levels of block light, from torches etc. (only client side visual effect, does not alter mob spawn) - Fixed: Mobs spawning where they shouldn't - Fixed: Error log spam when player was wearing a night vision helmet outside loaded chunks - Fixed: Command .debug wireframe landclaim was for some players showing claimed areas with the wrong offset - Fixed: Sling not affected by the ranged weapons damage character traits [Edit 4/20/25:] Now released as 1.20.8 stable including all the changes in 1.20.8-rc.1 and 1.20.8-rc.2 and the following additional changes : - Tweak: Update trader buying/selling lists, update community translations - Fixed: Mitigate rare crash in wind particles system - Fixed: One observed instance where the server was running out of memory when the Resonance Archives were generated with world height customised to a lower value than default Screenshot by Saatgut93, shared on #screenshots on Discord Game updates (in 1.20.8-rc.2) Tweak: Added to Tamed Mountable Animals guide, tame elk currently only obtainable from trader Tweak: In Handbook and item descriptions, add some mention of "elk" to most tamed-elk riding gear, for searchability Tweak: Players in creative mode with privilege "commandplayer" can now access locked chests Fixed: Rift weather stuck at very high forever (since 1.20.8-rc.1) Fixed: Mobs able to spawn near light sources outside of storms with normal self stability (since 1.20.8-rc.1) Fixed: Complete item loss from shift clicking away items into a chest in certain circumstances Fixed: Attempt to fix occasional issue with chest and other inventories not closing server-side Fixed: Soybeans and cured fish in meals were not being drawn Fixed: Prevent error log spam caused by hopper trying to push a crock into a chest that already contains a crock [Detail: disabled the meal serve into container mechanic when it has EnumMergePriority.AutoMerge which is used by hoppers shift left click and ground pick, in any of those this should be disabled] Fixed: Rare ghost items when serving meals from pots in the inventory Fixed: Resonance Archives lighting sometimes off when it should be on Fixed: In other dimensions, chisel add material and other tool mode changes didn't work Fixed: In other dimensions, could be incorrect entity AI targeting Fixed: Shiver and Bowtorn corpse harvesting range different from different angles
  11. Dear Extraordinary Survivalists v1.20.8-rc.1, an unstable release, can now be downloaded through the account manager. "Wall", shared by Kotsu on discord #screenshots Some things just don't pan out as one would hope them to, pun intended 1.20.7 broke falling blocks in some cases so this update should remedy that. In the process I also finally tackled the excessive new mob spawn during temporal storms, as well as the missing mob spawns during nights in summer. I have marked the release as unstable because it might throw off the mob spawn balance again. Radfast added some fixes to the "other" dimensions. Game updates Tweak: New Summer Stroll music track now also plays in summer. No longer exclusive to the Resonator Tweak: Improve localized messages sent to players, global messages are sent in the server language where player specific ones are sent in their language Fixed: Several issues in other dimensions Blocklight from light sources should now spread correctly For trunks, the right-hand element had wrong Block HUD info and wrong pickblock result Fixed rare block breaking issues and excessive EntityItem spawned in some cases Fixed: Server-side error when player attempts to place faded crumpled letter on the ground Fixed: Invalid blocks created from falling blocks Fixed: Properly fix temporal storms sometimes spawning huge amounts of the new mobs Fixed: Mobs not spawning in summer nights. Rift tweaks. Fixed: Should fix butterflies turning in place for a minute at a time Fixed: Rare server-side exception if the disconnected player was not yet loaded API Tweak: Added IHeldHandAnimOverrider collectible interface to prevent a held idle animation being played based on an item held in the other hand View full record
