Jump to content

Tyron

VS Team (Lead)
  • Posts

    1,942
  • Joined

  • Last visited

  • Days Won

    765

Everything posted by Tyron

  1. Yea, if it gets too bad i'll add more restrictions.
  2. Just to be clear, we checked with the charity that the money is used for humatarian aid, not for weapons (or monetary transfers): I'll add that to the banner for clarification. Beyond that, my stance is pretty much what @junawood already wrote.
  3. Oh, it was the intention of those being a temporary healing item.
  4. yea that loss is unfortunate. Perhaps we can get it back somehow.
  5. Dear Homesteaders v1.16.4, a stable release, can now be downloaded through the account manager. All game updates since 1.16.3 Feature: Vintagehosting: Added ability to kill an unresponsive server Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Changed since v1.16.4-rc.3 (also listed above) Tweak: Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Clay forming grid not visible in some cases (1.16.4-rc.3 bug) Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges View full record
  6. Dear Homesteaders v1.16.4, a stable release, can now be downloaded through the account manager. All game updates since 1.16.3 Feature: Vintagehosting: Added ability to kill an unresponsive server Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Changed since v1.16.4-rc.3 (also listed above) Tweak: Even smoother scything action. The action no longer cancel when player looks at another grass block mid-swing. Added icons. Tweak: Can now dry items on tool racks and chests. Can now place bow staves on tool racks. Bow staves show drying rate in the item tooltip. Tweak: Added "Tree state" info to fruit tree blocks to help debug non-fruiting trees. A correctly behaving tree should loop through these states throughout a year: Young, Flowering, Fruiting, Ripe, Empty, EnterDormancy, Dormant, DormantVernalized. Please help me figure out where it gets stuck. Tweak: Increased growth speed of fruit trees by about 37% Fixed: Forest floor blocks now also have snowy grass sides if snow-covered Fixed: Current tool mode hud icon not scaling with the gui scale Fixed: Rare rendering issue with X-ray vision on snow layer sides after snow melted nearby Fixed: Rendering issues below snow-covered fences (etc.) with certain blocks Fixed: Might fix a rare crash when connecting to a server Fixed: A crash on heavily modded games when looking at soil/rock in the handbook Fixed: Clay forming grid not visible in some cases (1.16.4-rc.3 bug) Fixed: Might fix rare glowing fruit mash glitch Fixed: Should fix yet another liquid dupe glitch Fixed: Mushrooms not spawning in the wilderness survival mode Fixed: Unknown texture when putting solder ingots on forges
  7. Oi, thanks, will fix! Hit F for tool mode, as with other tools.
  8. Dear Homesteaders v1.16.4-rc.3, a unstable release, can now be downloaded through the account manager. I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update Played with my family for quite some hours, but still only in the bronze age Game updates Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Fixed: Unecessary line break in itemstack tooltips in some cases (bug in 1.16.4-rc.2)
  9. Dear Homesteaders v1.16.4-rc.3, a unstable release, can now be downloaded through the account manager. I should probably stop playing VS myself, because I keep finding imbalances and issues instead of working on the new trailer and the next major update Played with my family for quite some hours, but still only in the bronze age Game updates Tweak: Scythe rework New (default) tool mode: Trim grass. Will leave behind short grass that regrows. The 2nd tool mode restores old behavior. Fixed desync issues with long duration tool interactions causing scything to sometimes have no effect 3rd person scythe animation a bit more in sync with the fp animation Fine tune timings a bit Tweak: Free-floating vines now slowly disappear over time Tweak: Crocks now use vegetable labels for meals that have 3 or 4 of the same ingredient Tweak: Mitigate clayforming lagspikes. Disabling the block interaction help while clay forming might reduce the lag even more now. Tweak: Small server performance optimization related to entity spawning Tweak: Rough hewn fence recipe a bit less generous (12 -> 8 fences) Tweak: Added a new "arctic supplies" cracked vessel (not yet in worldgen). Tweak: Right-click placing fuel into a firepit now plays a sound Tweak: Arrows now show break chance on impact in their tooltip Tweak: Increased fleeing distance on most creatures Tweak: Improved teleporting behavior of hacked locusts Tweak: Mitigate locust wall climbing derps Tweak: Mitigate creatures forever stuck running into a wall Tweak: Disabled