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Posts posted by l33tmaan
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3 hours ago, Mr Tango said:
Yes, though iirc was able to place it on shelf pre-those mods (pie and pot on shelf).
Can you please check and see how it looks without those mods installed? You can create a creative world to test in, for safety.
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The seraph is climbing a mountain. Why is he climbing the mountain? To hug the mountain. To envelop that mountain... he wants to make love to the mountain.
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2 hours ago, Rias said:
Loving this mod so far. I have a question about spiles - does it matter what metal I cast them from? I.e, do bronze spiles drip faster / more than copper, etc?
Nope, not at all. It's aesthetic.
On 10/6/2023 at 11:40 AM, Mr Tango said:Picking up water with a bottle from a water source block causes emptying the bottle to go funky, placing the bottle down refills the emptied water and risks phantom bottles appearing in the hotbar. Pouring the bottle into a bucket seems to fix the behavior.
And saucepan placed on a shelf floats (image below).
I don't think you can put saucepans on shelves normally. Do you have one of Craluminum / Dana's mods installed?
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Oh, yes. I've seen that before. No idea why the math works out like that! My inputs make sense.
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2 hours ago, General_Motors said:
Please consider adding tea
Talk to the Wildcraft team! They'll get around to it one day...
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Ideally, I should be able to use 1 to 8 different rock types to make any given kind of cobblestone. That's... what, 6000+ combinations?
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Hmm. I'll have to take a look.
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Halloween update incoming!
On 10/4/2023 at 11:10 AM, VaelophisNyx said:Could this mod be supported? it adds fish not unlike Primitive Survival's
I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try...
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21 minutes ago, Adler said:
My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help.
Can you take a screenshot of the mixing bowl when you try to make the recipe?
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Hey, has anyone ACTUALLY encountered the Cookware Trader from this mod? I never saw one in my testing or in my actual game. I'm not sure if it's spawning properly.
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8 hours ago, Ivan Stamenov said:
That's why I used to use stone axes to turn the logs into firewood. Now I am a spoiled lazy industrialist and I am abusing the log splitter and the electric pyrolysis kiln from the QPTech mod to fully automate the charcoal making...
Oh, is QPTech working alright in 1.18.13?
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On 9/30/2023 at 8:41 AM, Greaseemonster said:
Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished
That's weird, it shouldn't be working like that. I'll run some tests.
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Yes, this is because cheese has the "nutritionPropsByType" function, but it's missing the "NutritionPropsWhenInMealByType" attribute, for whatever reason. I wonder if this is a deliberate design decision or an oversight? Maybe it's because cheese is a product, while most ingredients are sourced naturally??
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Oh, so you mean "just load your server". Hah!
I will see myself out, now. -
I can confirm that it's possible to insert your own music into Vintage Story via records/resonators. It's really bizarre trying to make bread when they're blaring Death Grips from the commons.
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On 9/22/2023 at 10:42 PM, Omega Haxors said:
Eventually I have to get around to rewriting all of my mods because they use an obscenely inefficient method which lags the game to shit.
Hey, how exactly do you determine the performance hit your mods incur, and more importantly, why they impact performance?
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Hmm, I suspect something in ACA or EF is causing massive lag spikes, but I don't see errors in the logs so I'm not quite sure how I would go about testing this. Any ideas?
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14 hours ago, Станислав Пермяков said:
Hey! I saw a question asked on December 17, 2021 about recipe "noodles + water" giving no effect in the cooking pot, while it should according to manual.
There was no response to this specific bug and right now we encounter the same issue: "Hot Pasta" recipe not working as described.
Any idea on was it ever fixed?
Works on my machine?
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That lines up with what I see when I have the task manager open while playing VS. I'll run around minding my own business until it caps out at round ~8-9 GB of memory before the game freezes for 10-15 seconds and it jumps back down to ~7 GB.
No, I will not remove Bricklayers or the memory-hungry mods. It's too late for me to go back to vanilla.
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I've done that before. On a multiplayer server with 5-6 people getting wood all the time. It still took us a few weeks to fill up the charcoal pit.
48 minutes ago, Maelstrom said:Dear God, WHY?!
Why must you torture yourself?
Why? for 10,000 coal, that's why!
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That's weird. I don't know what happened but I'm glad you fixed it!
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Just a few missing texture references, it shouldn't be anything gamebreaking.
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Can you try updating ACA to 1.0.15?
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I LOVE unstable dirt. I saw one of Tyron's streams recently where he was working on cave-in mechanics and I'd be STOKED for something similar.
At least, I love the idea of unstable dirt. And I love it in practice, mostly. There are just a lot of landslides in mountain areas that result in some ugly landscape even if I don't touch any of it.
Problem with combining the meshes for a MP machine [SOLVED]
in Mods & Mod Development
Posted
Dunno if this will help, but the renderer for the mixing bowl was also written by Jakecool, once upon a time. It still works in Expanded Foods, and maybe the code is similar enough to help you?
https://github.com/l33tmaan/ACulinaryArtillery---.NET7/blob/master/Renderer/MixingBowlTopRenderer.cs