  12. Dear Extraordinary Survivalists v1.20.8-rc.1, an unstable release, can now be downloaded through the account manager. "Wall", shared by Kotsu on discord #screenshots Some things just don't pan out as one would hope them to, pun intended 1.20.7 broke falling blocks in some cases so this update should remedy that. In the process I also finally tackled the excessive new mob spawn during temporal storms, as well as the missing mob spawns during nights in summer. I have marked the release as unstable because it might throw off the mob spawn balance again. Radfast added some fixes to the "other" dimensions. Game updates Tweak: New Summer Stroll music track now also plays in summer. No longer exclusive to the Resonator Tweak: Improve localized messages sent to players, global messages are sent in the server language where player specific ones are sent in their language Fixed: Several issues in other dimensions Blocklight from light sources should now spread correctly For trunks, the right-hand element had wrong Block HUD info and wrong pickblock result Fixed rare block breaking issues and excessive EntityItem spawned in some cases Fixed: Server-side error when player attempts to place faded crumpled letter on the ground Fixed: Invalid blocks created from falling blocks Fixed: Properly fix temporal storms sometimes spawning huge amounts of the new mobs Fixed: Mobs not spawning in summer nights. Rift tweaks. Fixed: Should fix butterflies turning in place for a minute at a time Fixed: Rare server-side exception if the disconnected player was not yet loaded API Tweak: Added IHeldHandAnimOverrider collectible interface to prevent a held idle animation being played based on an item held in the other hand
  13. Hey, is that since 1.20.7?
  14. Dear Extraordinary Survivalists v1.20.7, a stable release, can now be downloaded through the account manager. This should fix a notable dupe bug related to falling blocks and various other minor issues. Unless new major issues are discovered I am finished with updating 1.20.x, however radfast will likely build a 1.20.8 performance update soon still. Screenshot by Serglittle, shared in #screenshots on Discord Game updates Tweak: Added Audit logging when breaking containers and their contents is getting dropped Tweak: Further slightly reduce spawn rate of the new mobs during temporal storms Tweak: Update community translations Fixed: Small oddities with falling coal (was invisible, it hurt the player unintuitively and particles spawned too far up) Fixed: Properly fix blue tint during temporal storms Fixed: Wearables in ruined chests at 100% condition and getting set to a lower value only when taken out Fixed: In other dimensions, player motion smooth stepping and walking on walls Fixed: Placed torches not emitting particles in other dimensions Fixed: Texture flipper item: Invisible textures in toolmode ui Fixed: Armor damage overlay was not affected by fog Fixed: Text overflow from lots of mods on the public server view screen. Mod list now truncated after 20 mods Fixed: Might fix rare occasions where screen goes completely black after respawning Fixed: Potential duplication bug on lagging server, when causing blocks to fall Fixed: All water visible (even underground one) when inside the cloud layer Fixed: Incorrect position for the hot held crucible and incorrect pouring animation. Added flute use animation Fixed: Seraph knapping animation jittery Fixed: Rare exception on crash during shutdown Fixed: Might fix invisible entity issues following a teleport View full record
  15. Dear Extraordinary Survivalists v1.20.7, a stable release, can now be downloaded through the account manager. This should fix a notable dupe bug related to falling blocks and various other minor issues. Unless new major issues are discovered I am finished with updating 1.20.x, however radfast will likely build a 1.20.8 performance update soon still. Screenshot by Serglittle, shared in #screenshots on Discord Game updates Tweak: Added Audit logging when breaking containers and their contents is getting dropped Tweak: Further slightly reduce spawn rate of the new mobs during temporal storms Tweak: Update community translations Fixed: Small oddities with falling coal (was invisible, it hurt the player unintuitively and particles spawned too far up) Fixed: Properly fix blue tint during temporal storms Fixed: Wearables in ruined chests at 100% condition and getting set to a lower value only when taken out Fixed: In other dimensions, player motion smooth stepping and walking on walls Fixed: Placed torches not emitting particles in other dimensions Fixed: Texture flipper item: Invisible textures in toolmode ui Fixed: Armor damage overlay was not affected by fog Fixed: Text overflow from lots of mods on the public server view screen. Mod list now truncated after 20 mods Fixed: Might fix rare occasions where screen goes completely black after respawning Fixed: Potential duplication bug on lagging server, when causing blocks to fall Fixed: All water visible (even underground one) when inside the cloud layer Fixed: Incorrect position for the hot held crucible and incorrect pouring animation. Added flute use animation Fixed: Seraph knapping animation jittery Fixed: Rare exception on crash during shutdown Fixed: Might fix invisible entity issues following a teleport