unused bellows block Fixed: Should greatly mitigate melee attacks not registered when attacking a fleeing creature Fixed: Teleport-on-lag is now off when AntiAbuse mode is off. Multiplayer players rejoice! Fixed: Strange behavior when sleeping in a bed and right clicking on another bed Fixed: Vintagehosting a failed request was displayed as sucessful in some cases Fixed: Rare server freeze when running /stop in the same moment as a player joins Fixed: Sawblade locust emitting light Fixed: Particles glitching through blocks, such as snow particles Fixed: Worldedit bug doing Undo and Redo on a placed schematic deleted all block entity data Fixed: Some Z-fighting issues with chiseled block materials Fixed: Player entered sneak mode when walking through doors and fence gates Fixed: Player knockback not synced to other players on death Fixed: Somewhat awkward first person animation when attacking with a spear while looking downwards Fixed: Down faces of all roof blocks are now considered solid sides Fixed: Snow breaking sound not attenuated over distance Fixed: Rare client side crash related to particles Fixed: Should fix .tfedit not using correct decimal seperator for numbers Fixed: Should fix the server mod downloader deleting manually installed mods that are outdated Fixed: Unecessary line break in itemstack tooltips in some cases (bug in 1.16.4-rc.2) View full record
  10. It uses the same scaling as for other mobs, server config value "spawnCapPlayerScaling", which is 75% by default. So 1 player = 100%, 2 player = 175%, 3 player = 250%, etc.
  11. Dear Homesteaders v1.16.4-rc.2, a unstable release, can now be downloaded through the account manager. We did some thorough playtesting and found several spots where the game felt unbalanced. So this minor update will grow into a somewhat larger balancing patch. I'm sure many of you will be happy with those changes For our Vintagehosting customers: This update also adds the ability to force stop a unresponsive server. If you do have an unresponsive server on occasion, please make sure to update to version 1.16.3 or newer. Game updates Feature: Vintagehosting Added ability to kill an unresponsive server Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit
  12. Dear Homesteaders v1.16.4-rc.2, a unstable release, can now be downloaded through the account manager. We did some thorough playtesting and found several spots where the game felt unbalanced. So this minor update will grow into a somewhat larger balancing patch. I'm sure many of you will be happy with those changes For our Vintagehosting customers: This update also adds the ability to force stop a unresponsive server. If you do have an unresponsive server on occasion, please make sure to update to version 1.16.3 or newer. Game updates Feature: Vintagehosting Added ability to kill an unresponsive server Tweak: Gameplay balancing Halved produce drop rate on wild crops (they were doubled in 1.16, unintentionally) Acacia trees now also spawn resin Reduced mushroom spawning during worldgen by 20% and they stay harvestable less longer (30 days -> 20 days) The Bell alarm mob spawning rate now scales with the amount of nearby players The hacking spear can now also be made from bisbronze and tinbronze Increased fruit tree cutting growth chance (25% -> 40%) Increase resin spawn chance 2.5-fold Increased rusty gear drop rate for drifters (normal: 0% -> 1%, deep: 2% -> 3%, tainted 5%->7%, corrupt 7%->10%, nightmare 10%->20%) Beds now stack (1 -> 2) Tweak: Rifts sounds volume is now reduced by 85% when the player is not in direct line-of-sight of them Tweak: Distant rifts are now less visible Tweak: Can now do increment time via command in months and years /time add 2 years or /time add 2 months Tweak: Reduced creature aggro sound rate if they cannot find a path. Should mitigate endless drifter growling around your base. Fixed: Hitting creatures with a torch did not ignite them on occasion Fixed: Should fix multiplayer animation derp when a player has a torch in hands and similar Fixed: Itemstack tooltips sizing derps on sub-8 gui scales Fixed: Consuming liquids played the eat sound instead of the drink sound in some cases Fixed: Server disk space checks after the server has been started were failing silently, potentially causing loss of many hours of progress Fixed: Dropped Shields sinking into the ground Fixed: Player floating in air when breaking the block below and not moving (1.16.4-rc.1 bug) Fixed: Small memory leak in crates Fixed: Some derp with fruit tree branches not regrowing after being cut Fixed: Pathfinding issues: Entities that have fall damage would be willing to fall from greater heights instead of the opposite effect (but did add a reckless attribute so drifters still fall from large heights) Creatures believed they could walk through diagonal openings. Should mitigate cases where drifters bunch up in corners Potentially fixes hares "leaping" fences in winter when they should not [Detail: fixes a pathfinding issue where creatures believed they could step high off a low block such as snow layer] Chickens looking for a Henbox to lay in are now less likely to give up when half-way there Fixed: Rifts not affected by fog Fixed: Dense fog causing fog even at very near distances. Should mitigate heavy fog inside homes a bit View full record
