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l33tmaan

Very Important Vintarian
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Posts posted by l33tmaan

  1. 2 hours ago, Rias said:

    Loving this mod so far. I have a question about spiles - does it matter what metal I cast them from? I.e, do bronze spiles drip faster / more than copper, etc?

    Nope, not at all. It's aesthetic.

    On 10/6/2023 at 11:40 AM, Mr Tango said:

    Picking up water with a bottle from a water source block causes emptying the bottle to go funky, placing the bottle down refills the emptied water and risks phantom bottles appearing in the hotbar. Pouring the bottle into a bucket seems to fix the behavior.

    And saucepan placed on a shelf floats (image below).

    image.thumb.png.38ebd1dab853c57f8f2a106dc0553c8b.png

    I don't think you can put saucepans on shelves normally. Do you have one of Craluminum / Dana's mods installed?

    • Like 1
  2. Image Image

    Halloween update incoming!

    On 10/4/2023 at 11:10 AM, VaelophisNyx said:

    Could this mod be supported? it adds fish not unlike Primitive Survival's

    https://mods.vintagestory.at/fishingexpansion

    I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try...

    • Like 1
  3. 21 minutes ago, Adler said:

    My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help.

    Can you take a screenshot of the mixing bowl when you try to make the recipe?

  4. 8 hours ago, Ivan Stamenov said:

    That's why I used to use stone axes to turn the logs into firewood. Now I am a spoiled lazy industrialist and I am abusing the log splitter and the electric pyrolysis kiln from the QPTech mod to fully automate the charcoal making...

    Oh, is QPTech working alright in 1.18.13?

  5. On 9/30/2023 at 8:41 AM, Greaseemonster said:

    Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished

    That's weird, it shouldn't be working like that. I'll run some tests.

  6. Yes, this is because cheese has the "nutritionPropsByType" function, but it's missing the "NutritionPropsWhenInMealByType" attribute, for whatever reason. I wonder if this is a deliberate design decision or an oversight? Maybe it's because cheese is a product, while most ingredients are sourced naturally?? 

  7. 14 hours ago, Станислав Пермяков said:

    Hey! I saw a question asked on December 17, 2021 about recipe "noodles + water" giving no effect in the cooking pot, while it should according to manual.

    There was no response to this specific bug and right now we encounter the same issue: "Hot Pasta" recipe not working as described.

    Any idea on was it ever fixed?

    image.png.dca0e37f40a09baf82207acda7dc6452.png

     

    Works on my machine?

  8. That lines up with what I see when I have the task manager open while playing VS. I'll run around minding my own business until it caps out at round ~8-9 GB of memory before the game freezes for 10-15 seconds and it jumps back down to ~7 GB. 

    No, I will not remove Bricklayers or the memory-hungry mods. It's too late for me to go back to vanilla.

  9. I've done that before. On a multiplayer server with 5-6 people getting wood all the time. It still took us a few weeks to fill up the charcoal pit.

    48 minutes ago, Maelstrom said:

    Dear God, WHY?!

     

    Why must you torture yourself?

    Why? for 10,000 coal, that's why!

    • Like 1
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