  16. /time calendarspeedmul 0.00001 (default value is 0.5)
  17. Dear Extraordinary Survivalists v1.20.6, a stable release, can now be downloaded through the account manager. We suggest to urgently update all game servers to this latest version, as all game versions of the last 6 years are affected. An issue was discovered which could allow a player to create arbitrary blocks and items, including Command Blocks which can run arbitrary server commands under admin privileges. This release should both fix the creation of arbitrary items as well as the ability to use Command Blocks as a Survival Mode player. Only the servers need to update. The game clients can remain on 1.20.5. To clarify: This vulnerability only affected server commands via Command Blocks, not via the underlying server console / shell. Game updates Tweak: Don't print audit logs to console, but to debug window only Fixed: Gameserver privilege escalation vulnerability on multiplayer servers Fixed: Large underground ruin having one of the creative blocks in it Fixed: Updated Harmony to 2.3.5 which should fix issue when using Harmony mods on Linux systems using GLIBC 2.41 and newer View full record
  18. Dear Extraordinary Survivalists v1.20.6, a stable release, can now be downloaded through the account manager. We suggest to urgently update all game servers to this latest version, as all game versions of the last 6 years are affected. An issue was discovered which could allow a player to create arbitrary blocks and items, including Command Blocks which can run arbitrary server commands under admin privileges. This release should both fix the creation of arbitrary items as well as the ability to use Command Blocks as a Survival Mode player. Only the servers need to update. The game clients can remain on 1.20.5. To clarify: This vulnerability only affected server commands via Command Blocks, not via the underlying server console / shell. Game updates Tweak: Don't print audit logs to console, but to debug window only Fixed: Gameserver privilege escalation vulnerability on multiplayer servers Fixed: Large underground ruin having one of the creative blocks in it Fixed: Updated Harmony to 2.3.5 which should fix issue when using Harmony mods on Linux systems using GLIBC 2.41 and newer
  19. Aw, looks like i forgot that, will be in 1.20.6!
  20. thanks, notice removed
  21. oh i see. okay, i'll disable that for next release
  22. not currently, why would you want to turn them off? oh are they printed to the dedicated windows server command line window?
  23. Dear Extraordinary Survivalists v1.20.5, a stable release, can now be downloaded through the account manager. This update should iron out a lot of oddities, strange behavior, lost items, some exploits, an item dupe bug and lots more, so we highly recommend to update to this version. There is a possibility that one of the latest fixes broke another system but we will then quickly release a fix for that. Please note, this version is network incompatible with v1.20.4. In other words, with v1.20.5 you can no longer join a v1.20.4 server. Screenshot by Alnico, shared in #screenshots on discord Game updates since 1.20.4 Feature: Multiplayer server improvements Performance: Slightly better ticks-per-second on large multiplayer servers (Technical info: Improved handling of client packets queue) Protection against one type of denial-of-service attacks (Technical info: Disallow large packets from unauthenticated clients) Two more protections against repeated attempts, disabled by default: server configs TemporaryIpBlockList and LoginFloodProtection. If activated these automatically ban IP addresses when they send invalid packets or when they attempt to connect too many times - more than what a normal user would be able to do. Added command /ipban to list/clear the banned IPs list. The banned IPs list is temporary, it will