  13. Dear Homesteaders v1.16.4-rc.1, a unstable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash or their players crash on connect. Screenshot&Build by Arkan Game updates Tweak: Updated community translations Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops
  14. Dear Homesteaders v1.16.4-rc.1, a unstable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash or their players crash on connect. Screenshot&Build by Arkan Game updates Tweak: Updated community translations Tweak/Fixed: Avoid game crashing on corrupted chiseled blocks Tweak: More informative fruitpress block info hud text Tweak: Further optimized entity physics simulation for overall improved game performance when lots of entities are loaded (Technical info: Skip loading all nearby block collision boxes if entity didn't move a full block since last tick) Fixed: Animal weight system not working at all since 1.16 Fixed: Able to circumvent block reinforcements with ore bombs Fixed: Might fix some trader carts cut in half on world generation Fixed: Should fix game no longer launching on MacOS Fixed: Able to add chiseled blocks as material on chiseled blocks, producing unknown textures Fixed: All spaces gone in english texts if the language was set to Japanese Fixed: Mitigate issues with copying text to clipboards from various in-game buttons Fixed: Retrieving buckets of juice or dairy from the creative inventory gave you buckets of rot instead in some cases Fixed: Various oddities when sleeping in a bed and logging out / shutting down the server Fixed: Dairy liquids yielding huge amounts of rot Fixed: Block reinforcement system: Non reinforcable blocks could still be reinforced but had no effect Fixed: Putting fruits 1-by-1 into the fruit press allowed you to get way more juice Fixed: Able to relight burned out torches Fixed: Able to mix items in the crate using a chute Fixed: Harvesting lychee trees yielded breadfruit Fixed: Cider and Juice not spoiling Fixed: Placing firewood in claimed areas placed a firewood pile on the client side Fixed: Wrong Playstyle selector hover texts on the create world screen Fixed: Coke oven doors and chute sections floating on water Fixed: Crushed olivine and quartz not smeltable into glass IMPORTANT NOTICE FOR MODDERS: If you override Block.OnBlockExploded() and don't call the base method you now must manually delete the block with "world.BulkBlockAccessor.SetBlock(0, pos);" or your block will become a source of infinite drops View full record
  15. Dear Homesteaders v1.16.2, a stable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash on a daily basis. [Edit:] Also released 1.16.3 as I forgot to include a multiplayer crash fix for sleeping in beds Screenshot by setne550#8946 Game updates since 1.16.1 Tweak: Reduced knockback by 50% when in-mid air. Should avoid cases of huge knockback. Tweak: Disabled VSync by default Tweak: Fix potential performance leak in entity physics Tweak: Wallpaper item in inventories no longer rotates on mouseover Tweak: Added platform specific test for disk free space, should hopefully make the server not start when low on disc space, as intended Tweak: Massively reduce CPU usage for empty vintage story servers under Linux (12% => 1.7%). Should also generally reduce game server single core cpu usage by 3-5% (single core percentages) Tweak: Mitigate heavy server lag (above 0.4 second ticks) by running entity physics at a slower rate Tweak: Added /debug clrplrinv command to delete a players inventory on connect Fixed: Unecessarry overall performance drain in the shader in 1.16 (31 -> 34 FPS in a heavily forested area) Fixed: Overlapping text in the crash reporter on 1080p screens Fixed: More liquid movement issues Fixed: Rare exception thrown in the server logs Fixed: Server exception spam with hacked locusts Fixed: Should fix unable to get out of water in some cases Fixed: Server crashing when placing mushrooms with worldedit Fixed: Should hopefully fix another stackoverflow exception Fixed: Crate contents not updated client side when using chutes Fixed: Black flicker on the client twice a day, at 12:00 and 0:00 Fixed: Game crashing on invalid