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Posts posted by l33tmaan
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19 minutes ago, Omega Haxors said:
Cockmaker comes close as being a dungeon exploration class but its upsides and downsides are practically nonexistent making it a pretty boring choice.
Does it now?
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EDIT: Whoops, made a new post when I meant to quote. I have also made an oopsie.
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I bet someone plays with dirt gravity on.
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Install ProspectorInfo or ProspectTogether. That'll help.
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3 hours ago, Triff said:
Having an issue with bread and muffin textures being invisible when placed on surfaces and in ovens. Even vanilla textures aren't working, all just little blue windows into the aether. It has no effect on function but it gets annoying to stare at while baking, so is there a solution for this? Should I download some of the compatible mods, or maybe a reinstall of this one?
Yeah, install the update to ACA I released about two minutes ago!
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Updated to 1.0.15
- Visual bugs in oven/shelves/meat racks fixed (thanks to Dmitry221060!)
- Fix meals in bowls not providing all extra nutrients from complex ingredients (thanks to islasa1)
- Transpiler message removed (thanks to DoctorVanGogh)This should fix the most annoying issues I've been trying to deal with lately. The VS community is great!
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Anything is possible, but is it feasible? Less so. The only thing I'm concerned about right now before releasing an update for this mod is the damn texture problem. That is plaguing me and shredding my motivation to work on anything, lol
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That'll be fixed in the next ACA update, whenever that happens to be.
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This mod has lacked any actual content updates since last December, lol. But I can add that to the list.
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Same as in vanilla - it's 0.1 L. Like when adding honey to meat stew.
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Mouse rebinds when...
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Woah, they finally added pemmican for real? And you can make it?
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1 hour ago, Maelstrom said:
Yes, salty ocean water is new with the latest update. Salt can be obtained by purchasing it from the correct trader or mining. To mine it you need find a salt dome or a dry lake bed in a desert.
The Expanded Foods mod gives an option to precipitate salt from any water, iirc.
Nope, salt water only as of 1.18.
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You will need a net 7 version of 1.18.6 or 1.18.8-rc.
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Are you on a net 7 version of Vintage Story?
I ask this every day. Every single day.
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It's okay! This is a very confusing time for everyone involved.
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Did you have to post that here?
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Updated to 1.5.3!
- Road blocks no longer give free x-ray (oops) -
An easy JSON fix, or you can just keep re-sealing it in lime forever.
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Beat you to it.
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Updated to 1.5.2!
- Stair textures aligned on all rotations
- Snow texture fixes implemented (thanks to conninator2000)
- Snow shapes fixed; generally optimized
- Full road blocks obstruct water flow (minor visual glitches; Tyron plz fix) -
Do you accept content from other people?
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On 7/31/2023 at 2:58 PM, Catobserver said:
Saw that today. Still out of luck until more mods get net7 compatibility. Oh well.
About the ACulinaryArtillery.DisplayPatches::displayFix exception : does that break anything in a blocking way or is it just failing to patch compatibility for a mod I'm probably not using? I already made a local edit of EF 1.6.6 since most of the issues there could be json adjusted, still no idea what the startup exception with Artillery is and whether it's ignorable or not
No, that's just a visual big. It shouldn't cause any actual crashing, just a lot of annoyance on my end.
3 hours ago, GIGAN said:i dont know if this is just a me problem but non of the A Culinary Artillery items show up in game. am i missing something?
Are you on a net 7 version of Vintage Story?
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18 hours ago, Catobserver said:
I think at this point we should be treating the net7 as an experimental preview... They still haven't done a .NET7 build for 1.18.7 (which itself fixes some things of note), and several other major mods don't have NET7 regardless.
It'd be really great if we could get a backport update for NET4 compatibility that addresses some of the major issues found since the switchover
You will not get one. Sorry! At least the latest VS update is net 7.
What is this?
in Questions
Posted
Freaky geometric creatures in the woods. You know how it is.