automatically be cleared if the server is restarted or after a certain amount of time has passed. Please note: These protections only mitigate certain denial-of-service attacks, not all. Additional protection layers are necessary for solid protection, such as the use of iptables against SYN/PSH-ACK floods and/or use of a reverse proxy. Tweak: First person chiseling animation now less view covering Tweak: Smoother transitions between sky colors around midnight Fixed: Old and long-standing bug where selecting a tool mode is sometimes not properly synced to the server. Example while chiseling, bits would disappear or re-appear at random Fixed: Wonky output of /stats command with the connection queue system enabled Fixed: Able to break decor inside land claim Fixed: A unintentional pink block in one of the ruins Fixed: Naming a chiseled block with VTML could cause a client crash when using an invalid path for an icon Fixed: Various fixes in villager dialogue Fixed: Villagers sometimes appearing to stand in their beds Fixed: Villager and some Drifter "hurt" animations were not playing when hurt Fixed: New issues introduced in 1.20.4 Certain dropped items appearing to sink into ground/snow Issues on unstable blocks if sideways falling was enabled as an optional world config Fixed: One rare exception when shutting down a dedicated server Fixed: Command /ban would log an error but the player was still banned and kicked Fixed: Issue where the Beehive Kiln would not work properly when a firewood or peat pile was placed in the clay burning chamber Tweak: Can now also cook flint in the Bloomery Tweak: Waterlilies on lake ice now frozen in place, instead of continuing to have wave motion when the water below was frozen Tweak: Performance: Save approximately 200MB Single player/Server RAM (Technical info: Lazy-initialize story structures and trader/ruins rotated versions. If the Better Ruins mod is installed then this tweak saves up to 1.1 GB RAM use at game startup, albeit this will grow over time as ruins begin generating) Tweak: Performance: Generally quicker snow layer updates for better WeatherSystem performance (Technical info: Various engine improvements in bulk BlockAccessor) Tweak: Updated community translations, added Turkish Fixed: Newly born or spawned wolves, chickens and other animals natural colour variations restored, was broken in 1.20.4 with only black wolves being spawned, for example Fixed: A few items in 1.20.4 (e.g. cranberry) had wrong rendered position in 3rd-person view (Technical info: could occur if transforms were only partially specified in JSON) Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag) Fixed: Log spam with warnings related to Sulfuric acid and Chromite in 1.20.x Fixed: Log spam with warnings related to "BETransient" Fixed: Distant chunks going invisible in immersive first-person mode when standing against blocks and looking downards Fixed: Should fix players body getting in the way of mining while in immersive first-person mode Fixed: Might avoid a crash with some mods requesting invalid richtext Fixed: Exceptions thrown (and consequently undefined behavior) when leaving and rejoining a world in bed Fixed: Mitigate extremely janky sleep visuals in ifp mode (player model just invisible for now) Fixed: Wonky GUI transform for lime and quicklime API Tweak: Clean up EntityPlayerShapeRenderer code API Tweak: Added IRenderAPI.Render2DTexture(MultiTextureMeshRef quadModel, float posX, float posY, float width, float height, float z = 50) API Fixed: Possible wonky textures for the contents of certain blocks, if many mods are enabled (Firepit contents, Helve hammer, Mash in the Fruitpress, Texture flipper toolmode) Additionally, game updates since rc.3 Tweak: On Windows 11 with multiple GPUs the game installer will now setup the game to use the High Performance Card Tweak: Mobs dying in hot springs now yield only 25% of their drop rate (the hotsprings are highly acidic, they dissolve stuff!) Fixed: Verify claimed status on chests also on a network packet level Fixed: Items shift clicked into a saddlebag would end up in a different location server side than client side in some cases Fixed: Item dupe bug related to elk inventories Fixed: Players teleported by other players commands while still connecting to a server, could become frozen and other potential issues in the teleporting code Fixed: Wonky hitbox on Shivers during stroke Fixed: Bucket under