contents inside liquid containers Fixed: Multiplayer mod downloader not scrolling correct and crashing to desktop when there's many mods to download Fixed: Fruit trees correct color on map, no longer white Fixed: Pullets and cockerels no longer grow larger than adult birds Fixed: Stackoverflow Exception / Server Freeze caused by Multiblocks Fixed: Ewes forever milkable Fixed: Incorrect daily temperature variation api fixed: uContents and incontainer translation keys not respecting domain, api fixed: uContents quantity attribute not applied api fixed: Propick crashing when adding new rock strata blocks to an existing world Changed since 1.16.2-rc.1 (also listed above) Tweak: Added /debug clrplrinv command to delete a players inventory on connect Fixed: Should fix unable to get out of water in some cases Fixed: Server crashing when placing mushrooms with worldedit Fixed: Should hopefully fix another stackoverflow exception on the server Fixed: Crate contents not updated client side when using chutes View full record
  16. Dear Homesteaders v1.16.2, a stable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash on a daily basis. [Edit:] Also released 1.16.3 as I forgot to include a multiplayer crash fix for sleeping in beds Screenshot by setne550#8946 Game updates since 1.16.1 Tweak: Reduced knockback by 50% when in-mid air. Should avoid cases of huge knockback. Tweak: Disabled VSync by default Tweak: Fix potential performance leak in entity physics Tweak: Wallpaper item in inventories no longer rotates on mouseover Tweak: Added platform specific test for disk free space, should hopefully make the server not start when low on disc space, as intended Tweak: Massively reduce CPU usage for empty vintage story servers under Linux (12% => 1.7%). Should also generally reduce game server single core cpu usage by 3-5% (single core percentages) Tweak: Mitigate heavy server lag (above 0.4 second ticks) by running entity physics at a slower rate Tweak: Added /debug clrplrinv command to delete a players inventory on connect Fixed: Unecessarry overall performance drain in the shader in 1.16 (31 -> 34 FPS in a heavily forested area) Fixed: Overlapping text in the crash reporter on 1080p screens Fixed: More liquid movement issues Fixed: Rare exception thrown in the server logs Fixed: Server exception spam with hacked locusts Fixed: Should fix unable to get out of water in some cases Fixed: Server crashing when placing mushrooms with worldedit Fixed: Should hopefully fix another stackoverflow exception Fixed: Crate contents not updated client side when using chutes Fixed: Black flicker on the client twice a day, at 12:00 and 0:00 Fixed: Game crashing on invalid contents inside liquid containers Fixed: Multiplayer mod downloader not scrolling correct and crashing to desktop when there's many mods to download Fixed: Fruit trees correct color on map, no longer white Fixed: Pullets and cockerels no longer grow larger than adult birds Fixed: Stackoverflow Exception / Server Freeze caused by Multiblocks Fixed: Ewes forever milkable Fixed: Incorrect daily temperature variation api fixed: uContents and incontainer translation keys not respecting domain, api fixed: uContents quantity attribute not applied api fixed: Propick crashing when adding new rock strata blocks to an existing world Changed since 1.16.2-rc.1 (also listed above) Tweak: Added /debug clrplrinv command to delete a players inventory on connect Fixed: Should fix unable to get out of water in some cases Fixed: Server crashing when placing mushrooms with worldedit Fixed: Should hopefully fix another stackoverflow exception on the server Fixed: Crate contents not updated client side when using chutes
  17. Dear Homesteaders v1.16.2-rc.1, a unstable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash on a daily basis. Screenshot by Stew#5144 Game updates Tweak: Reduced knockback by 50% when in-mid air. Should avoid cases of huge knockback. Tweak: Disabled VSync by default Tweak: Fix potential performance leak in entity physics Tweak: Wallpaper item in inventories no longer rotates on mouseover Tweak: Added platform specific test for disk free space, should hopefully make the server not start when low on disc space, as intended Tweak: Massively reduce CPU usage for empty vintage story servers under Linux (12% => 1.7%). Should also generally reduce game server single core cpu usage by 3-5% (single core percentages) Tweak: Mitigate heavy server lag (above 0.4 second ticks) by running entity physics at a slower rate Fixed: Unecessarry overall performance drain in the shader in 1.16 (31 -> 34 FPS in a heavily forested area) Fixed: Overlapping text in the crash reporter on 1080p screens Fixed: More liquid movement issues