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Everything posted by Josiah Gibbonson
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What I meant by it is you just have like seven spears on you at any given time and spam throw them. After you throw one, it replaces the one you just threw with another one in your inventory. You can essentially overpower anything by throwing spear after spear, moving in a circle to collect the thrown ones.
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That's absolutely not what we have now, lol. Hence why I wish for an improvement. Maybe the first hour into the game it feels like that, but after you learn how bad the AI of the game is, they're like these irritating little gremlins who won't pose a challenge if you just avoid them. And if you do take thwm on, it's either going to be mind-numbingly brainless or you'll get no-scoped by thirteen dozen small rocks if you don't like...block yourself in.
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Hitbox weakpoints *COUGH* hitbox weakpoints *COUGH COUGH* If we followed what hunting games do to make hunting feel...better, if you knew where to aim, you'd be rewarded with 1-shotting the animal. Problem with lowering the overall HP, is on the flip side, killing something instantly by shooting it in the knee is rather silly. "It was running from me...so I made it take an arrow to the knee." Although reflecting on this further, shooting an animal's legs should slow it down some. Hitbox weakpoints aren't very useful for melee combat most of the time, but for hunting mechanics where you'll be stealth-sniping your prey, it's a perfect fit.
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What new story locations would you like to see?
Josiah Gibbonson replied to Josiah Gibbonson's topic in Discussion
Well thank goodness there's a little "disable lore" button so you don't have to worry about a thing, while the people who do enjoy it eat good ;3 -
I counter your solution again with...literally just dig up dirt and tower up. Unless you plan on going back and forth between that location a bunch, rope ladders are probably put to better use elsewhere. Unfortunatley both are rather ugly solutions to a minor inconvenience in my opinion. As for that mod, until they change up the story locations to suite the new movement mechanics, it'd feel like two puzzle pieces that don't quite fit. A shame too, I'd love to give it a whirl. It's definitely more jarring in a first person experience that's been quite immersive so far. It's always what drove me nuts about minecraft. Now, granted it makes restricting the player during puzzles a lot more difficult. Would require some creative brainpower. Maybe put little overhangs you couldn't crawl over to ledges. Is it needed? Definitely not. Would it be cool as hell and make movement feel better? I'm in the party that would say yes. Everything has a time and a place. When they eventually look back at player movement to make it "feel" better perhaps it'd be a good idea to mull over more options.
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I still fail to see the logic of why our character can't just...reach up and hoist themselves atop a 2-block high wall. You shouldn't need a tool for that if you have arms! On the other side, it'd make walking across hilly terrain less of a pain in the butt. Wouldnt have to stop, dig some dirt, and tower up, halting the momentum of exploring.
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On the topic of better character movement, should we be able to grab ledges in the future? It would make parkour easier for some people who just aren't very good at it. (Your character could grab the ledge if you missed the jump by half a block) And it would also make sense; Why can't my two-block high character reach up with their arms and hoist myself over a 2-block high wall?? (It always drove me bonkers in minecraft...WE HAVE ARMS. USE THEM! AAAAA ) Some story locations would need reworked, sure, but it'd be a good step in making movement feel more immersive as a whole.
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What new gameplay loops would you like to see?
