Sooner535
Very supportive Vintarian-
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Everything posted by Sooner535
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Sent you an invite changeling looking for 1 more!
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We are in year 1 (summer) and have bronze gear thus far, have not fought the first boss and play almost every day 5ish pm-10ish pm Central Standard Time we are looking for two more if that time slot agrees with you. If not hope you find a server!
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With testing, things are looking fine and so far the groups are doing well. Shanty town is now sitting at 3 people The unnamed lands at 3 and Goat Slaughter Bay at 2 We are opening up 2 slots (or three if you bring a friend or two). Anyone who would like to join please comment here
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Sent you a discord invite MrChang
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Still looking for 1 more! (Two if you have a friend!) come join in on the fun
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Finally is the untamed land. This is host to 3 people and is still in the undecided stage. Lots of opportunities within its bountiful lands. Home to a Cook, a gemcutter and a combat specialist. Here is where mercenaries are born. Their tentative plan is to build a viking style area and lend sword and shield (AND MY AXE!) to those who need it (and pay) No matter which land you decide there are opportunities to be had and fortunes to be made. We have 2 more joining us for sure and you and/or a friend could join us too! Just reach out and welcome to our wonderful world!
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Next is "Shanty Town" a place with two people chilling to prepare to settle the area. You are more than welcome to join the small community as we plan the area out for building. This area is very fertile and filled with grand plans. Currently hosting a cook/farmer and a blacksmith/tailor.
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We are now looking for 1 more person! (or two if you are a duo) more slots may open in the future here is some pictures of the world. This is spawn, AKA Goat Slaughter Bay. Goat Slaughter Bay is currently the starting area and is inhabited by a single person maintaining the homestead there and preparing for new arrivals. For those wanting a good start, one of our "beautiful" starting homes are available.
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Sent you an invite Saldog85!
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Hey quin happy to have you you got discord for sharing server info? Or need another way?
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We have now split up into two groups. For those wanting to join spawn is the original camp and has some housing setup and some lived in ruins, from there you can sail and join one of the groups or stay on the mainland and found your own destiny still looking for 2 additional people in total
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We are now open to 2 more additional (3 more if someone needs to bring 2 people) post here if you want to join us! We are now looking at possibly 8 total before anyone else joins
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Happy to have you two of our friends joining us are new as well. Sending you a discord friend invite.
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We are playing a cooperative group server (currently 5 of us playing with 3 more planning on joining). Current situation is as follows: We all started on the main continent, working together to survive the first year. After building homes and claiming the coast (now called Goat Slaughter Bay), we decided we need more room to grow and to explore the world, thus the decision was made to split into two groups. The main goal is to use gears and the coinage mod to facilitate trade between the two fledgling communities, feel free to join one group, stay on the mainland and enjoy the scenery of Goat Slaughter Bay (equipped with a light house, a blacksmith and a few other buildings including a cellar) or chart you and your friends off to new destinations! Adventure is the goal and we are happy to have other people who want to enjoy a casual cooperative experience. If this sounds enticing to you please drop your discord deets below! We normally play around 530PM-1030PM CST. However we do occasionally play outside of that window, our rule is as long as two people are on (and I am awake lol) I start up the server. We can coordinate on Discord for that. We have a lot of mods (I will list most of them) that are designed to slow things down and provide a good sense of adventure and advancement. If you would like to join please reply we have a discord server that we actually use to play ESO but are also playing this so if you want friends on that as well you are more than welcome to join us there too! (Actually we play a lot of games together, we were thinking about after VS playing some Grim Dawn if anyone also has interest there) anyways, here is some of the mods we are using: abyssaldepths ACulinaryArtillery (and all of its associated mods) adventures walking stick alchemy better ruins bill posting book binders butchering can jewelry chisel tools coinage crockwrights the LOTR armor suite the Forgotten armory suite Extreme Weather Good Shelves Hide Player Info Knitting Cartography Table Leaf litter (and the deciduous trees) Material Needs (and Geology) More Waypoint Icons Metals of Myths Medieval Expansion More Roads Offline no food spoilage Primitive Survival Resonator overhaul Realistic Water Sleeping Bag Sounds of Nature Slowtox The Art Hoard UnderwaterHorrors Seasoned Firewood VanillaArmory Wet Crops Xskills Fork (plus gilded) Wildcraft Fruit Weapon Pack Alpha Rebalanced Wanderers Sketchbook Anyways hope to hear from you soon VS Community! Here are some pics of our world so far (the translocator spits us into a whole other island lol)
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Next update, new encounters will find their way to your worlds and homes 😏
Sooner535 replied to Vallen's topic in Discussion
That thing reminds me of the beast from the avatar last airbender, the one that is blind and sniffs things, forget the name. Looks awesome, I am assuming that is something coming in the next bigger update and not 1.19.5's cycle? -
Another question, that I am just going to put here. Does potash work on Terra Preta? I am testing it now but am curious if anyone knows. I assume it should boost MAX K to 115%? Since it seems base Terra Preta's placed down are 80% but can be fert to 100%? Does it increase by 15% per potash? So Can I have a crazy fertile block? Also does it matter at all? Seems growth speed is maxed at 120%? Thanks for any answers.