fruit press not disappearing for other players when removed Fixed: Prevent nutrition being double-counted if two animals eat the same item Fixed: Drifters fleeing during Storms in some cases Fixed: Issues with the connection queue where clients would get disconnected Fixed: Rare exception and player-kick due to Locust Nest having become bugged Fixed: Occasional exception and client-kick on TOPS relating to propick reading deletion and server-client desync on slow connections Fixed: Small server memory leak due to never deleting propick data for disconnected clients Fixed: In Creative mode, picking a Ruined bookshelf from the inventory caused immediate crash Fixed: Client crashes in 1.20.4 and 1.20.5-rc versions with hot metal rod held in tongs Fixed: May generally fix all similar client EntityShapeRenderer.RenderItem crashes (Github #4777) Fixed: Rare error thrown by bed [Detail] could possibly happen when mounted and unmounted in the same tick so MountedBy could be already null Fixed: Slowly accumulating performance leak with anvils and a few similar blocks Fixed: Server standby launch not working correctly anymore since 1.20.5-rc.1 Fixed: Fixed spawn loading issue for villagers in beds, new issue since 1.20.5-rc.1 API Fixed: Dry mash output randomness when pressedDryRatio != 0 API Fixed: Crash on merging mashes without transitionableProps View full record
  24. Dear Extraordinary Survivalists v1.20.5, a stable release, can now be downloaded through the account manager. This update should iron out a lot of oddities, strange behavior, lost items, some exploits, an item dupe bug and lots more, so we highly recommend to update to this version. There is a possibility that one of the latest fixes broke another system but we will then quickly release a fix for that. Please note, this version is network incompatible with v1.20.4. In other words, with v1.20.5 you can no longer join a v1.20.4 server. Screenshot by Alnico, shared in #screenshots on discord Game updates since 1.20.4 Feature: Multiplayer server improvements Performance: Slightly better ticks-per-second on large multiplayer servers (Technical info: Improved handling of client packets queue) Protection against one type of denial-of-service attacks (Technical info: Disallow large packets from unauthenticated clients) Two more protections against repeated attempts, disabled by default: server configs TemporaryIpBlockList and LoginFloodProtection. If activated these automatically ban IP addresses when they send invalid packets or when they attempt to connect too many times - more than what a normal user would be able to do. Added command /ipban to list/clear the banned IPs list. The banned IPs list is temporary, it will automatically be cleared if the server is restarted or after a certain amount of time has passed. Please note: These protections only mitigate certain denial-of-service attacks, not all. Additional protection layers are necessary for solid protection, such as the use of iptables against SYN/PSH-ACK floods and/or use of a reverse proxy. Tweak: First person chiseling animation now less view covering Tweak: Smoother transitions between sky colors around midnight Fixed: Old and long-standing bug where selecting a tool mode is sometimes not properly synced to the server. Example while chiseling, bits would disappear or re-appear at random Fixed: Wonky output of /stats command with the connection queue system enabled Fixed: Able to break decor inside land claim Fixed: A unintentional pink block in one of the ruins Fixed: Naming a chiseled block with VTML could cause a client crash when using an invalid path for an icon Fixed: Various fixes in villager dialogue Fixed: Villagers sometimes appearing to stand in their beds Fixed: Villager and some Drifter "hurt" animations were not playing when hurt Fixed: New issues introduced in 1.20.4 Certain dropped items appearing to sink into ground/snow Issues on unstable blocks if sideways falling was enabled as an optional world config Fixed: One rare exception when shutting down a dedicated server Fixed: Command /ban would log an error but the player was still banned and kicked Fixed: Issue where the Beehive Kiln would not work properly when a firewood or peat pile was placed in the clay burning chamber Tweak: Can now also cook flint in the Bloomery Tweak: Waterlilies on lake ice now frozen in place, instead of continuing to have wave motion when the water below was frozen