Fixed: Rare exception thrown in the server logs Fixed: Server exception spam with hacked locusts Fixed: Black flicker on the client twice a day, at 12:00 and 0:00 Fixed: Game crashing on invalid contents inside liquid containers Fixed: Multiplayer mod downloader not scrolling correct and crashing to desktop when there's many mods to download Fixed: Fruit trees correct color on map, no longer white Fixed: Pullets and cockerels no longer grow larger than adult birds Fixed: Stackoverflow Exception / Server Freeze caused by Multiblocks Fixed: Ewes forever milkable Fixed: Incorrect daily temperature variation api fixed: uContents and incontainer translation keys not respecting domain, api fixed: uContents quantity attribute not applied api fixed: Propick crashing when adding new rock strata blocks to an existing world
  18. Dear Homesteaders v1.16.2-rc.1, a unstable release, can now be downloaded through the account manager. This release fixes some more minor imbalances, performance leaks, crashes, annoyances and other loose ends in 1.16.1. Should be particularly helpful for server owners who had their server crash on a daily basis. Screenshot by Stew#5144 Game updates Tweak: Reduced knockback by 50% when in-mid air. Should avoid cases of huge knockback. Tweak: Disabled VSync by default Tweak: Fix potential performance leak in entity physics Tweak: Wallpaper item in inventories no longer rotates on mouseover Tweak: Added platform specific test for disk free space, should hopefully make the server not start when low on disc space, as intended Tweak: Massively reduce CPU usage for empty vintage story servers under Linux (12% => 1.7%). Should also generally reduce game server single core cpu usage by 3-5% (single core percentages) Tweak: Mitigate heavy server lag (above 0.4 second ticks) by running entity physics at a slower rate Fixed: Unecessarry overall performance drain in the shader in 1.16 (31 -> 34 FPS in a heavily forested area) Fixed: Overlapping text in the crash reporter on 1080p screens Fixed: More liquid movement issues Fixed: Rare exception thrown in the server logs Fixed: Server exception spam with hacked locusts Fixed: Black flicker on the client twice a day, at 12:00 and 0:00 Fixed: Game crashing on invalid contents inside liquid containers Fixed: Multiplayer mod downloader not scrolling correct and crashing to desktop when there's many mods to download Fixed: Fruit trees correct color on map, no longer white Fixed: Pullets and cockerels no longer grow larger than adult birds Fixed: Stackoverflow Exception / Server Freeze caused by Multiblocks Fixed: Ewes forever milkable Fixed: Incorrect daily temperature variation api fixed: uContents and incontainer translation keys not respecting domain, api fixed: uContents quantity attribute not applied api fixed: Propick crashing when adding new rock strata blocks to an existing world View full record
  19. Set mouse smoothing to 0, in case you haven't already
  20. Very nice, is that something I could add by default for all distris?
  21. Dear Homesteaders v1.16.1, a stable release, can now be downloaded through the account manager. This release fixes some minor imbalances, minor annoyances and other loose ends in 1.16.0. Game updates since 1.16.0 Feature: Mash can now be placed in troughs. Mash spoils 3 times slower. Feature: Can now cut the green and brown bamboo shoots into edible shoots Tweak: Disabled WASD map scrolling, but left in arrow key map scrolling Tweak: Fine tune spear and longblade first person animations some more Tweak: Increase longblade hit speed and damage output by 25% Tweak: Crash reporter now also prints loaded mods Tweak: Malefactor increase whole loot vessel from 10% to 12% Tweak: Increase active and passive block chance of the shield by 5% Tweak: Updated torch information in the starter guide. Tweak: Server owners can now customize the auction house rates through 3 values: auctionHouseDeliveryPriceMul - multiplier on the delivery costs (default: 1) auctionHouseDurationWeeksMul - multiplier on the auction duration (does not affect gear cost) (default: 3, min: 1) auctionHouseSalesCutRate - % cut the trader takes (default 0.1 = 10%) configured via /worldconfigcreate float auctionHouseDeliveryPriceMul 1 /worldconfigcreate int auctionHouseDurationWeeksMul 1 /worldconfigcreate float auctionHouseSalesCutRate 0.1 Tweak: White selected block highlight now limited to chiseling dark blocks Tweak: Tripled auction placement duration. Fixed multiplier worldconfig still affecting deposit cost. Fixed: Blackguard recipes no longer consume a whole iron hammer Fixed: Pineapple slices juicing into apple juice Fixed: Z-fighting with the "layered" hair style Fixed: Game crashing if two mods with the same