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First off, curious: is there any plans to add MOAR tuning cylinders? they are fun to collect lol Next question, how would one go about adding new ones? I see the tuning cylinder folder in music but this does not appear to be all of them. And I probably need to link them somewhere to a item. Wonder how in depth creating new tuning cylinders is (just as a note, the base game ones are amazing in every way. Just having more variety is always nice imho) Any advice?
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If the making of tacos doesnt come with the option to fold it improperly and all the fillings shoot out the back of it? #NotWorth. Lol.
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I think that would be fixed by an economy update though. Make things more expensive, tie it into a rep or progression system to reduce them and then there ya go. Things are for sure pretty cheap right now, could do with a 20-40% increase. Then get back to these levels or below if you tie in that system. Heck even having reduced inventory for the traders then as you use that rep they get higher or maybe the more money you give them or something they can store more stuff? And use the system to request goods and pay out the nose would be more helpful?
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Yes! Potatoes! Best suggestion 2024, easily. Also corn would be nice, I wanna make popcorn and corn on the cob. Also tacos. But yes, POTATO
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I mean, why should they not have it? Presumably they have been in this world longer/a lot longer than you. What should maybe be a thing is raising the prices, I got a black bronze pick for 15 gears, thats not much in the grand scheme of things for sure.
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For sure could get out of hand. I think with a progression system it will all need refining with the economy anyways, especially if they plan to go very deep or wide with it. As for requesting items, I feel like it should be enough costs to know its not the most efficient way, but if you are just having bad luck with prospecting or clay or whatever else? Could be a good way to get resources you need and cant find. Could even open up some other types of play, for instance I thought about me and my friends next world being a huge ocean with islands, so resources might be more scarce, having traders be able to grab specific items for you from far away could be interesting in that setup. The idea of having randomness to it is a good idea s well I feel. Heck that could even tie into a skill or relation based system. Could also be interesting to if you ask them for a rare enough item they be gone from their spot a day or two, or even die? Who knows, there are a lot of nifty things you could tie into the system I feel.
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I am not sure if this has been requested before so if it has: sorry Otherwise: One thing that would be kind of nice is to pay a gear or two, or more depending on the item. To request specific items for a trader to get next restock. So for instance there is a list of items in a new tab called "requests" that has every item that trader can sell, then you have 1-8 slots (depending) that you can "request" in the next restock. So you can request these items and they will be there. Would be even more awesome if you could request like 2 tin ores worth and then they will have that. I think it costing something for them to specifically stock is a cool way to balance it. On the topic of more slots, would be an interesting thing to add later to the progression system. Not sure how that progression system will be, but if you have a trading skill/charisma stat you could get more slots/cheaper requests. Heck you could even have a system to do favors and buy/sell from traders earns favor and the more favor with your favorite trader means more/cheaper slots? Just an idea.
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Just as an add, +1 for the idea of invasions and breaking blocks. Would be the one thing I want this game to have, and sandwiches.... Why no sandwich? Anyways, yes. But do agree: this needs to be an option. A simple toggle for entities being able to destroy blocks would fix the issue. And to top it all off they can even add a entity block breaking strength next to the entity strength setting. That way people can have it but have it to where enemies take forever to break blocks, people can disable the feature altogether, people can have super human enemies that break stuff, etc. Everyone is happy . Always give the player more options, turns out better.