Josiah Gibbonson replied to Josiah Gibbonson's topic in Discussion
I definitely have a desire to be a shroom dealer on the side Yes, I must burn down the forest with molotov cocktails!! Just don't prick yourself on a pinwheel or you'll need a prince to wake you up. In all seriousness, I need sheep shearing in my life! And glass blowing sounds amazing. Like chiseling, BUT FOR GLASS! I wanna make glass figurines. Fishing is definitely a must. I need something relaxing to do that isn't mixing stuff in a smol pan. After all, what's a horror game without losing your sanity? If it gets too low, you could start seeing your hunger bar and health bar wrong, and phantom drifters/animals could appear only you see. Creepy! Subnautica x vintage story, the crossover we never knew we needed Yes! I wanna die of heat in the desert like I nearly freeze in the artic areas. I don't think the game does that in desert areas similar to artic areas already...kind of odd without the parallel. Getting valhiem/crafting table vibes with this one. But any alternative to the current 3x3 grid would be infinitely more immersive- but of course complex and difficult. I wonder if you hit the nail on the head with how it should be implemented? I love this idea! Maybe you'd have to learn recipies over time so its not overwhelming. On a side note, imagine if we could physically throw the food into the cooking pot intead of doing it from a GUI. The more immersive this game becomes the better. I have a hard time enjoying minecraft after playing this. Bring on the good times!! -
I haven't played any of the story yet, but I think it'd be awesome if in one of the final chapters of the game you have to explore through a huge, abandoned steampunk-style city with skyscrapers and such. Drone-like monsters searching overhead, completely overrun by drifters.
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It'd be neat if you got specific hide based on the animal harvested. Hares give hare hide, wolves give wolf hide, bears give bear hide, ect. Would make it so traders can request more specific animal hides. Also, who doesn't like moose or bear rugs for decoration? Now, when it comes to stacking, you could use a knife on the specific hides to turn them back into the generic hides we have now (removing their fur) which could then be stacked by size as usual. The fur could then be used in clothing recipies when clothweaving / tailoring get properly implemented. Leatherworking would remain completely unchanged.
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Really? I thought bears despawned at night because of the low light levels- I chased one into a cave and it despawned before my eyes TwT I still do notice that about the bowtorn actually. I sleep the night away, wake up, go into my backyard, and then he's just still there, chilling like a super chill guy. Then he attacks me >:c On a side note, I do appreciate how after enough hits, most animals flee from you. Makes it so in a hurry you don't have to commit to combat if they're around an area you wanna be in!
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Counterpoint, people who don't like combat won't deal with bears. They'll flee! But, if they do want to stand up to a bear, they can just do what they always do- stabby stab. But if they want to do it more effeciently, they'd wait for openings. As for hunters, it's a bear. You're best suited to take it on with a bow, a single grizzly can deal with like eight grown men at once in real life.
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I mean...you can do it that way, but it doesn't seem very fun to those who don't like combat. Maybe add a stealth mechanic of sorts so they feel more accomplished? Exactly! That's why I enjoy this game. Everyone can have their own little gameplay loops to enjoy. And then you have people who like rod fishing who are crying in a corner right now
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All I'm really wanting is the playstyle I prefer (Fighting monsters) expanded upon a bit. Like, I don't really enjoy farming, I prefer hunting and mushroom collecting for my meals. But some people love farming and animal husbandry. So what if they make animal husbandry in depth? I wouldn't care at all- doesn't affect my playstyle any. Those who want it would be better off for it But if combat isn't your playstyle, I DON'T want the game to force anybody to fight, or learn a complex battle system. But for the people who do enjoy that gameplay style, I don't see why we can't make their experience have a bit more meat on it's bones.
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Wow! I never thought of it that way. Let's never change mechanics again because they're perfect as is. After all, we don't want to cater to anybody, what a nightmare that would be! On further thought, this appears to be the same arguement with adding a thirst mechanic. We're not going to see eye-to-eye clearly. You think combat is fine, I think it could use improving.
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Well, for one example, Valhiem's combat is pretty in-depth in comparison to this game (block, dodge roll, parry) not that those mechanics are really needed for this game, but the point is that combat can get a wee bit more complex without turning new players away. But personally I think if you were first jumping into the Genre, this should NOT be the game to start. Just me though. Yessss! Sorry, but won't touch combat mods. First you download one combat overhaul mod. But wait! It only overhauls COMBAT, it doesn't justify it's existance by making drifters more intelligent and giving them new attacks. So you download a drifter mod to do just that. But WAIT, they aren't compatible with eachother because it turns out the first combat mod you installed was intended for PvP! Nuh-uh. Thanks, but no thanks, I'll just wait and see what the devs cook up eventually. (Not trying to be rude, just don't want to get into all that mess lol)