Tweak: Performance: Save approximately 200MB Single player/Server RAM (Technical info: Lazy-initialize story structures and trader/ruins rotated versions. If the Better Ruins mod is installed then this tweak saves up to 1.1 GB RAM use at game startup, albeit this will grow over time as ruins begin generating) Tweak: Performance: Generally quicker snow layer updates for better WeatherSystem performance (Technical info: Various engine improvements in bulk BlockAccessor) Tweak: Updated community translations, added Turkish Fixed: Newly born or spawned wolves, chickens and other animals natural colour variations restored, was broken in 1.20.4 with only black wolves being spawned, for example Fixed: A few items in 1.20.4 (e.g. cranberry) had wrong rendered position in 3rd-person view (Technical info: could occur if transforms were only partially specified in JSON) Fixed: Items disappearing or becoming ghost items when shift-clicked in certain situations (these items were inadvertently being moved into recently used raft/boat chests or Elk saddlebags, especially where inventories were closed by right-clicking again on the chest/bag) Fixed: Log spam with warnings related to Sulfuric acid and Chromite in 1.20.x Fixed: Log spam with warnings related to "BETransient" Fixed: Distant chunks going invisible in immersive first-person mode when standing against blocks and looking downards Fixed: Should fix players body getting in the way of mining while in immersive first-person mode Fixed: Might avoid a crash with some mods requesting invalid richtext Fixed: Exceptions thrown (and consequently undefined behavior) when leaving and rejoining a world in bed Fixed: Mitigate extremely janky sleep visuals in ifp mode (player model just invisible for now) Fixed: Wonky GUI transform for lime and quicklime API Tweak: Clean up EntityPlayerShapeRenderer code API Tweak: Added IRenderAPI.Render2DTexture(MultiTextureMeshRef quadModel, float posX, float posY, float width, float height, float z = 50) API Fixed: Possible wonky textures for the contents of certain blocks, if many mods are enabled (Firepit contents, Helve hammer, Mash in the Fruitpress, Texture flipper toolmode) Additionally, game updates since rc.3 Tweak: On Windows 11 with multiple GPUs the game installer will now setup the game to use the High Performance Card Tweak: Mobs dying in hot springs now yield only 25% of their drop rate (the hotsprings are highly acidic, they dissolve stuff!) Fixed: Verify claimed status on chests also on a network packet level Fixed: Items shift clicked into a saddlebag would end up in a different location server side than client side in some cases Fixed: Item dupe bug related to elk inventories Fixed: Players teleported by other players commands while still connecting to a server, could become frozen and other potential issues in the teleporting code Fixed: Wonky hitbox on Shivers during stroke Fixed: Bucket under fruit press not disappearing for other players when removed Fixed: Prevent nutrition being double-counted if two animals eat the same item Fixed: Drifters fleeing during Storms in some cases Fixed: Issues with the connection queue where clients would get disconnected Fixed: Rare exception and player-kick due to Locust Nest having become bugged Fixed: Occasional exception and client-kick on TOPS relating to propick reading deletion and server-client desync on slow connections Fixed: Small server memory leak due to never deleting propick data for disconnected clients Fixed: In Creative mode, picking a Ruined bookshelf from the inventory caused immediate crash Fixed: Client crashes in 1.20.4 and 1.20.5-rc versions with hot metal rod held in tongs Fixed: May generally fix all similar client EntityShapeRenderer.RenderItem crashes (Github #4777) Fixed: Rare error thrown by bed [Detail] could possibly happen when mounted and unmounted in the same tick so MountedBy could be already null Fixed: Slowly accumulating performance leak with anvils and a few similar blocks Fixed: Server standby launch not working correctly anymore since 1.20.5-rc.1 Fixed: Fixed spawn loading issue for villagers in beds, new issue since 1.20.5-rc.1 API Fixed: Dry mash output randomness when pressedDryRatio != 0 API Fixed: Crash on merging mashes without transitionableProps
  25. Common guys, why the bickering. We're all on the same boat here. Please treat eachother with kindness.
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