Lollard
Vintarian-
Posts
42 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Lollard's Achievements
Potter (4/9)
54
Reputation
-
Best Linux Distro for Vintage Story gaming (Nvidia RTX)
Lollard replied to Lingam's topic in Discussion
Distros run the same family of kernels and NVIDIA drivers so there shouldn't be a significant difference between them when it comes to gaming. With some distros, you'll get newer versions, which you'll want if your hardware is very new, but since your hardware is several years old, you should be fine with any mainstream distro. Don't let gaming be your deciding factor on picking one. From my experience, I would consider the safest bet for a newcomer to be Linux Mint Cinnamon. Pop_OS should also be a good contender if you like the desktop it ships. Nobara is a lot newer and less established, but a lot of newcomers seem to like it. I will recommend against Bazzite because it's an immutable distro, which is hard to explain but it basically makes software installation more complicated and guides you find online on how to install software may not work on it. Your own experimentation will always be more valuable than other people's recommendations, so don't be afraid to try out as many distros as you like. I'll provide a general outline of distros below: There are fixed release distros like Ubuntu and Debian and their derivatives (Linux Mint, Pop_OS, etc.) where system packages are frozen for the release and don't get upgraded until the next major release. System packages will only receive bug fixes (but not always, for instance Ubuntu's universe repository usually does not receive any bug fix updates). Applications in these frozen repositories can get outdated fast, but that's where Flatpaks, Snaps and AppImages come in. These are 3 different layers that let you run the latest software on any distribution. The advantage of running this distro model is if it's working, it should stay working for years. Low maintenance and low headache. The disadvantage used to be outdated software, but with the aforementioned solutions, it's not really an issue anymore. There are rolling distros like Arch Linux and its derivatives (EndeavourOS, Manjaro, etc.) where system packages are continuously upgraded to their latest versions. You run the latest version of everything. The advantage is obvious, but the disadvantage is a higher chance of regressions and issues from upgrades. Everything is changing so there's a higher chance something will go wrong at some point, but still a ton of people say it doesn't happen to them. Also there's a higher level of maintenance you need to do with these distributions. Then there's Fedora, which is semi-rolling. It both has releases and rolls packages (not always to their latest versions, sometimes they cap the version for one release and ship the latest version on the next release). Nobara and Bazzite use it as a base. It's an interesting compromise between the two. -
Add a mechanism to let players stabilize surface areas.
Lollard replied to Mac Mcleod's topic in Suggestions
Instability in caves introduces resource management to gameplay, you have to fight or expend temporal gears to raise it and it encourages you to hurry, and it also makes the atmosphere heavier and more oppressive. That's nice. Instability on the surface is too slow to really do anything except punish people for settling there. I don't see the point. It's not a challenge, just pure inconvenience. It's clear the devs want to expand upon stability mechanics, but until then disabling instability from working above a certain height seems sensible to me. -
Add a mechanism to let players stabilize surface areas.
Lollard replied to Mac Mcleod's topic in Suggestions
Surface temporal instability should be disabled entirely until gameplay mechanics around it are added. The only thing it "adds" to gameplay right now is making desirable building locations unusable. -
It was winter, my house was almost complete but I was still using a starter shack nearby to do some metalworking, as my proper smithy wasn't done yet. It was the dead of night and I kept hearing what sounded like the squeal of a pig over and over. I went around the shack to look, but found nothing. I climbed the ladder to a small windmill I set up to power a quern to look above and it was the biggest fright I've had with this game. 2 brown bears had climbed up and gotten stuck. I took this picture in the morning but it looked truly horrible in the dark from below, it was like a mutant double bear. I never heard the sounds they made before in this particular circumstance, and I've fought dozens of them.
-
I have never made cheese either, though I would love to. Getting a male and a female milk animal in a pen is an impossible task for me. They're rare and I have the worst luck imaginable. I ran far and wide for dozens of hours, found around 6 sheep (all male), found around 14 goats (all male except one adult female, who died to a wolf while I chased it home). I checked the spots where they spawned periodically but there were never any new spawns. Impossible not to give up after this. The game would rather just spawn grizzly bears on me.
-
I don't think this is relevant anymore, VS has an official flatpak now. The third-party Flathub one should no longer be needed. https://wiki.vintagestory.at/Installing_the_game_on_Linux
-
I don't like how long searches can take in this game. Finding lime-producing rocks, finding milk animals to catch, finding elk to catch, finding the type of trader you want, finding the rock type you want to build with, it's too common for these to take so many hours. And when you finally find them it's also too common for them to be so far away it takes an hour to go to them and return home. Teleporters that could remedy this are too rare and unpredictable. Also so much content is locked behind holding sprint + W for 4 hours to reach a different climate zone. It's cool that the world feels big but this is ridiculous for gameplay. It's remedy-able through custom world settings but most players won't know to do that and by the time they realize they can, they'll already have invested too much time on the sub-optimal world to scrap it. This game feels like it's designed for masses of players to co-operate and optimize the work, not for single player. The solution I'd suggest is being able to ask NPCs about rock strata and animal habitats in a wide area, and a more convenient teleporter system.
-
Make igniting non-flammable objects not create fire
Lollard replied to Lollard's topic in Suggestions
Some wood next to it. Even if it's on rock you could ignite wooden walls 1 block away in this manner. I wouldn't mind if it became another permanent fuel-less source of light like a torch holder or candle. -
I didn't know you could create fire by igniting a non-flammable object until I placed down a brazier I found in a ruin (which has wood in it and looks alluring to try and light), used my torch on it, saw smoke particles which suggested to me it's going to work, but instead of lighting the brazier I was very, very close to losing everything I worked on for over 50 hours. I consider this a lapse in common sense that could very well end a run, so I would suggest changing it. I added one way to the title but there's multiple ways: 1. Remove wood from brazier graphic (easiest) 2. Make igniting non-flammable objects not create fire 3. Make the brazier functional
-
Wanted to have it enabled, but the random tiny landslides I was constantly causing by walking around everywhere were too annoying. Needs to be less aggressive.
-
An iron tier is obviously missing, they should add a non-throwable polearm for iron if they think that makes it overpowered.
-
Disagree, I always find boons of berries, cattails and mushrooms in the default early game with minimal effort. Pigs and chickens are also common sights and easy to take on. Just don't head into deserts if you're empty on food, look for forests and lakes to stock up on first.
-
What the fucky fuck is up with enemy spawns in this game?
Lollard replied to Shotai's topic in Discussion
You have to light up the inside of your house and fence/wall off the outside where it isn't lit, then they shouldn't spawn or get inside. It also gets much easier to deal with them once you have metal weapons and better armor.