mod id are in the mods folder Fixed: {plr} command block place holder not working as intended Fixed: Fruit press interaction help suggesting placing liquid containers that are not placeable Fixed: Spear/Sword hit sound globally hearable in multiplayer Fixed: Hitbox hole in the trunk block Fixed: Mod downloader ditched any custom server port after attempting to join Fixed: Mod downloader slightly less blocking window while downloading, also fixed wrong download counter Fixed: Chisel crash/freeze when trying to chisel against a placed wall linen Fixed: Major derp when placing multiple auctions at once Fixed: Fruit tree not fully respecting greenhouse benefits Fixed: Flowers getting frost overlay when they shouldn't Fixed: Should theoretically fix crash when sleeping Fixed: Should fix too many decimal places when looking at crock meal servings Fixed: Game client crash when looking at pre 1.12 chiseled blocks in inventory Fixed: Not able to place wall signs on solid chiseled blocks Fixed: Might fix a rare crash issue related to charcoal pits Fixed: Dupe bug with fruit mash Fixed: Avoid the game crashing from corrupted blocks that have mycelium on them Fixed: Might fix sign block rotation multiplayer desync Fixed: Framerate drops when searching in the handbook Fixed: Dupe bug with moving liquids between containers Fixed: Mitigate cases of rifts spawning where they shouldn't Fixed: Game crashing when disabling invalid mods in the mod manager Fixed: Unrelated exception thrown when a source mod had a compile error Fixed: Game client crashing on non-existant blocks (blocks that had a block id for which there was no block or missing block associated) Fixed: Some lang entries were missing Fixed: Multiple derps with the fruit press, most notable when placing 16 fruit items Fixed: Servers did not properly unregister from the master server Fixed: Two of the purple dye recipes did not result in the right dye amounts Fixed: Cheating traders. They received the full gear amount of a full auction. Fixed: Rusty gears off-center when placed on shelves Fixed: Visual issues with potted fern Api Tweak: Much improved mounting system. Should make adding boats/horses/airships much simpler. Published a reference implementation for a 2-seated boat (assets shamelessly copied from the xrowboat mod) Api Tweak: Json patches with unmet patching conditions now log the failing condition into the server/client-debug.txt files Api Tweak: Grid crafting per ingredient liquid consumption should now be possible via recipeAttributes: { requiresContent: {...}, requiresLitres: 0.2 } Api Fixed: Two crashes related to modded bowls Changes since 1.16.1-rc.3 (also listed above) Api Tweak: Json patches with unmet patching conditions now log the failing condition into the server/client-debug.txt files Fixed: Multiple derps with the fruit press, most notable when placing 16 fruit items Fixed: Servers did not properly unregister from the master server Fixed: Two of the purple dye recipes did not result in the right dye amounts Fixed: Cheating traders. They received the full gear amount of a full auction. View full record
  22. Dear Homesteaders v1.16.1, a stable release, can now be downloaded through the account manager. This release fixes some minor imbalances, minor annoyances and other loose ends in 1.16.0. Game updates since 1.16.0 Feature: Mash can now be placed in troughs. Mash spoils 3 times slower. Feature: Can now cut the green and brown bamboo shoots into edible shoots Tweak: Disabled WASD map scrolling, but left in arrow key map scrolling Tweak: Fine tune spear and longblade first person animations some more Tweak: Increase longblade hit speed and damage output by 25% Tweak: Crash reporter now also prints loaded mods Tweak: Malefactor increase whole loot vessel from 10% to 12% Tweak: Increase active and passive block chance of the shield by 5% Tweak: Updated torch information in the starter guide. Tweak: Server owners can now customize the auction house rates through 3 values: auctionHouseDeliveryPriceMul - multiplier on the delivery costs (default: 1) auctionHouseDurationWeeksMul - multiplier on the auction duration (does not affect gear cost) (default: 3, min: 1) auctionHouseSalesCutRate - % cut the trader takes (default 0.1 = 10%) configured via /worldconfigcreate float auctionHouseDeliveryPriceMul 1 /worldconfigcreate int auctionHouseDurationWeeksMul 1 /worldconfigcreate float auctionHouseSalesCutRate 0.1 Tweak: White selected block highlight now limited to chiseling dark blocks Tweak: Tripled auction placement duration. Fixed multiplier worldconfig still affecting deposit cost. Fixed: Blackguard recipes no longer consume a whole iron hammer Fixed: Pineapple slices juicing into apple juice Fixed: