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Everything posted by Josiah Gibbonson
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This ten block tall Tripedal enemy isn't really supposed to be much of a pain in the rear, the only reason I suggested it is because it'd be intimidating to look at and the sound of sirens in the distance would give a sense of urgency. Although yeah, I'd have it drop pretty good loot to make it sort of an optional miniboss.
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I'd prefer not to have any bird noises until the actual mob is implemented, due to the fact almost every animal noise in the game so far is anchored to an actual mob- if you follow the cricket noises you'll find the tiny little crickets hopping in the grass!
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"It's movement is quiet as a mouse, the sharp tips of it's legs gently piercing the soil as it strides along. It's tripedal form towers above the trees, the thin limbs of the beast casting their shadow far across the land. It has no hands to grasp, no stomach to digest, no eyes to see, no nose to smell, no ears to hear. It doesn't even have a head. On the tip of where the three legs meet, a combination of rusted foghorns are fastened, pointing in each direction of the horizontal plane. Thin strands of black hair blow in the wind below the foghorns and legs- it's skin so thin bones are seen. As it walks along aimlessly, the sound of it's air sirens can be heard- a bad omen of what's to come during the storm." These large Tripedal enemies serve as ambiance, only appearing during more difficult temporal storms. They don't hunt the player, and instead mind their own business. Any monsters near them recieve an attack boost, and any monsters that spawn near them have increased health points. If threatened, their echoing airhorns turn to the sound of radio static, as they try to impale you with their legs.
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While holding a snowball in your hand, press F to change from throwing mode to rolling mode. While in rolling mode, crouch and hold down the right mouse button to place the snowball in front of you, and roll it while moving. Rolling it on top of snow will remove snow layers while increasing the size of the snowball. When you stop rolling the snowball in your inventory is now a different size, and can be placed down. You can stack three or more on top of eachother and then add carrots, sticks and coal along with hat accessories to make a snowman. (Or Snowoman?l The bigger the snowball the less distance you get while throwing it. (Snowballs of different sizes won't stack together)
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Is there any estimate of when they'll add birds? The world feels so lonely without little bird chirps.
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Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Probably dynamic. I'd make it so "occupiable caves" spawn in the surface, with some spawning populated and some spawning empty. If a wandering wolf pack or bear stumbles upon an unnocupied spawned cave, they turn it into their den (I.E, their new spawning point) During winter, bears will actively search for empty unnocupied caves to hibernate in. Players can also clear out these spawned structures, turning them unnocupied again. Would make it so you couldnt just destroy a wolf den and never have to worry about any spawning around that area often again- you'd be good for a while if you left the corpses in the now-empty den, but soon enough a bear or wolf will decide it's time to move in themselves. -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Depends the implementation. If they were about the size of butterflies (giant mosquitos?) And created that non-stop mosquito buzzing, and more than one were present, you'd probably be able to notice. I doubt they'll ever add them though, everybody hates mosquitos LOL -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Counterpoint, butterflies. Although you kind of have to make those more detailed. An easier fix for this problem would be to scale up insect size in general slightly. Would make the bug net more fun- I wanna collect all sorts of bugs, not just butterflies -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Really? Wow, didn't know that. Well, better than just wolves, definitely. I get it- but this suggestion isn't to make the game harder, just more diverse. Make less wolves, and fill in the missing difficulty with new dangers. I don't want a harder experience for people, just a more diverse one! But personally if you want less of that stuff, just turn creature aggression off lol. I'm not against modding, i just dislike how mods have to update themselves, sometimes they don't work right with others you want, and they can hinder performance since several mods aren't optimized to run together. And once I add one mod, I can't help but add like fifty more. And then if I can't get them to work properly I get depressed and play something else for several months before trying again. It is kinda absurd bears are so aggressive, they're rather docile in real life contrary to popular belief. Except polar bears. Polar bears will kill you -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Then I don't see why the devs even have a suggestions forum if they're just going to let modders implement 90% of the "good" suggestions... Even more reason to spice up forests eventually. Sounds like a bad case of "we've had the same two mobs forever so they're no longer serving their intended purpose to veteran players." -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
No, but I should. But I don't see why good ideas should be locked behind mods that saw they were good ideas and did them already. -
Forest dangers in place of constant wolf presence
Josiah Gibbonson replied to Josiah Gibbonson's topic in Suggestions
Might be immersion breaking for some, but I wouldn't question it. Didn't even know it was set in the 1400's, old world lol. Will change those three dangers to something else. -
Am I the only one who doesn't really care for the fact that wolves are the most present danger in forests? Like, almost unnaturally so. Sure, there's bears. Fair enough. But seeing a pack of wolves everywhere I look is a little bit odd. Maybe anchor most wolf spawns to naturally spawning "wolf den'" structures, with a few wanderers here and there. You'd still have bears, sure. But to make up for the lack of wolf danger, I'd add the following: Hornet's nests: like bees nests, but instead of giving honey they give you a healthy reminder why nobody likes them. Get too close and they'll chase and sting you for no reason! A few snakes: Some with, some without venom, to keep you on edge. Poison Ivy: Don't walk in it, unless you want to take extra damage from all sources for several days. Thorn bushes: Do you really want me to explain what happens when you touch one? Leopards or pumas: Like wolves, just kitty cat. Poisonous spiders: tiny spiders that can bite if you run into their webs.Toggleable option to make the small things less spider-like for those who're scared of spiders. Mosquitos: they reside near ponds and lakes in forests, and only serve to be a nuisance by damaging the player a tiny bit. A single smack will kill them! Also, ambiant mosquito noises. Bobcats: Dogs just can't have all the fun. Don't get too close unless you want to feel the pain. . .although in a forest, it's hard to do. Rats: food for some animals, pests for you. Keep your storage containers away from them. ------- It'd be a lot of work, but it'd add some flavor to the dangers of a forest, rather than a majority of it being wolf spam.
