Yeah I tested it. It needs recipes and other implementations to be added manually. The mod that has those does not play nice.
And yeah, by Alchemy I do indeed mean herbalism tied into chemistry. I definitely wasn't looking for invisibility or flight, and climbing I have a mod for. And while I do agree sticking to more realistic depictions, we are indeed Seraphs after all, and with a glowing effect on respawn at that. We have at least a little leeway for some mystical stuff as long as it's not ridiculous. Night Vision, Speed Enhancement, Damage Buff, Temporal Stability Booster (to circumvent the dangers of sacrificing health on a Temp. Gear), maybe temperature balancing if we were to brew drinks requiring more delicate action or more steps than using the big distillery... stuff like that. Some Health Potions as a stronger variation of Bandaging would be good, for those far enough in to set up their glassware and brew.
I'd imagine that there's not been enough ideas to really make it a priority implementation, but I still want to make colored glass and bottles. Gotta put all that wine and brandy somewhere, and chiseling glass just feels silly and the products have no effective use other than art and barriers.