Z-fighting with the "layered" hair style Fixed: Game crashing if two mods with the same mod id are in the mods folder Fixed: {plr} command block place holder not working as intended Fixed: Fruit press interaction help suggesting placing liquid containers that are not placeable Fixed: Spear/Sword hit sound globally hearable in multiplayer Fixed: Hitbox hole in the trunk block Fixed: Mod downloader ditched any custom server port after attempting to join Fixed: Mod downloader slightly less blocking window while downloading, also fixed wrong download counter Fixed: Chisel crash/freeze when trying to chisel against a placed wall linen Fixed: Major derp when placing multiple auctions at once Fixed: Fruit tree not fully respecting greenhouse benefits Fixed: Flowers getting frost overlay when they shouldn't Fixed: Should theoretically fix crash when sleeping Fixed: Should fix too many decimal places when looking at crock meal servings Fixed: Game client crash when looking at pre 1.12 chiseled blocks in inventory Fixed: Not able to place wall signs on solid chiseled blocks Fixed: Might fix a rare crash issue related to charcoal pits Fixed: Dupe bug with fruit mash Fixed: Avoid the game crashing from corrupted blocks that have mycelium on them Fixed: Might fix sign block rotation multiplayer desync Fixed: Framerate drops when searching in the handbook Fixed: Dupe bug with moving liquids between containers Fixed: Mitigate cases of rifts spawning where they shouldn't Fixed: Game crashing when disabling invalid mods in the mod manager Fixed: Unrelated exception thrown when a source mod had a compile error Fixed: Game client crashing on non-existant blocks (blocks that had a block id for which there was no block or missing block associated) Fixed: Some lang entries were missing Fixed: Multiple derps with the fruit press, most notable when placing 16 fruit items Fixed: Servers did not properly unregister from the master server Fixed: Two of the purple dye recipes did not result in the right dye amounts Fixed: Cheating traders. They received the full gear amount of a full auction. Fixed: Rusty gears off-center when placed on shelves Fixed: Visual issues with potted fern Api Tweak: Much improved mounting system. Should make adding boats/horses/airships much simpler. Published a reference implementation for a 2-seated boat (assets shamelessly copied from the xrowboat mod) Api Tweak: Json patches with unmet patching conditions now log the failing condition into the server/client-debug.txt files Api Tweak: Grid crafting per ingredient liquid consumption should now be possible via recipeAttributes: { requiresContent: {...}, requiresLitres: 0.2 } Api Fixed: Two crashes related to modded bowls Changes since 1.16.1-rc.3 (also listed above) Api Tweak: Json patches with unmet patching conditions now log the failing condition into the server/client-debug.txt files Fixed: Multiple derps with the fruit press, most notable when placing 16 fruit items Fixed: Servers did not properly unregister from the master server Fixed: Two of the purple dye recipes did not result in the right dye amounts Fixed: Cheating traders. They received the full gear amount of a full auction.
  23. Dear Homesteaders v1.16.1-rc.3, a unstable release, can now be downloaded through the account manager. Asdf. Game updates Tweak: White selected block highlight now limited to chiseling dark blocks Tweak: Boosted long blade damage output by roughly 25% Tweak: Tripled auction placement duration. Fixed multiplier worldconfig still affecting deposit cost. Fixed: Flowers getting frost overlay when they shouldn't Fixed: Should theoretically fix crash when sleeping Fixed: Should fix too many decimal places when looking at crock meal servings Fixed: Game client crash when looking at pre 1.12 chiseled blocks in inventory Fixed: Not able to place wall signs on solid chiseled blocks Fixed: Might fix a rare crash issue related to charcoal pits Fixed: Dupe bug with fruit mash Fixed: Avoid the game crashing from corrupted blocks that have mycelium on them Fixed: Might fix sign block rotation multiplayer desync Fixed: Framerate drops when searching in the handbook Fixed: Dupe bug with moving liquids between containers Fixed: Mitigate cases of rifts spawning where they shouldn't Fixed: Game crashing when disabling invalid mods in the mod manager Fixed: Unrelated exception thrown when a source mod had a compile error Fixed: Game client crashing on non-existant blocks (blocks that had a block id for which there was no block or missing block associated) Fixed: Some lang entries were missing Fixed: Rusty gears off-center when placed on shelves Fixed: Visual issues with potted fern
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.