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It'd be really cool if we could fasten a rope down and attach it to ourselves, and use it to swing across gaps and ravines, or even help us climb down large holes in the ground or scale mountains. While attached, you could slide slowly down a surface by holding shift. (The more rope you have the further down you could go) You might also lasso the rope up to higher places and climb it if you put down like a giant metal nail where you're aiming and attach a hook to the end beforehand. If you attached a rope taut to the end of two different surfaces, you'd be able to walk across it. Put two of those tightropes adjacent to eachother by a few blocks and you could add planks for a swinging, swaying bridge. And who doesn't like re-living the days of tarzan and swinging from a vine?
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True, but it'd be kind of strange to suggest something they're already working on
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Yeah, it'd kind of be nice if it was in the base game though. No reason not to lol
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Bummer. It's difficult to come up with unique creatures that wouldn't just be thrown into the "better as a mod" category. Would fit the game better when they dive more into the steampunk aspect in later chapters. Would still be neat to have a semi-stealth section, maybe in a ruined factory or something. Can't please everybody, lol
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In one of the upcoming story chapters, there could be a steampunk-esque catacomb where these four block high monsters roam, unique and confined to the area. Skeletal remains of past workers, crafted back to "life" using limited technology- instructed to guard whatever's inside. With pipes of steam protruding out of their grotesque mix of bone matter and scrap metal, the sound of their gears jankily trying to turn in order to move their limbs in unnatural fashion is ominously present. Embedded in one of their eyeless sockets is a spotlight of sorts. Being heavily armored by their rusted metal plating, they're immune to all forms of damage. If they spot you in their spotlight, the light turns red and the chase is on! Unfortunately, not for long, because they're slightly faster than the player. The only option of defense you have if you're spotted is to throw something into their flashlight eye to blind them long enough to escape. "They served no purpose of their own in life, dedicating their days to serving others. It's much like that now, just without employee benefits." (Reference art is scuffed, I haven't drawn something in a looooong time lol)
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When I upgrade from baskets to hunter backpacks, I have to make sure my inventory is empty first- or else when I try to swap them out, I can't put the basket in my inventory, I have to drop it on the ground since it has my items in it. Let us be able to empty baskets one at a time by right clicking the inventory slot of our choice with the basket in hand to avoid this frustration!
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Sometimes a few bees will leave their hive to wander around and search for flowers. (Weather permitting) That way you could actually follow bees back to their hive!
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Let us ping the map for other players by clicking the middle mouse button on the map, so they can easily see where we pin things. On the map menu, there'd be a new option where you would need to select which players you would see map pings from. By default it'd be "none"
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Well, when I thought of the idea I didn't really think about there being any blood shown. But yeah, probably better as a mod. Bummer.
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Animals could leave droppings specific to their animal type. You could use them for fertilizer, and it'd tell you what kind of animal it was from and how fresh it is, so if you were looking for a specific animal it'd help you identify if they were in the area recently or not.
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I think little glass jars to keep Jam, honey, and certain meals in would be a fun decorative. As an added bonus you could also put caught butterflies, crickets, or firefies in them for a little while.
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Either make them burnable or let us deconstruct them so we can burn the leftovers...I want to get rid of mine, but it seems I have to go about less effecient methods!
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